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Vendors sell contracts for various levels and classes of hireling at key spots around Stormreach.
Hirelings are summoned by double-clicking the contract once you're in a dungeon or wilderness adventure area.
U16 brought several important changes to hirelings:
- All hirelings received much-needed equipment upgrades. In addition to generally better gear, all hirelings should have the much requested Everbright- and Blueshine-like properties for their weapons and armor. This means your hirelings should no longer break their weapon because of Ooze or Rust Monsters.
- Hirelings' weapons were changed to have a random element damage property on each new summon. Where before the property was fixed, now a hireling's weapon can have one of fire, acid, cold, shock, sonic, or force damage.
- Hirelings who cast spells got much more Concentration.
- Hireling ability scores were upgraded to better match their levels.
 Types and classes of hirelings
There are three types of hirelings.
- Vendor Hirelings are, as the unofficial name suggests, bought from vendors in various locations.
- Vendor hirelings can only be summoned near the zone's entry point.
- You can only summon one vendor hireling at a time.
- You can only summon vendor hirelings of your character level or lower.
- Gold Seal Hirelings can be bought with Turbine Points or with Astral Shards from most hireling vendors. Gold Seal contracts, and the hirelings they summon, differ from normal ones in these ways:
- Gold Seal hirelings can be summoned anywhere in a dungeon or zone, not just near the entrance.
- You can summon as many Gold Seal hirelings as there is room for in the party, including vendor hirelings.
- Starting in Update 11, you can summon Gold Seal Hirelings up to 2 levels higher than your character.
- Permanent Gold Seal Hirelings share most characteristics with other gold seal hirelings. Their contract, however, never expires. The following permanent hirelings exist:
- Onyx Panther pet (fighter 20) - reward for pre-ordering the Collector's edition of the Menace of the Underdark expansion.
- Owlbear Defender pet (lvl 17 and lvl 25) - part of the Legendary Upgrade for the Shadowfell Conspiracy expansion.
- Elieri Thistledown (cleric 3) - part of the DDO Starter Pack available on the DDO Market.
Hirelings vary in race and class. They aren't available in multiclassed versions.
Rogue hirelings from levels 1-20 are only available as Gold Seal hirelings (from DDO Store or from a few hireling vendors for Astral Shards). Epic level (21+) hirelings can be purchased in Eveningstar and in Gianthold. U22 will add an Epic Hireling vendor in the Marketplace
 Summoning restrictions
Hirelings can't be summoned:
- If you're in a public area.
- If the party is full (with player characters or other hirelings), as you can't make a party larger than six players.
- By a character with a lower level than the hireling's level.
- With U12, Gold Seal hirelings can be used by a player two levels lower.
- If you're playing on Solo difficulty.
- If any player in the party already has an active hireling present with the same name (exception: Onyx Panther).
- As part of a raid party.
Hirelings can be summoned while underwater (entrance of Let Sleeping Dust Lie, for example).
Contracts purchased from Vendors are Bound to Account. It may be wise to have a character with a high Haggle to purchase these contracts and drop them in the account shared bank.
Contracts vanish after you return to a public instance once 60 minutes of play time with the hireling has elapsed. As of Update 8, the timers on hirelings pause when in a public area (where they cannot be summoned).
Nothing happens to the hireling if they're still active in a quest when the contract expires; the hireling keeps serving you until you dismiss them or you return to town. Contract expiration timers don't count down while you're logged out or in public areas, and a contract that's never been used lasts indefinitely.
You can summon a hireling any number of times while you still have a contract, though you must wait at least five minutes between uses. Contracts are Bound to Account and cannot be sold or traded to any other player.
You can dismiss a hireling by clicking the name in the party list, then right-clicking and choosing "Dismiss" from the drop-down menu. You need your hireling to be near you for this to work (however, you can always summon your hireling to you and then dismiss). You may dismiss your hireling at any time; however, even if you are a party leader, you cannot dismiss another player's hireling. It may take up to 5 minutes before you can resummon a vendor hireling you've dismissed.
You can buy Hireling Folders in various sizes to hold several unused contracts, saving inventory space. Hireling contract folders are available only from the DDO Store, and are Bound to Character once purchased (even though the contracts themselves are Bound to Account).
 Hireling hotbar
1. Stay/Follow switch. Controls whether your hireling follows you or stays in one spot. Press to switch between modes.
2. Call Hireling. Tells your hireling to come to you. Automatically switches the hireling to "Follow" mode as well. If they're too far away or there is terrain that they can't navigate between you, they'll teleport directly to you after a moment.
3. Aggressive Mode. Your hireling will freely engage enemies and use their abilities as they see fit.
4. Defensive Mode. Your hireling will freely use buffs and healing on both of you, but will only attack enemies that attack either of you first.
5. Passive Mode. Your hireling will take no actions whatsoever unless you explicitly command it.
6. Interact With Your Target. Your hireling's actions and this icon's appearance depend on your target. (Right-click things to target them, or cycle through possible targets with the Tab and Q keys.)
- If your target is an enemy, the hireling attacks it. Icon switches to a blue sword.
- If your target is an object (switch, shrine, etc.), the hireling uses or breaks it. If your target is a trap box, a rogue hireling attempts to disable it. Icon switches to white gears.
- If your target is a teammate, the hireling defends them. Icon switches to a blue shield.
7-10. Hireling-specific actions. Manually orders your hireling to use one of their skills, spells, or abilities on your current target. The icons and abilities are different for every hireling.
As of Update 8, some hirelings will use standard common spells for that class, even if they aren't shown on the toolbar. A notable example: Cleric hirelings now remove curses, poison, and disease, often without prompting.
 Buffing, death, and personalities
- Hirelings are subject to most of the same game mechanics as player characters, including buffs, debuffs, healing, and saving throws. Spell-casting hirelings even have limited spell points (unlike enemy spell-casters). Hirelings often come with an allotment of healing potions and/or mnemonic (spell-point or "mana") potions they will use on their own to replenish themselves, but they don't have many to use during a quest.
- With Update 8, hirelings "speak" more, making comments during common activities such as opening chests or when low on health.
- To resurrect a dead hireling, lead their ghost to a resurrection shrine. As with player characters, you may need to pick up their soul stone closer to the shrine. Target the shrine and use the Interact command on the hireling's toolbar. You may need to lead the ghost very close to the shrine, click the button multiple times, or both -- hirelings often get hung up on the furniture and rubble commonly found around shrines. As with players, you can also use Resurrection and Raise Dead spells on them.
- If you die but your hireling survives, you can tell them to pick up your soul stone. They'll follow your ghost closely enough to let you roam anywhere. They can even open shrine room doors for you.
- Hirelings don't swim or use portals, although they often use ladders. Use the Call Hireling button once you're on the other side to get them across.
- You can give a hireling manual orders no matter what mode they're in. They'll go back to that mode's behavior once he's done.
- Different hirelings don't only have different abilities. They also have different behaviors, even when in the same mode. Some are more aggressive than others, or follow you more closely, or may even go after barrels before attacking enemies.
 Resetting quests using hirelings
Before the "Reset Instance" button existed, this was a method to make a quest map reset faster than the default 5 minutes outside of the quest:
- Leave the map you want to reset.
- Enter some other quest/wilderness where hirelings are allowed.
- Summon the hireling.
- Go back to town. (and hireling leaves your party automatically)
Your original map should now be reset since your party composition changed while you were outside it.
