Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

Hireling

From DDO wiki
Jump to: navigation, search
Info.png Please help improve this page.
You can help by editing this page. For suggestions, please see the talk page, or embedded <!-- comments --> while editing this page.

Hirelings are NPC adventurers that can aid you in quests, particularly when you can't find player characters online to help you, or when you want to have greater control in tasks within an adventure.

Vendors sell contracts for various levels and classes of hireling at key spots around Stormreach.

Hirelings are summoned by double-clicking the contract once you're in a dungeon or wilderness adventure area.

The Augment Summoning feat (or item effect from Epic Roderic's Wand) work on hirelings.

U16 brought several important changes to hirelings:

  • All hirelings received much-needed equipment upgrades. In addition to generally better gear, all hirelings should have the much requested Everbright- and Blueshine-like properties for their weapons and armor. This means your hirelings should no longer break their weapon because of Ooze or Rust Monsters.
  • Hirelings' weapons were changed to have a random element damage property on each new summon. Where before the property was fixed, now a hireling's weapon can have one of fire, acid, cold, shock, sonic, or force damage.
  • Hirelings who cast spells got much more Concentration.
  • Hireling ability scores were upgraded to better match their levels.
Quote:
Originally Posted by Feather_of_Sun Source on October 23, 2012
All hirelings now have a standardized package of defensive bonuses. This includes enhancement bonuses to every ability score, False Life, Protection, Resistance, Physical Resistance Rating, Natural Armor, Proof Against Poison/Disease, Blindness Immunity, Death Ward, and an Insight bonus to AC.

Of these, the bonuses that can scale do so as the hireling increases in level.

Melee hirelings use the defensive package equal to their level. Rogues/bards use the package two levels lower. Clerics/Favored Souls use the package three levels lower. Sorcerers/Wizards use the package four levels lower.

As an example of how the stats scale: Light Fortification from levels 1-5, Moderate from levels 6-10, and Heavy on 11+. So a melee hireling gets Heavy Fortification at level 11, while a Sorcerer gains it at level 15.

Contents

[edit] Types and classes of hirelings

There are three types of hirelings.

  • Vendor Hirelings are, as the unofficial name suggests, bought from vendors in various locations.
    • Vendor hirelings can only be summoned near the zone's entry point.
    • You can only summon one vendor hireling at a time.
    • You can only summon vendor hirelings of your character level or lower.
  • Gold Seal Hirelings can be bought with Turbine Points or with Astral Shards from most hireling vendors. Gold Seal contracts, and the hirelings they summon, differ from normal ones in these ways:
    • Gold Seal hirelings can be summoned anywhere in a dungeon or zone, not just near the entrance.
    • You can summon as many Gold Seal hirelings as there is room for in the party, including vendor hirelings.
    • Starting in Update 11, you can summon Gold Seal Hirelings up to 2 levels higher than your character.
  • Permanent Gold Seal Hirelings share most characteristics with other gold seal hirelings. Their contract, however, never expires. The following permanent hirelings exist:

Hirelings vary in race and class. They aren't available in multiclassed versions.

Rogue hirelings from levels 1-20 are only available as Gold Seal hirelings (from DDO Store or from a few hireling vendors for Astral Shards). Epic level (21+) hirelings can be purchased in Eveningstar and in Gianthold. U22 will add an Epic Hireling vendor in the Marketplace

Artificer, Druid, and Monk hirelings are not currently available (and only one Ranger hireling exists).

[edit] Summoning restrictions

Hirelings can't be summoned:

  • If you're in a public area.
  • If the party is full (with player characters or other hirelings), as you can't make a party larger than six players.
  • By a character with a lower level than the hireling's level.
    • With U12, Gold Seal hirelings can be used by a player two levels lower.
  • If you're playing on Solo difficulty.
  • If any player in the party already has an active hireling present with the same name (exception: Onyx Panther and Owlbear Defender).
  • As part of a raid party.

Hirelings can be summoned while underwater (entrance of Let Sleeping Dust Lie, for example).

[edit] Contracts

Contracts purchased from Vendors are Bound to Account. It may be wise to have a character with a high Haggle to purchase these contracts and drop them in the account shared bank.

Contracts vanish after you return to a public instance once 60 minutes of play time with the hireling has elapsed. As of Update 8, the timers on hirelings pause when in a public area (where they cannot be summoned).

