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Non-standard attack and damage mods

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In DDO, most melee weapons weapons use Strength for calculating attack bonus and damage. Most ranged or thrown weapons use Dexterity for calculating attack bonus; thrown weapons use Strength to calculate damage.

This can be changed by:

Feats[edit]

Racial enhancements[edit]

  • Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
  • Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
    • Aerenal Grace: Longswords, Rapiers, and Longbows
    • Valenar Grace: Scimitars, Falchions, and Shortbows
  • Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
  • Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
  • Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.

Class abilities / enhancements[edit]

Spells[edit]

  • Flame Blade allows Wisdom for attack and damage with the summoned scimitar.
  • Illusory Weaponry (SLA from Feydark Illusionist enhancements) summons a shortsword that allows Charisma for attack and damage
  • Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
  • Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)


Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.

Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.

When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons. supposedly fixed in u19

Similar forum thread: DDO Forums

Weapons[edit]

Name ML Type Attack mod Damage mod
Ethereal Light Crossbow 2 Light Crossbow DEX
Ethereal Heavy Crossbow 2 Heavy Crossbow DEX
Ethereal Throwing Dagger 2 Throwing Dagger DEX STR
Ethereal Shuriken 2 Shuriken DEX STR
Sworn Silver Light Crossbow 2 Light Crossbow DEX
Sworn Silver Heavy Crossbow 2 Heavy Crossbow DEX
Sworn Silver Throwing Dagger 2 Throwing Dagger DEX STR
Ethereal Dart 2 Dart DEX STR
Chieftain's Spear 4 Quarterstaff STR, DEX STR, DEX
Tiefling Assassin's Blade 4 Short Sword STR, DEX STR, DEX
Sky Pirate's Dagger 4 Dagger STR, DEX STR, DEX
Staff of Nat Gann 4 Quarterstaff STR, DEX STR, DEX
Moonhowl Axe 4 Great Club STR, CHA STR, CHA
Corroded Rapier 5 Rapier STR, CHA STR
Elyd Edge 5 Rapier STR, CHA STR
Midnight Greetings 5 Kukri STR, DEX STR, DEX
Brine Shaman's Staff 6 Quarterstaff INT, CHA STR
Stave of the Seer 8 Quarterstaff INT, WIS INT, WIS
Macabre Heavy Crossbow 10 Heavy Crossbow DEX
Zephyr 10 Short Sword STR, DEX STR, DEX
Dynastic Falcata 10 Khopesh STR, CHA STR, CHA
Barovian's Throwing Hammer 10 Throwing Hammer DEX STR
Staff of Inner Sight 10 Quarterstaff INT, WIS, CHA INT, WIS, CHA
Whirlwind 10 Great Sword STR, DEX STR, DEX
Flint 10 Dagger STR, DEX STR, DEX
Scepter of Healing 10 Heavy Mace WIS, CHA WIS, CHA
Barovian's Heavy Crossbow 10 Heavy Crossbow DEX
Barovian's Throwing Dagger 10 Throwing Dagger DEX STR
Barovian's Throwing Axe 10 Throwing Axe DEX STR
Unkor's Cleaver 10 Battle Axe STR, CON STR, CON
Treason 14 Short Sword STR, DEX STR, DEX
Breeze 14 Quarterstaff DEX DEX
Axe of the Unseen Blow 14 Hand Axe STR, DEX STR
Forgotten Light (Level 16) 16 Heavy Mace STR, WIS STR, WIS
Envenomed Blade 16 Short Sword STR, DEX STR, DEX
Forgotten Light (Level 17) 17 Heavy Mace STR, WIS STR, WIS
Forgotten Light (Level 18) 18 Heavy Mace STR, WIS STR, WIS
Epic Dynastic Falcata 20 Khopesh STR, CHA STR, CHA
Epic Zephyr 20 Short Sword STR, DEX STR, DEX
Epic Staff of Nat Gann 20 Quarterstaff STR, DEX STR, DEX
Epic Midnight Greetings 20 Kukri STR, DEX STR, DEX
Epic Envenomed Blade 20 Short Sword STR, DEX STR, DEX
Epic Staff of Inner Sight 20 Quarterstaff STR, INT STR, CHA
Epic Elyd Edge 20 Rapier STR, CHA STR, CHA
Forgotten Light (Level 23) 23 Heavy Mace STR, WIS STR, WIS
Forgotten Light (Level 24) 24 Heavy Mace STR, WIS STR, WIS
Rebellion 25 Short Sword STR, DEX STR, DEX
Forgotten Light (Level 25) 25 Heavy Mace STR, WIS STR, WIS
Morninglord's Throwing Hammer 29 Throwing Hammer DEX STR
Morninglord's Throwing Dagger 29 Throwing Dagger DEX STR
Nightmother's Repeating Heavy Crossbow 29 Repeating Heavy Crossbow DEX
Nightmother's Light Crossbow 29 Light Crossbow DEX
Bouquet of Flowers no Club CHA CHA

Orbs[edit]

All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.