Of course now we can just leave the map and click the reset button on the entry window.
This method is still useful if you are searching for a specific rare that is close to a quest entrance, since you can't use the reset button when exiting a quest, and some maps are big enough that running all the way from the entrance takes a long time.
 Hireling vendors
- Korthos 1: Jevan Solidus in Korthos Village sells level 1 hireling contracts
- Harbor 1-3: Groodug Meathands in the Harbor sells level 1 to 3 hireling contracts
- Marketplace 4-27: Hireling Vendors near the Pawn Brokers in the Marketplace:
- 4-6: Draithon Aurelius sells level 4 to 6 hireling contracts
- 7-10: Kaeless sells level 7 to 10 hireling contracts
- 11-13: Dibber Malone sells level 11 to 13 hireling contracts
- 14-16: Crimson Annja sells level 14 to 16 hireling contracts
- 17-20: Skirvir Stormedge sells level 17 to 20 hireling contracts
- Epic (21-27): Tolbard the Dauntless sells Epic level hirelings
- Meridia 14-16: Kyrian Flamewarden in Meridia sells level 14 to 16 hireling contracts
- Amrath 17-20: Yett the Taskmaster in Amrath sells level 17 to 20 hireling contracts
- Inspired Quarter 17-20: Zebidiah Truefoot in the Inspired Quarter sells level 17 to 20 hireling contracts
- Eveningstar 14-27 Hosgerd Lar in the center of Eveningstar Village sells level 14 to 20 hireling contracts and if you ask for the best, level 21-27 hireling contracts (plus Wyoh)
- Guild Select Hireling Contract Vendors in House Kundarak:
- Guild Hireling Vendors sell select normal hireling contracts at a 9.1% discount compared to other hireling vendors and don't offer Gold Seal hirelings for Astral Shards.
- Melee 1-16: Casamir Vindberg sells Barbarian, Fighter, & Paladin hireling contracts to members of guilds of level 12 or higher.
- Arcane 1-20: Azalia Verne sells Sorcerer & Wizard hireling contracts to members of guilds of level 14 or higher.
- Divine 1-20: Petrina Alsorn sells Cleric hireling contracts to members of guilds of level 16 or higher.
And most hirelings, including some not available anywhere else in the game, are available for Turbine Points in the DDO Store.
 List of hirelings
A list of some hirelings' feats, skills, and spells (castable and castable on command) can be viewed on their compendium page (as of 8 Feb 2013: 97 of 174 hirelings are listed). http://compendium.ddo.com/wiki/Category:Hirelings
|Class||Lv||Gen||Race||Name||HP||SP||Available Commands||Cost pp||Cost AS||Cost TP||Avail*||Description|
|BBN||01||M||Warforged||Byron Scoutsword||35||n/a||Sunder, Barbarian Rage, Trip, Intimidate||0.4||1||5||Kor, G||Surprisingly calm and collected for a barbarian, Byron awaits your command. - Byron looks down at you with a breathless stare.|
|BBN||01||M||Dwarf||Grommisk Axehead||44||n/a||Sunder, Barbarian Rage, Trip, Intimidate||1.8||1||10||Harb, G||Grommisk lusts for battle. He'll fight anything, anywhere.|
|BBN||03||M||Warforged||Frenzy||81||n/a||Sunder, Barbarian Rage, Trip, Intimidate||18||1||15||Harb, G||Headstrong and heedless to danger, Frenzy lives up to his name and seeks to only fight and has no patience for the slow or the timid.|
|BBN||14||M||Warforged||Rage||396||n/a||Sunder, Barbarian Rage, Trip, Intimidate||392||3||20||Mark, Meri, G||Rage was the only member of his unit to survive the last war.|
|BBN||15||M||Dwarf||Gorgal Orc-hewer||360||n/a||Stunning Blow, Great Cleave, Intimidate, Cleave||450||3||20||Mark, Meri, G||Gorgal Orc-hewer came to Stormreach to escape the wrath of House Tharashk. Less than tactful, his lack of civility frequently gets him into trouble. Note: when summoned he is a Barbarian, not a Fighter as his contract claims.|
|BBN||16||M||Warforged||Kern Killer-of-All||488||n/a||Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate||512||3||20||Mark, Meri, G||Kern flies into a destructive rage during combats, and is said to keep track of the types of creatures he's defeated. He hopes to slay at least one creature of every type before his days on Eberron are done.|
|BBN||17||M||Dwarf||Arnal Swarts||390||n/a||Sunder, Improved Uncanny Dodge, Barbarian Rage, Intimidate||578||3||20||Mark, Amr, IQ, ES||A rugged veteran of a dozen wars, Arnal is living proof that whatever does not kill you makes you stronger. - No girly men here.|
|BBN||18||F||Human||Helga Talltower||374||n/a||Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate||648||3||20||DDO Store only until Update 17||You'll get what you expect from someone named Talltower.|
|BBN||19||M||Warforged||Club||599||n/a||Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate||722||3||20||DDO Store only until Update 17||Do you have tickets to the club show?|
|BBN||22||M||Warforged||Sledge||834||n/a||Rage, Stunning Blow, Primal Scream, Intimidate||968||4||30||GH2, ES||Sledge considers himself a philosopher. And woe to those who laugh.|
|BRD||01||M||Elf||Alphar Fairwood||33||150||Inspire Courage, Cure Light Wounds, Fascinate, Diplomacy||2.5||1||5||Harb||Alphar feels a powerful kinship with nature, employing song and lyric to express that affinity.|
|BRD||02||M||Human||Ronen Alborn||41||225||Hypnotism, Inspire Courage, Cure Light Wounds, Fascinate||10||1||10||Harb||Though his love for showmanship occasionally gets the best of him, Ronen rarely fails to enchant his audiences.|
|BRD||03||F||Dwarf||Brigita Hammersong||52||216||Focusing Chant, Inspire Courage, Cure Light Wounds, Fascinate||22.5||1||10||Harb||Brigita is uncharacteristically rough around the edges for a bard; the cacophonous sounds of combat are music to her ears.|
|BRD||04||M||Halfling||Lairon Hester||62||285||Inspire Courage, Cure Light Wounds, Fascinate, Blur||40||1||10||Mark||Equipped with his cheerful, disarming demeanor, Lairon is skilled at misleading those he wishes to deceive.|
|BRD||05||F||Drow||Myr'tana||80||354||Inspire Courage, Fascinate, Blur, Soundburst||62.5||2||15||Mark||Myr'tana prefers loud, jarring sounds for their clear and unmistakable tonality. Her songs and spells reflect this.|
|BRD||06||M||Warforged||Anthem||104||365||Rage, Fascinate, Blur, Ironskin Chant||90||2||15||Mark||Crafted for the unusual purpose of aiding others in battle with his music rather than weaponry, Anthem's songs have a soulful and invigorating quality.|
|BRD||07||F||Human||Carmen De Luca||106||454||Rage, Haste, Fascinate, Ironskin Chant||122.5||2||15||Mark||Fiery and impulsive, Carmen live by her own rules. Though reluctant to take orders, she will do so if it means being able to fight oppression.|
