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Augment Summoning
Augment Summoning
- Usage: Passive
Description
Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health (amount equal to what the the toughness feat would grant - Total Hitdice +2), and increased fortification (+50%).
This includes Defender/Companion series (Iron, Mithral, Adamantine, Steel), Summon Monster 1-9, Nature's Ally 1-9, Pale Master skeletons, Drow Scorpion Faith, Charmed minions, Dominated minions, Hirelings, but not Hireling Summons Eg. A hireling sorcerer using Summon Monster I, the celestial dog would not be augmented.
Charmed or Dominated minions with Augment Summoning will also receive a bonus to saves from the ability score increase to escape the effect, but will lose bonuses from Augment Summoning once they do and can be re-Charmed or re-Dominated.
More Information
Full testing of Augment Summoning feat (DDO Forums)
- An Artificer may select this feat as one of his artificer bonus feats.
- A Wizard may select this feat as one of his wizard bonus feats.
- Also found on the Epic Roderic's Wand
Root > DDO library > Classes > Artificer
Root > DDO library > Classes > Wizard > Wizard bonus feats
Root > DDO library > Feats
Root > DDO library > Feats > Class feats
Root > DDO library > Feats > Class feats > Artificer bonus feats
Root > DDO library > Feats > Passive feats
Root > DDO library > Feats > Purchased feats
Root > DDO library > Spells > Spell descriptors > Charm spells
Root > DDO library > Summons

