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Category:Magnetism 94 items

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Item Type Enhancements ML Bind Quests
The Arc Welder (close range)
(edit)
Rune Arm
  • Electrical Blast
  • Magnetism +94Magnetism +94: Passive: +94 Equipment bonus to Electricity Spell Power.
  • Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit.
  • Insightful Combat Mastery +3Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Quality Combat Mastery +2Quality Combat Mastery +2: +2 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Green Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
15 Bound to Account on Acquire Third Time's a Charm, End chest
The Arc Welder (long range)
(edit)
Rune Arm 15 Bound to Account on Acquire Graveyard Shift, End chest
Bracers of Wind (level 11)
(edit)
Bracers
  • See the item description page for details.
11 Bound to Account on Acquire Vaults of the Artificers, Turn in various ingredients
Shocking Forum Post (level 15)
(edit)
Club 15 Bound to Account on Acquire Anniversary Party, Turn in 40 Party Favor
Firestorm Conduit
(edit)
Quarterstaff 15 Bound to Account on Acquire Red Rain, End Chest
Attunement Gauntlets
(edit)
Gloves 15 Bound to Account on Acquire The Same Old Song, End chest