|BRD||08||M||Elf||Gilwen Marridor||114||659||Spellsong Trance, Haste, Fascinate, Cure Moderate Wounds||160||2||15||Mark||Gilwen is slight of build but invests much faith in his magic ability, and with his spell-related songs he is also a potent aid for other casters.|
|BRD||09||F||Halfling||Seela Mooncrest||122||551||Music of the Dead, Enthrallment, Inspire Courage, Displacement||202.5||3||20||Mark||Enchanting, mysterious and always eloquent, Seela employs her soothing songs to reduce both living and undead foes to a state of enthrallment.|
|BRD||10||M||Drow||Tazovir||130||787||Spellsong Trance, Otto's Sphere of Dancing, Haste, Displacement||250||3||20||Mark||With a passion for song and dance that his kin have not always understood, Tazovir combines his talents to great effect in combat.|
|BRD||11||M||Warforged||Beguile||138||620||Enthrallment, Inspire Courage, Otto's Sphere of Dancing, Haste||302.5||3||20||Mark, Giant||Beguile defies the stereotype of a construct that does not understand other intelligent beings. He can enthrall them with an aptitude that exceeds that of many other bards.|
|BRD||12||F||Human||Chantal Garnett||146||918||Spellsong Trance, Haste, Fascinate, Cure Moderate Wounds||360||3||20||Mark, Giant||Chantal is widely known for her musical skills, and as an invaluable companion for those who wish to improve their casting efficiency.|
|BRD||13||M||Dwarf||Herod Dorfang||180||700||Greater Heroism, Cure Serious Wounds, Haste, Ironskin Chant||422.5||3||20||Mark, Giant||Torn between his desire to aid others and his lust for battle, Herod seeks to bring the two things together, boosting his fighting abilities and those of his companions simultaneously.|
|BRD||14||F||Halfling||Lorena Bartley||162||779||Music of the Dead, Enthrallment, Otto's Sphere of Dancing, Haste||490||3||20||Mark, Meri||Lorena is a true master of manipulation, capable of rendering a wide range of foes helpless at her command.|
|BRD||15||M||Human||Damon Everwander||170||764||Haste, Displacement, Fascinate, Ironskin Chant||562.5||3||20||Mark, Meri||Traveling across Xen'drik all his life in search of challenges to hone his skills and listeners to hear his music, Damon is shrewd, free-spirited, and a reliable ally.|
|BRD||16||F||Drow||Micardia Elsryn||178||1010||Spellsong Trance, Otto's Sphere of Dancing, Haste, Mind Fog||640||3||20||Mark, Meri||Micardia approaches most situations by casting a mind-draining pall over her foes, then forcing them to bend to her will.|
|BRD||17||M||Elf||Naurlain||186||1038||Spellsong Trance, Otto's Irresistible Dance, Haste, Mass Suggestion||650||3||20||Mark, Amr, IQ, ES||Able to compel whole groups of foes to his side or make a specific one utterly helpless, Naurlain's repertoire of manipulative magic is wide-ranging and effective.|
|BRD||18||M||Dwarf||Yaron Thordall||230||877||Cure Serious Wounds, Displacement, Ironskin Chant, Greater Dispel||729||3||20||Mark, Amr, IQ, ES||A true battle-bard, Yaron charges into combat with vim and vigor, stripping his enemies of their defensive spells and striking them down.|
|BRD||19||F||Human||Aria Malignos||202||1232||Spellsong Trance, Otto's Sphere of Dancing, Haste, Fascinate||812||3||20||Mark, Amr, IQ, ES||Aria's entrancing voice is in high demand, both for its haunting quality and its powerful effect on the efficiency of her fellow spellcasters.|
|BRD||20||F||Drow||Sinestra Elsindar||210||968||Cure Critical Wounds, Haste, Displacement, Ironskin Chant||1000||3||20||Mark, Amr, IQ, ES||Sinestra's cold, battle-hardened exterior conceals a genuine concern for the well-being of her companions- her music and magic will protect them peerlessly.|
|CLR||01||M||Dwarf||Breven Boulderfist||36||210||Cleric Turn Undead, Cure Light Wounds, Remove Fear, Bless||2.5||3||20||Harb, G||Breven is a devout young dwarf who seeks to bring an end to those with evil in their heart.|
|CLR||01||M||Warforged||Chalice||35||200||Command, Nimbus of Light, Cure Light Wounds, Bless||2.5||3||20||Harb, G||Sturdy and brave, Chalice brings the light of the Silver Flame to all who will listen.|
|CLR||01||F||Elf||Dryad Willowisp||29||200||Nimbus of Light, Cure Light Wounds, Remove Fear, Bless||0.5||2||20||Kor, G||Dryad calmly prays and contemplates her splendid divinity.|
|CLR||02||M||Elf||Belest Relethwyn||46||320||Cleric Divine Vitality I, Cleric Turn Undead, Cure Light Wounds, Bless||10||3||25||Harb, G||Quiet and confident, Belest looks to aid those in need.|
|CLR||02||M||Human||Tobias||41||283||Command, Nimbus of Light, Cure Light Wounds, Bless||10||3||25||Harb, G||Tobias is always willing to lend a hand when things get dangerous.|
|CLR||03||F||Halfling||Elieri Thistledown||71||272||Cleric Divine Vitality I, Command, Cure Moderate Wounds, Remove Paralysis||22.5||4||30||Harb, G||Elieri is a young halfling woman who lends aid to her companions.|
|CLR||03||F||Elf||Erythyn Veridyn||57||311||Cure Moderate Wounds, Cure Light Wounds, Deific Vengeance, Aid||22.5||4||30||Harb, G||As a devout follower of the Sovereign Host, Erythyn seeks to defeat the forces of darkness that inhabit the land.|
|CLR||04||M||Drow||Maloren||76||390||Hold Person, Cleric Divine Vitality I, Cure Moderate Wounds, Cure Light Wounds||40||4||30||Mark, G||While he is perhaps a reluctant hero, Maloren is a competent healer.|
|CLR||05||F||Human||Kendra Estleton||95||514||Cleric Divine Vitality I, Cure Light Wounds, Lesser Restoration, Cure Serious Wounds||62.5||4||30||Mark, G||A competent healer, Kendra brings a bit of grace and charm to a group.|
|CLR||05||M||Dwarf||Molin Caskenflagon||105||534||Turn Undead, Dispel Magic, Bless, Cure Serious Wounds||62.5||4||30||Mark, G||Ever vigilant against the forces of evil, Molin is a devout follower of the Sovereign Host.|
|CLR||06||M||Drow||Arias Oreth||104||535||Soundburst, Cleric Divine Vitality II, Cure Moderate Wounds, Cure Serious Wounds||90||4||30||Mark, G||Quick to anger, Arias is a confident man who uses his divine abilities to destroy those that would oppose him.|
|CLR||06||M||Elf||Mareth Lorestryn||98||535||Cleric Divine Vitality II, Dispel Magic, Bless, Cure Serious Wounds||90||4||30||Mark, G||Mareth seeks to bring the light to those that would do harm to his friends.|
|CLR||07||F||Dwarf||Flower||113||742||Panacea, Cure Critical Wounds, Cleric Turn Undead, Summon Monster IV||122.5||4||30||Mark, G||Flower is a combat-capable dedicated healer, possessed of a keen tactical mind. One suggestion: don't make fun of her name.|
