[edit] Class Feats overview
Class Feats are only gained automatically or selectively by reaching specific levels of certain Classes. Class Feats are generally defined as the exclusive feats gained automatically of some classes, but this page also contains some feats, which only can be taken by certain classes selectively like Weapon Specialization of Fighter, Inspire Excellence of Bard, or Improved Turning of Paladin and Cleric. So This is divided as two - automatic class feats, selective class feats -. This also contains Epic Feats information.
[edit] Artificer - Automatic
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Feat Name
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Type
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Description
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Prerequisites
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Artificer Knowledge - Scrolls
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Passive
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Grants a +2 to UMD checks related to scroll use, and all scrolls used by the Artificer have their caster levels increased by 1.
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*
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Artificer Knowledge - Potions
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Passive
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Grants a +2 to UMD checks related to potion use, and all potions used by the Artificer have their caster levels increased by 1.
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*
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Artificer Knowledge - Wands
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Passive
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Grants a +2 to UMD checks related to wand use, and all wands used by the Artificer have their caster levels increased by 1.
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*
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Artificer Construct Mastery
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Passive
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Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
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Artificer Level 1
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Rune Arm Use
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Passive/Active
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Allows Artificers to equip and use Rune Arms.
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Artificer Level 2
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Artificer Craft Mastery
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Passive
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Artificers gain a +1 bonus to all crafting skills for every even level of Artificer a character acquires, up to +10 at level 20.
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Every even level of Artificer
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Inscribe Infusion
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Active
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Allows an Artificer to add a targeted infusion scroll into an Artificer's spellbook. Uses existing inscription components.
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Artificer Level 1
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Unleash Iron Defender
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Active
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This feat allows an Artificer to summon a Iron Defender Homunculus
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Artificer Level 1
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Reanimate Construct
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Active
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Allows an Artificer to revive their Iron Defender minion once per rest.
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Artificer Level 1
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Trapfinding
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Passive
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Only Rogues and Artificers can use the Search skill to locate traps (and their related control panels) when the task has a Difficulty Class (DC) higher than 20.
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Artificer Level 1, Rogue Level 1
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Artificer Skill Mastery
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Passive
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This feat grants you a +1 bonus to all skills.
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Artificer Level 13
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- Artificer has not any of selective class feats
[edit] Barbarian - Automatic
[edit] Cleric
[edit] Automatic Class Feats
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Feat Name
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Type
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Description
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Prerequisites
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Turn Undead
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Passive
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This feat allows the character to halt, or at higher levels destroy, undead creatures.
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Cleric, Paladin
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[edit] Selective Class Feats
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Feat Name
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Type
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Description
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Prerequisites
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Improved Turning
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Passive
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Gives you the ability to turn undead as if you were one cleric level higher.
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Ability to Turn Undead
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Extra Turning
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Passive
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Allows the character to turn undead an additional 4 times per rest period. This feat can be taken only once.
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Ability to Turn Undead
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- Paladin and Cleric have same selective class feats.
[edit] Druid - Automatic
[edit] Favored Soul
[edit] Fighter - Selective
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Feat Name
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Type
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Description
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Prerequisites
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Weapon Specialization
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Passive
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Grants a bonus of +2 to damage with the chosen weapon type. This feat can be taken multiple times, once for each weapon type.
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Fighter Level 4, Weapon Focus in same weapon type
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Greater Weapon Specialization
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Passive
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Adds +2 damage when using the specified weapon type, that stacks with the bonus from weapon specialization.
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Fighter Level 12, Weapon Focus & Weapon Specialization in same Weapon Type
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- Fighter has not any of automatic class feats
[edit] Automatic Class Feats
[edit] Selective Class Feats
[edit] Paladin
[edit] Automatic Class Feats
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Feat Name
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Type
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Description
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Prerequisites
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Turn Undead
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Passive
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This feat allows the character to halt, or at higher levels destroy, undead creatures.
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Cleric, Paladin
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Aura of Good
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Passive
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This Paladin class feature grants a +1 bonus to AC and saving throws to all allies within range.
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Paladin
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Smite Evil
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Active
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Paladin Level 1
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Divine Grace
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Active
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At 2nd level, a Paladin gains a bonus equal to her Charisma modifier (if not negative) on all saving throws.
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Paladin Level 2
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Lay On Hands
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Active
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The Paladin ability Lay on Hands heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target.
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Paladin Level 2
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Aura of Courage
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Passive
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Beginning at 3rd level, a Paladin is immune to fear (magical or otherwise).
Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects for 9 seconds. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
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Paladin Level 3
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Divine Health
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Passive
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This class feature makes the Paladin immune to all diseases.
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Paladin Level 3
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Fear Immunity
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Passive
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A paladin is immune to fear effects.
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Paladin level 3
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Remove Disease
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Passive
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Cures all diseases on an ally.
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Paladin level 6
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[edit] Selective Class Feats
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Feat Name
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Type
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Description
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Prerequisites
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Improved Turning
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Passive
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Gives you the ability to turn undead as if you were one cleric level higher.
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Ability to Turn Undead
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Extra Turning
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Passive
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Allows the character to turn undead an additional 4 times per rest period. This feat can be taken only once.
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Ability to Turn Undead
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- Paladin and Cleric have same selective class feats.
[edit] Ranger
[edit] Automatic Class Feats
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Feat Name
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Type
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Description
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Prerequisites
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Sneak Attack
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Passive
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This feat adds 1d6 damage when attacking enemies who are not targeting you.
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Every odd level of Rogue
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Trapfinding
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Passive
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Only Rogues and Artificers can use the Search skill to locate traps (and their related control panels) when the task has a Difficulty Class (DC) higher than 20.
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Artificer Level 1, Rogue Level 1
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Evasion
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Passive
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Rogue Level 2, Monk Level 2, Ranger Level 9
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[edit] Selective Class Feats
Subcategories
This category has the following 18 subcategories, out of 18 total.
Pages in category "Class feats"
This category contains only the following page.