|CLR||07||M||Drow||Laerathor||106||712||Cure Critical Wounds, Cleric Divine Vitality II, Restoration, Cure Serious Wounds||122.5||4||30||Mark, G||While he may have some rough edges, Laerathor is a competent healer in a pinch.|
|CLR||08||M||Halfling||Fergus||130||696||Cure Critical Wounds, Restoration, Dispel Magic, Summon Monster IV||160||4||30||Mark, G||Normally found in the thick of the battle, Fergus has a good disposition and kind heart.|
|CLR||09||F||Human||Marissa Lorle||131||892||Cure Critical Wounds, Cleric Divine Vitality II, Flame Strike, Raise Dead||202.5||6||40||Mark, G||While striving to defeat evil at every turn, Marissa is a capable cleric, suited to both healing and melee combat.|
|CLR||09||M||Human||Samuel Merrik||142||892||Cure Critical Wounds, Summon Monster V, Greater Command, Raise Dead||202.5||6||40||Mark, G||Samuel is a fervent follower of the Sovereign Host, seeking to help those in the greatest of need.|
|CLR||10||F||Elf||Fayden Maeleth||140||972||Cure Critical Wounds, Cleric Turn Undead, Flame Strike, Raise Dead||250||6||40||Mark, G||As a follower of the Undying Court, Fayden’s abilities are sought after by many potential clients.|
|CLR||11||M||Human||Arkyn Shahrud||138||995||Heal, Cure Moderate Wounds Mass, Raise Dead, Cleric Divine Vitality III||302.5||6||40||Mark, Giant, G||Arkyn is an able bodied cleric, and is known for his tenacity.|
|CLR||12||M||Dwarf||Flagon Moren||158||1165||Heal, Cure Moderate Wounds Mass, Raise Dead, Blade Barrier||360||6||40||Mark, Giant, G||While Flagon is a somewhat impatient defender of the faith, he is a cleric excelling in melee combat and healing.|
|CLR||12||F||Human||Miranda Kelven||168||1058||Heal, Cure Moderate Wounds Mass, Raise Dead, Cleric Divine Vitality III||360||6||40||Mark, Giant, G||While Miranda is an experienced combat healer, she is not known for her bravery.|
|CLR||13||M||Human||Dheran Giles||184||1228||Resurrection, Cure Serious Wounds Mass, Heal, Greater Dispel Magic||422.5||6||40||Mark, Giant, G||In many circles, Dheran is considered the quintessential combat cleric.|
|CLR||14||F||Dwarf||Beleth Voric||214||1392||Cometfall, Resurrection, Cure Serious Wounds Mass, Heal||490||6||40||Mark, Meri, G||Always equipped with a bright smile and a good disposition, Beleth is a very accomplished healer.|
|CLR||14||M||Human||Tempys Lorben||216||1370||Death Ward Mass, Resurrection, Heal, Cleric Divine Vitality III (x25)||490||6||40||Mark, Meri, G||Usually found in the middle of a swirling combat, Tempys is a quick witted, capable healer.|
|CLR||15||F||Drow||Jatrina Sartosa||200||1435||Resurrection, Cure Critical Wounds Mass, Heal, Cleric Divine Vitality III (x20)||562.5||6||40||Mark, Meri, G||Jatrina is known to be a stalwart and determined combatant who is well versed in the healing arts.|
|CLR||16||F||Drow||Isadora Ironclaw||212||1565||Resurrection, Cure Critical Wounds Mass, Heal, Blade Barrier||640||6||40||Mark, Meri, G||Empowered by the Sovereign Host, Isadora is a fervent defender of the weak and helpless. Her healing ability is near legendary.|
|CLR||16||F||Elf||Natasha Thorston||222||1330||Death Ward Mass, Resurrection, Heal, Cleric Divine Vitality III||640||6||40||Mark, Meri, G||Despite her humble origins, Natasha is a renowned cleric of amazing ability. She is a gifted healer, and capable combatant.|
|CLR||17||F||Elf||Ayron Staliya||203||1614||Resurrection, Heal, Heal Mass, Cleric Divine Vitality III||722.5||6||40||Mark, Amr, IQ, ES, G||A seasoned cleric, Ayron has long followed the path of the divine. - Holy magic lights her path.|
|CLR||18||M||Human||Heystack Ironhorse||212||1598||Death Ward Mass, Resurrection, Heal, Heal Mass||810||6||40||Mark, Amr, IQ, ES, G||Though he is spurned by respectable temples, Heystack is an eager, if overzealous, aide. - He could have been a king if not for the flatulence.|
|CLR||19||M||Halfling||Klin Stegen||240||1711||True Resurrection, Heal, Summon Monster IX, Heal Mass||902.5||6||40||Mark, Amr, IQ, ES, G||While he is small in size, Klin's holy rage is legendary.|
|CLR||20||F||Human||Wyoh||210||1897||True Resurrection, Implosion, Heal, Heal Mass||1000||6||40||Mark, Amr, IQ, ES, G||The best at what she does, Wyoh isn't shy about letting others know about it. - Why would you hire any other cleric? Oh you wouldn't -Wyoh|
|FTR||01||M||Warforged||Steel||39||n/a||Sunder, Trip, Action Boost Haste I, Intimidate||1.8||1||10||Harb, G||Literally made to fight, Steel is a confident and effective fighter in battle.|
|FTR||01||M||Human||Virgil Anvilhands||46||n/a||Sunder, Stunning Blow, Trip, Intimidate||0.4||1||10||Kor, G||Eager and anxious, Virgil fumbles with his weapons in anticipation of adventure. - Virgil awkwardly stands before you. He fumbles his weapon and shield in anticipation.|
|FTR||04||M||Dwarf||Kurik Forgewarden||100||n/a||Trip, Action Boost Haste I, Intimidate, Cleave||32||3||20||Mark, G||Level-headed Kurik's cool, confident approach is always an asset in the heat of battle.|
|FTR||05||M||Halfling||Ormol Soggybottom||147||n/a||Trip, Great Cleave, Intimidate, Cleave||50||3||20||Mark, G||Though small in stature, Ormol's lightning reflexes and sheer determination make him a deadly fighter.|
|FTR||06||F||Elf||Kastinalia Windblossom||122||n/a||Action Boost Attack I, Action Boost Haste I, Intimidate, Cleave||72||3||20||Mark, G||A skilled fighter, Kastinalia is always eager to explore new lands, delve into new dungeons, and conquer new foes.|
|FTR||07||M||Drow||Syllix Giantbane||172||n/a||Action Boost Attack I, Sunder, Trip, Intimidate||98||3||20||Mark, G||An aggressive fighter, Syllix believes that only the quick and the bold deserve victory.|
|FTR||08||M||Warforged||Tower||200||n/a||Trip, Great Cleave, Intimidate, Cleave||128||3||20||Mark, G||Tower's cool-headed caution won him countless battles during the wars.|
|FTR||09||M||Human||Pilus ir'Simon||221||n/a||Sunder, Great Cleave, Intimidate, Cleave||162||4||30||Mark, G||Pilus' skill with a blade exceeds his self control.|
|FTR||10||M||Warforged||Anvil||200||n/a||Great Cleave, Intimidate, Action Boost Haste II, Cleave||200||4||30||Mark, G||As tough as the implement he is named for, Anvil will be a stable centerpiece of any party.|
|FTR||11||M||Warforged||Castle||232||n/a||Trip, Great Cleave, Intimidate, Cleave||242||4||30||Mark, Giant, G||Imposing and strong, Castle has a keen mind for battlefield tactics.|
|FTR||11||M||Human||Mikayl the Pious||284||n/a||Sunder, Trip, Lesser Dragonmark of Passage (D-Door), Intimidate||242||4||30||Mark, Giant, G||Curiously religious for a man-at-arms with no divine ability, Mikayl is a righteous defender of good.|
|FTR||12||F||Dwarf||Hesha the Stern||366||n/a||Sunder, Great Cleave, Intimidate, Cleave||288||4||30||Mark, Giant, G||Hesha was the second in command of a small mercenary company before setting out to Xen'drik to find her own fortune.|
|FTR||13||M||Human||Murphy Athenry||317||n/a||Improved Trip, Combat Expertise, Stunning Blow, Intimidate||338||4||30||Mark, Giant, G||Exiled to Stormreach from Khorvaire for crimes he did not commit, Murphy accepts his fate and miserable luck in stride.|
|FTR||14||M||Dwarf||Norax Silversmith||406||n/a||Sunder, Trip, Intimidate, Cleave||392||4||30||Mark, Meri, G||Norax's lust for treasure is fueled by the many debts his family has accrued. He has become a mercenary in hopes of redeeming his family's name.|
|FTR||16||F||Elf||Quintesia Velassa||376||n/a||Sunder, Improved Trip, Combat Expertise, Intimidate||512||4||30||Mark, Meri, G||Eager to explore the ruins of Xen'drik, Quintesia is an intellectual fighter quite sure of her abilities.|
|FTR||17||F||Human||Herta||403||n/a||Sunder, Combat Expertise, Stunning Blow, Intimidate||578||4||30||DDO Store only until Update 17||A skilled warrior who prefers to settle matters with a blade.|
|FTR||18||M||Elf||Lanalos Oakwood||400||n/a||Sunder, Combat Expertise, Stunning Blow, Intimidate||648||4||30||DDO Store only until Update 17||Harder then the wood he is named after.|
|FTR||19||M||Warforged||Slash||457||n/a||Sunder, Combat Expertise, Stunning Blow, Intimidate||722||4||30||Mark, Amr, IQ, ES||A merciless fighter perfectly at home in the jungles of Xen'drik, Slash treats combat like fun and games. - There is one valid thought in battle: cut - Slash.|
|FTR||20||F||Panther||Onyx Panther||638||n/a||Sunder, Trip, Intimidate, Diplomacy||n/a||n/a||n/a||Collector's Pack preorder||Collector's Expansion Pack preorder. ML18 to summon, yet level 20 for XP purposes. Considered Gold Seal plus multiple party members can summon one each. Has all Bane types, Improved Destruction, Aligned, Transmuting or Metalline, Vorpal/Manslayer, Tendon Slice 10% attacks; Evasion; Natural Armor +5 (or higher); +4 or higher STR/CON items; Deathblock; Heavy Fortification.|
|FTR||21||M||Dwarf||Rovegar Half-axe||703||n/a||Resilience (stance), Sundering Swings, Great Cleave, Intimidate||882||4||30||GH2, ES||Rovegar is a stalwart tactician, settling easily into battle lines and cleaving his foes.|
|FTR||23||F||Human||Sadiele||779||n/a||Lesser Dragonmark of Shadow (Displacement 2:18 2/rest, works on others), Improved Combat Expertise, Precision, Whirlwind Attack||1058||4||30||GH2, ES||Sadiele relies on speed and precision over brute force. She specializes in an elegant two-weapon style and strikes with deadly calm.|
|FVS||01||F||Human||Clara Eidhart||48||330||Action Boost: Saves, Summon Monster I, Cure Light Wounds, Diplomacy||2.5||3||20||Harb||Since her youth Clara has felt a connection with the gods, and she uses her healing skills gladly to aid those around her.|
|FVS||02||M||Elf||Galanis Mithion||37||413||Nightshield, Summon Monster I, Action Boost: Attack, Cure Light Wounds||10||3||25||Harb||Though his calling is divine in nature, Galanis can still wield a blade with all the skill of his elven ancestors.|
|FVS||03||M||Human||Marduk Whitegrave||70||454||Nightshield, Command, Cure Light Wounds, Nimbus of Light||22.5||4||30||Harb||Marduk is solemn and takes his divine devotion seriously, using his powers to smite those that mock or defy him.|
|FVS||04||M||Dwarf||Burak Dazhbog||110||562||Nightshield, Bless, Summon Monster I, Cure Moderate Wounds||40||4||30||Mark||Burak may be gruff and disagreeable, but he cares for others and makes a fine healer.|
|FVS||05||F||Drow||Aunidil Tor'val||85||706||Nightshield, Command, Cure Light Wounds, Soundburst||62.5||4||30||Mark||The gaze of this drow ascetic is a bit unnerving; still, she is capable of impressive damage with her offensive magic.|
|FVS||06||M||Warforged||Storm||104||760||Lesser Restoration, Divine Favor, Cure Light Wounds, Mass Aid||90||4||30||Mark||Like a stroke of lightning, this holy Warforged warrior assaults his foes with spell and blade and leaves them reeling.|
|FVS||07||M||Drow||Zaghar Everstar||152||993||Cure Serious Wounds, Lesser Restoration, Remove Paralysis, Mass Aid||122.5||4||30||Mark||Committed to disproving those that spurn his race, Zaghar lends his healing talents to any that seek them.|
|FVS||08||F||Elf||Nimeth Celibel||122||1065||Cure Serious Wounds, Lesser Restoration, Holy Smite, Searing Light||160||4||30||Mark||Arrogant even towards her allies at times, Nimeth is nevertheless a potent spellcasting threat.|
|FVS||09||F||Halfling||Lani Vesta||183||1158||Hold Person, Cure Moderate Wounds, Divine Power, Freedom of Movement||202.5||6||40||Mark||Lani fights with two blades, using her divine spells and natural dexterity to her advantage.|
|FVS||10||M||Dwarf||Ruthok Hourig||222||1270||Raise Dead, Hold Person, Cure Moderate Wounds, Divine Power||250||6||40||Mark||Utterly relentless in his battle approach, Ruthok is a rare caster who doesn't mind charging right into battle. (He is able to get the Cha rune in elite Xorian Cipher.)|
|FVS||11||M||Human||Roshan||213||1555||Cure Serious Wounds, Restoration, Raise Dead, Dispel Magic||302.5||6||40||Mark, Giant||Native to the deserts of Menechtarun, Roshan made the journey to Stormreach to better aid those in need.|
|FVS||12||F||Human||Tanya Brightstone||214||1550||Cure Serious Wounds, Holy Smite, Blade Barrier, Raise Dead||360||6||40||Mark, Giant||Tanya seems a bit fond of destruction for a holy servant, but she claims she 'merely enjoys' bringing the gods' wrath upon her foes.|
|FVS||13||M||Dwarf||Duerim Guardwell||300||1448||Raise Dead, Death Ward, Mass Aid, Heal||422.5||6||40||Mark, Giant||Few disciples of the gods can claim to be as skilled as Duerim at healing and protecting others.|
|FVS||14||M||Warforged||Skein||190||1640||Raise Dead, Greater Restoration, Heal, Recitation||490||6||40||Mark, Meri||A veritable divine siege engine, Skein's melee combat prowess is beyond nearly any other spellcaster.|
|FVS||15||F||Drow||Larafay Do'rret||222||1833||Destruction, Raise Dead, Cometfall, Heal||562.5||6||40||Mark, Meri||She is capable of healing, but Larafay's specialty lies in channeling the fury of the heavens to obliterate.|
|FVS||16||F||Human||Althea||379||1940||Cure Critical Wounds Mass, Raise Dead, Greater Restoration, Death Ward||640||6||40||Mark, Meri||Althea is dedicated more to the practice of healing than to any particular deity, and at that she truly excels.|
|FVS||17||F||Halfling||Nina Tegren||289||2270||Mass Aid, Prayer, Resurrection, Heal||650||6||40||DDO Store only until Update 17||Kind and patient, Nina will go to great lengths to ensure her party's survival.|
|FVS||18||M||Elf||Merenon Lior||276||2251||Heal Mass, Resurrection, Death Ward Mass, Banishment||729||6||40||Mark, Amr, IQ, ES||A passionate and energetic soul, Merenon is also a highly trained fighter, quite capable of holding his own with his blades.|
|FVS||19||F||Drow||Caraneth Myar||440||2231||Fire Storm, Summon Monster VII, Implosion, Heal||812||6||40||Mark, Amr, IQ, ES||Caraneth commands fearsome divine energies, laying waste to those who oppose her with storm of fire and light.|
|FVS||20||M||Human||Albus Gladwin||519||2641||Heal Mass, Greater Restoration, True Resurrection, Death Ward Mass||1000||6||40||Mark, Amr, IQ, ES||Albus is methodical and takes things in stride, but you'd be hard-pressed to find a more well-prepared healer.|
|FVS||21||F||Drow||Selis||442||2463||Mass Cure Serious Wounds, Death Pact, True Resurrection, Energy Drain||1102.5||6||40||GH2, ES||A sibilant angel of an ancient snake cult, Selis has favored you for mysterious reasons of her own…|
|FVS||22||F||Halfling||Luna||472||2381||Mass Heal, Judgment, Greater Restoration, True Resurrection||1210||6||40||GH2, ES||Luna is an angel of quiet light, as the moon glows in the night, and grants light where there is darkness.|
|FVS||23||M||Dwarf||Brec||578||2460||Renewal, True Resurrection, Smite the Wicked, Heroes' Feast||1322.5||6||40||GH2, ES||Risen from the cold and turbulent seas of legend, Brec stands before you, proud and strong.|
|FVS||24||M||Human||Andaro||598||2588||Firestorm, Judgment, True Resurrection, Heal||1440||6||40||GH2, ES||Ruddy-skinned, and flickering with fire, the angel, Andaro holds the Blade of Judgement.|
|PAL||02||M||Human||Venrick||61||n/a||Sunder, Lay On Hands, Trip, Smite Evil||9||1||10||Harb, G||Committed to helping others, Venrick stands ready to help and heal you in your hour of need.|
|PAL||09||F||Human||Calleigh Hale||207||151||Lay On Hands, Stunning Blow, Virtue, Smite Evil||182||3||20||Mark, G||Confident and righteous, Calleigh smites evil in the name of Dol Dorn, Champion of the Sovereign Host.|
|PAL||13||M||Dwarf||Riswald the Pure||325||177||Divine Favor, Combat Expertise, Lay On Hands, Smite Evil||380||3||20||Mark, Giant, G||Every moment of every day, Riswald is dedicated to the Silver Flame. His desire to bring justice to evildoers borders on an obsession.|
|PAL||17||F||Halfling||Tini Brightlight||350||301||Divine Favor, Lay On Hands, Stunning Blow, Smite Evil||650||3||20||Mark, Amr, IQ, ES||Though small in stature, Tini's shining personality makes her hard to miss.|
|PAL||18||M||Warforged||Full Metal||364||338||Lay On Hands, Stunning Blow, Zeal, Smite Evil||729||3||20||Mark, Amr, IQ, ES||A living holy weapon of wood and metal, Full Metal believes a day without blood is like a day without sunshine. - Because nothing beats metal…well nothing that sounded cool. -Full Metal|
|PAL||19||F||Dwarf||Uma StoneFist||408||328||Divine Favor, Lay On Hands, Virtue, Smite Evil||812||3||20||Mark, Amr, IQ, ES||Uma faithfully enforces her beliefs with a hard-set scowl and a sharp sword.|
|PAL||20||M||Halfling||Vilgo Ghostbreaker||310||318||Hunter of the Dead III: Greater Restoration, Paladin Divine Sacrifice III, Lay On Hands, Zeal||900||3||20||Mark, Amr, IQ, ES||A graduate of the Advanced Theological Institute, Vilgo is an expert at making the undead cease and desist their supernatural activities. - A devout Hunter of the Dead, Vilgo Ghostbreaker is highly sought after by adventurers entering crypts and other places of the undead.|
|RNG||24||M||Human||Tarlov Snowtrack||756||434||Resilience (stance), Mass Camouflage, Stay Frosty (epic stance for ranged), Hamstring||1152||4||30||GH2, ES||A tireless hunter of the North, Tarlov is a man of few words and many trophies|
|ROG||01||F||Halfling||Riana Montague||31||n/a||Rogue Skill Boost I, Open Lock, Search, Sneak||TP||1||10||Kor, Harb||Riana is wise and skilled for a fledgling adventurer, and especially talented at dealing with locks and traps.|
|ROG||02||M||Human||Tristen Argent||41||n/a||Open Lock, Rogue Haste Boost II, Search, Sneak||TP||2||25||Harb||Tristen has a tendency to gripe, but his groups are usually just glad he is on their side and not stabbing them in the back.|
|ROG||03||M||Dwarf||Delghan Goldstone||52||n/a||Open Lock, Rogue Damage Boost I, Search, Sneak||TP||3||30||Harb||Delghan constantly seeks to add treasure to his hordes, with each blow of his weapon reinforced by this passion.|
|ROG||04||F||Drow||Talonia||62||n/a||Rogue Haste Boost I, Open Lock, Diplomacy, Search||TP/AS||30||Mark||Talonia exudes a dark aura, unsettling those around her, but they agree she is a good teammate to invest in.|
|ROG||05||M||Elf||Kelorn Gossinar||75||n/a||Rogue Skill Boost I, Mechanic: Mechanic: Repair Construct, Open Lock, Search||TP/AS||not on AH||Mark||Unusually gifted with technology, Kelorn can effectively deal with a wide range of hostile and friendly machines.|
|ROG||06||F||Human||Kirsten Steele||122||n/a||Rogue Haste Boost I, Open Lock, Thief-Acrobat: Showtime, Search||TP/AS||30||Mark||At once lithe and powerful, Kirsten swiftly becomes a blur of pain for those she targets in combat.|
|ROG||07||F||Dwarf||Olivia Whurgan||120||n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||TP/AS||30||Mark||On first glance, one might think Olivia had foregone grace in favor of brute force, but she is remarkably agile and can still hit hard.|
|ROG||08||M||Warforged||Shadow||122||n/a||Mechanic: Repair Construct, Rogue Skill Boost II, Open Lock, Search||TP/AS||4||30||Mark||Looking to learn more about his own nature, Shadow found himself on the path of rogue mechanic and has since become an essential adventuring aid.|
|ROG||09||M||Halfling||Corbin Kohl||151||n/a||Rogue Damage Boost II, Open Lock, Diplomacy, Search||TP/AS||6||40||Mark||In spite of his thoroughly sneaky and unfair battle tactics, adventurers report that Corbin is 'good-natured' and 'a pleasure to work with.'|
|ROG||10||F||Warforged||Veil||160||n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||TP||40||Mark||The Warforged may be most well-known for their sturdiness, but Veil breaks that mold (so to speak) by also being quite deft and acrobatic. (He is able to get the Int rune in elite Xorian Cipher.)|
|ROG||11||M||Drow||Istrin Teken'ar||160||n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||TP/AS||6||40||Mark, Giant||Istrin's ancestors were cunning war infiltrators, and it shows when he puts his tactical mind to task.|
|ROG||12||M||Dwarf||Argan Khallig||208||n/a||Assassinate, Open Lock, Search, Sneak||TP/AS||6||40||Mark, Giant||Though an assassin by trade, Argan is a far cry from the stereotypical cold-hearted killer, possessing a strong sense of justice and mercy.|
|ROG||13||F||Halfling||Fira Greylocke||167||n/a||Rogue Skill Boost II, Open Lock, Diplomacy, Search||TP/AS||6||40||Mark, Giant||Fira's powers of observation are profound- few dangerous devices escape her practiced senses.|
|ROG||14||M||Warforged||Reaver||204||n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||TP/AS||6||40||Mark, Meri||A construct capable of stunning bursts of speed and power, Reaver is feared by all who have opposed him.|
|ROG||15||M||Human||Devon Leander||232||n/a||Assassinate, Open Lock, Search, Sneak||TP/AS||6||40||Mark, Meri||Brave and honorable almost to a fault, Devon sees his skills at assassination as 'a matter of efficiency, not cowardice.'|
|ROG||16||F||Elf||Morlass Elivir||194||n/a||Mechanic: Repair Construct, Open Lock, Diplomacy, Search||TP/AS||6||40||Mark, Meri||Born centuries ago to an aristocratic family, headstrong Morlass left her society behind to pursue a life of adventure.|
|ROG||17||F||Halfling||Mariana Ravenwood||256||n/a||Assassinate, Open Lock, Search, Sneak||TP/AS||6||40||Mark, Amr, IQ, ES||Comfortable only in the shadows and under moonlight, Mariana leads a primarily nocturnal existence, using darkness to terrorize her foes.|
|ROG||18||M||Dwarf||Osrik Rivalis||266||n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||TP/AS||6||40||Mark, Amr, IQ, ES||Grizzled but still confident, Osrik should be past his prime but is still going strong, surprising adventurers constantly with his roguish talents.|
|ROG||19||F||Human||Tatyana Carmani||221||n/a||Mechanic: Repair Construct, Rogue Skill Boost II, Open Lock, Search||TP/AS||6||40||Mark, Amr, IQ, ES||Virtually unparalleled in her fluency with machines, Tatyana has yet to find a lock or trap that can resist her charms.|
|ROG||20||M||Halfling||Sullivan Tiehl||292||n/a||Assassinate, Open Lock, Search, Sneak||TP/AS||6||40||Mark, Amr, IQ, ES||Sullivan is at the top of his field, known equally well for his outlandish personality and his ability to dispatch foes silently and skillfully.|
|ROG||21||F||Halfling||Lilo Blackstitch||436||n/a||Rogue Skill Boost II, Open Lock, Diplomacy, Search||1102.5||6||40||GH2, ES||Lilo's fun and carefree demeanor hides a dark secret.|
|ROG||22||M||Human||Mussassaba||514||n/a||Rogue Damage Boost II, Open Lock, Rogue Haste Boost II, Search||1210||6||40||GH2, ES||Mussassaba the assassin smiles, and in a voice rich and dark, speaks. 'Run if you must. You'll only die tired.'|
|ROG||23||F||Human||Cassandra||568||n/a||Rogue Haste Boost I, Open Lock, Thief-Acrobat: Showtime, Search||1322.5||6||40||GH2, ES||Cassandra was once part of the traveling circus that hired out to spy on nobility. She possesses unearthly grace and frightening skills.|
|ROG||24||M||Drow||Iessin||580||n/a||Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search||1440||6||40||GH2, ES||Iessin functioned for a long time in drow commando units, infiltrating and bypassing deep gnome traps and machinations.|
|SOR||01||F||Human||Elizabeth Cinder||26||260||Magic Missile, Burning Hands, Diplomacy, Summon Monster I||0.4||1||5||Kor, G||Impulsive and expressive, Elizabeth is especially fond of setting things - anything - on fire. - Elizabeth shifts uneasily back and forth waiting for adventure.|
|SOR||01||M||Dwarf||Kurgal Powermonger||31||300||Bluff, Niac's Cold Ray, Magic Missile, Diplomacy||2||1||5||Harb, G||Kurgal has no time for things such as 'schooling' or 'plans'. To him, every obstacle can be overcome with more magic missiles.|
|SOR||02||M||Elf||Parfour the Lethargic||33||424||Magic Missile, Diplomacy, Hypnotism, Sleep||8||1||10||Harb, G||Given the option, Parfour would be sleeping the days away in the House Phiarlan Enclave.|
|SOR||03||F||Elf||Arianalla Eyes-of-Darkness||39||520||Ray of Enfeeblement, Magic Missile, Burning Hands, Summon Monster I||18||2||15||Harb, G||Arianalla has shown a bit more enthusiasm towards studying the undead menace facing Stormreach than seems healthy.|
|SOR||04||F||Human||Tesztra||56||663||Electric Loop, Mage Armor, Magic Missile, Web||32||2||15||Mark, G||Only recently arriving in Xen'drik, Tesztra has yet to prove herself as a professional mercenary.|
|SOR||05||M||Drow||Therzith Gianthunter||75||802||Electric Loop, Glitterdust, Magic Missile, Burning Hands||50||2||15||Mark, G||Therzith seeks to improve the lot of his people, and has little patience for those who oppress the drow.|
|SOR||06||F||Elf||Azala Fireshaper||74||980||Scorching Ray, Displacement, Fireball, Haste||72||2||15||Mark, G||(no Extend) Azala lives by the motto, 'If applying more fire to a problem makes it cease to exist, it wasn't really a problem in the first place.'|
|SOR||08||M||Warforged||Flare||106||1099||Phantasmal Killer, Wall of Fire, Force Missiles, Haste||128||2||15||Mark, G||(no Extend) Methodical and thorough, Flare brings arcane power sufficient for many situations.|
|SOR||09||M||Elf||Algaur Forestfriend||106||1122||Ball Lightning, Stoneskin, Force Missiles, Haste||162||2||20||Mark, G||(Extend) A charismatic Sorcerer who urges that care be taken to balance civilization's spread and the sanctity of the wild.|
|SOR||11||M||Human||Aithas the Dour||105||1555||Protection from Elements, Wall of Fire, Summon Monster V, Prismatic Ray||242||3||20||Mark, Giant, G||(Extend) Rarely cracking a smile, Aithas is all business.|
|SOR||16||M||Drow||Mekwi Therzyl||114||2030||Greater Heroism, Horrid Wilting, Otto's Sphere of Dancing, Haste||512||3||20||Mark, Meri, G||(Extend) Stranded in Menechtarun for months before the expedition from Stormreach arrived and brought him back to civilization, Mekwi occasionally breaks into hyena-like laughter.|
|SOR||16||M||Drow||Zefyn Kurimas||156||2280||Sunburst, Wall of Fire, Haste, Flesh to Stone||512||3||20||Mark, Meri, G||(Extend) Zefyn uses his sorcerous power to strike at his enemies, making a tidy profit as he does so.|
|SOR||17||F||Drow||Marisia||135||2140||Greater Heroism, Otto's Sphere of Dancing, Finger of Death, Haste||650||4||20||Mark, Amr, IQ, ES, G||If a problem persists after the use of a spell … use a bigger spell.' - Marisia|
|SOR||18||M||Human||Antonio Craft||158||2333||Otto's Sphere of Dancing, Polar Ray, Finger of Death, Haste||729||4||20||Mark, Amr, IQ, ES, G||A careful and conscientious artisan, Atonio weaves spells of the utmost quality. - Craft weaves spells of the utmost quality.|
|SOR||19||F||Drow||Namisa Korclaw||145||2463||Wail of the Banshee, Wall of Fire, Haste, Meteor Swarm||812||4||20||Mark, Amr, IQ, ES, G||Hotheaded Namisa took to adventuring after her ex-lover disappeared, leaving only a pile of ashes behind. - Namisa took to adventuring after a marital spat left her husband a pile of ashes.|
|SOR||20||F||Elf||Kaylen||150||2599||Greater Heroism, Displacement, Finger of Death, Haste||900||4||20||Mark, Amr, IQ, ES, G||Calm and collected, Kaylen is hard to rattle in a fight. - Calm and collected Kaylen is hard to shake.|
|WIZ||01||F||Halfling||Rillyn the Bold||29||230||Acid Spray, Magic Missile, Shield, Diplomacy||2||1||10||Harb, G||Relishing combat and the feel of arcane power flowing through her, Rillyn may, in time, become a powerful adventurer.|
|WIZ||02||M||Warforged||Tome||44||320||Magic Missile, Summon Monster I, Mage Armor, Repair Light Damage||8||1||15||Harb, G||Tome's purpose in life is to study endlessly, poring over texts to gain more knowledge.|
|WIZ||03||F||Human||Rita ir'Kennish||55||380||Web, Magic Missile, Snowball Swarm, Blur||18||2||20||Harb, G||Rita has come to Stormreach to study the ancient Giant civilization. By adventuring, she hopes to see places she could not otherwise witness.|
|WIZ||04||M||Halfling||Aidren Rumrunner||62||428||Web, Magic Missile, Scorching Ray, Blur||32||3||20||Mark, G||Aidren hails from Three Barrel Cove and reflects the rowdy nature of the pirate haven in his personality.|
|WIZ||05||M||Halfling||Zeran Hamsterherder||85||514||Haste, Magic Missile, Acid Blast, Displacement||50||3||20||Mark, G||(no Extend) A rare wizard from the Talanta plains, Zeran earned his epithet from a frustrated comment to his adventuring group that 'Keeping them together was like herding a bunch of hamsters'. He's since taken to hiring his services out to 'more reliable' groups.|
|WIZ||06||M||Warforged||Blast||92||635||Fireball, Lightning Bolt, Haste, Melf's Acid Arrow||72||3||20||Mark, G||A reliable, if methodical, wizard.|
|WIZ||07||M||Drow||K'zurth Qarab||64||664||Haste, Wall of Fire, Enervation, Frost Lance||98||3||20||Mark, G||(Extend) K'zurth keeps to himself and tries to stay out of trouble. (Can't do 21 Int rune in The Tear of Dhakaan with fox cunning)|
|WIZ||10||M||Drow||Yrlbildre Corpsebringer||90||991||False Life, Enervation, Cloudkill, Phantasmal Killer||200||4||30||Mark, G||Yrlbildre has a disturbing fascination of the dead and a laugh that awkwardly ends conversations before they even begin. (He is able to get the Int rune in Elite Xorian Cipher.)|
|WIZ||11||M||Dwarf||Toad||152||895||Wall of Fire, Disintegrate, Stoneskin, Finger of Death||242||4||30||Mark, Giant, G||With a face of a tarrasque and a personality to match, Toad is not a very likable wizard, but his arcane skills are fairly impressive.|
|WIZ||12||M||Elf||Keth'am Highwind||98||1175||Haste, Greater Heroism, Finger of Death, Chain Lightning||288||4||30||Mark, Giant, G||(no Extend) Known for his quick wit, Keth’am is a powerful wizard whose poise in battle, and onion breath, are legendary.|
|WIZ||13||M||Warforged||Barrage||169||1220||Haste, Greater Heroism, Reconstruct, Wall of Fire||338||4||30||Mark, Giant, G||(Extend) Barrage enjoys long walks on the beach, tasty ham oil, and blowing things up.|
|WIZ||14||M||Warforged||Sigil||134||1340||Wall of Fire, Otto's Sphere of Dancing, Finger of Death, Scorching Ray||392||4||30||Mark, Meri, G||Sigil seeks answers to deep philosophical questions regarding the nature of life. He has taken to adventuring to fund his studies.|
|WIZ||17||M||Halfling||Nedry Smallfoot||152||1554||Reconstruct, Wall of Fire, Otto's Sphere of Dancing, Meteor Swarm||650||4||30||Mark, Amr, IQ, ES, G||As an expert on the arcane, Nedry is proof that little people can do big things.|
|WIZ||18||F||Elf||Lalisa Forestwing||194||1793||Haste, Greater Heroism, Summon Monster IX, Finger of Death||729||4||30||Mark, Amr, IQ, ES, G||Lalisa is the whole package: beautiful, intelligent, and deadly.|
|WIZ||19||M||Drow||Darnis Spinethorn||295||1803||Haste, Wall of Fire, Displacement, Meteor Swarm||812||4||30||Mark, Amr, IQ, ES, G||A truly dangerous wizard, Darnis is fond of saying, 'Knowledge is power, my knowledge makes things go boom.'|
|WIZ||20||F||Dwarf||Ulga||250||1805||Polar Ray, Sunburst, Disintegrate, Wail of the Banshee||900||4||30||Mark, Amr, IQ, ES, G||Ulga is like a fragile flower - a deadly, exploding flower. - More deadly then an exploding bag of ten ton bricks.|
|WIZ||21||M||Halfling||Grobbin Halfhitch||354||2168||Sigil of Warding (+1 AC, +5 PRR, 1min), Trap the Soul, Mordenkainen's Disjunction, Dominate Monster||882||4||30||GH2, ES||Grobbin most likes to spend his days, idle on a hammock by the riverbank, his nose buried in a good book. His current reading list includes the Book of Exalted Deeds, Tome and Blood and unearthed Arcana.|
|WIZ||22||F||Elf||Lyvwen||374||2236||Fade into the Weave (Diplo + Invis), Banishment, Wail of the Banshee, Dominate Monster||968||4||30||GH2, ES||The alluring agent of House Phiarlan, Lyvwen functions as both spy and ambassador.|
|WIZ||23||M||Drow||Shael||414||2329||Power Word: Blind, Power Word: Kill, Power Word: Stun, Sigil of Energy Negation||1058||4||30||GH2, ES||A practitioner of the high arts, who firmly maintains, the Art is quicker than the Blade.|
|WIZ||24||F||Dwarf||Boltha Romagen||458||2056||Reconstruct, Sigil of Battering Spellcraft (+15 stacking Spell Power, 30sec), Mordenkainen's Disjunction (works on party members), Meteorswarm||1152||4||30||GH2, ES||Boltha is fond of playing the role of a 'merchant princess' for House Kundarak. She stresses the word, 'princess' in all dealings. And she likes dainty, pretty things.|
- See also list of Hirelings that can Repair Warforged