Nothing happens to the hireling if they're still active in a quest when the contract expires; the hireling keeps serving you until you dismiss them or you return to town. Contract expiration timers don't count down while you're logged out or in public areas, and a contract that's never been used lasts indefinitely.

You can summon a hireling any number of times while you still have a contract, though you must wait at least five minutes between uses. Contracts are Bound to Account and cannot be sold or traded to any other player.

You can dismiss a hireling by clicking the name in the party list, then right-clicking and choosing "Dismiss" from the drop-down menu. You need your hireling to be near you for this to work (however, you can always summon your hireling to you and then dismiss). You may dismiss your hireling at any time; however, even if you are a party leader, you cannot dismiss another player's hireling. It may take up to 5 minutes before you can resummon a vendor hireling you've dismissed.

You can buy Hireling Folders in various sizes to hold several unused contracts, saving inventory space. Hireling contract folders are available only from the DDO Store, and are Bound to Character once purchased (even though the contracts themselves are Bound to Account).

[edit] Hireling hotbar

Hireling toolbar.png

1. Stay/Follow switch. Controls whether your hireling follows you or stays in one spot. Press to switch between modes.

2. Call Hireling. Tells your hireling to come to you. Automatically switches the hireling to "Follow" mode as well. If they're too far away or there is terrain that they can't navigate between you, they'll teleport directly to you after a moment.

3. Aggressive Mode. Your hireling will freely engage enemies and use their abilities as they see fit.

4. Defensive Mode. Your hireling will freely use buffs and healing on both of you, but will only attack enemies that attack either of you first.

5. Passive Mode. Your hireling will take no actions whatsoever unless you explicitly command it.

6. Interact With Your Target. Your hireling's actions and this icon's appearance depend on your target. (Right-click things to target them, or cycle through possible targets with the Tab and Q keys.)

  • If your target is an enemy, the hireling attacks it. Icon switches to a blue sword.
  • If your target is an object (switch, shrine, etc.), the hireling uses or breaks it. If your target is a trap box, a rogue hireling attempts to disable it. Icon switches to white gears.
  • If your target is a teammate, the hireling defends them. Icon switches to a blue shield.
  • Hold Control and click the Attack/Use button to make all hirelings attack/use/defend the target.

7-10. Hireling-specific actions. Manually orders your hireling to use one of their skills, spells, or abilities on your current target. The icons and abilities are different for every hireling.

As of Update 8, some hirelings will use standard common spells for that class, even if they aren't shown on the toolbar. A notable example: Cleric hirelings now remove curses, poison, and disease, often without prompting.

[edit] Customizing orders

Since Update 23, you can right-click a hireling's icon to disable some of his / her activities.

U23RN HirelingCustomize.jpg

[edit] Buffing, death, and personalities

  • Hirelings are subject to most of the same game mechanics as player characters, including buffs, debuffs, healing, and saving throws. Spell-casting hirelings even have limited spell points (unlike enemy spell-casters). Hirelings often come with an allotment of healing potions and/or mnemonic (spell-point or "mana") potions they will use on their own to replenish themselves, but they don't have many to use during a quest.
  • With Update 8, hirelings "speak" more, making comments during common activities such as opening chests or when low on health.
  • To resurrect a dead hireling, lead their ghost to a resurrection shrine. As with player characters, you may need to pick up their soul stone closer to the shrine. Target the shrine and use the Interact command on the hireling's toolbar. You may need to lead the ghost very close to the shrine, click the button multiple times, or both -- hirelings often get hung up on the furniture and rubble commonly found around shrines. As with players, you can also use Resurrection and Raise Dead spells on them.
  • If you die but your hireling survives, you can tell them to pick up your soul stone. They'll follow your ghost closely enough to let you roam anywhere. They can even open shrine room doors for you.
  • Hirelings don't swim or use portals, although they often use ladders. Use the Call Hireling button once you're on the other side to get them across.
  • You can give a hireling manual orders no matter what mode they're in. They'll go back to that mode's behavior once he's done.
  • Different hirelings don't only have different abilities. They also have different behaviors, even when in the same mode. Some are more aggressive than others, or follow you more closely, or may even go after barrels before attacking enemies.

[edit] Resetting quests using hirelings

Before the "Reset Instance" button existed, this was a method to make a quest map reset faster than the default 5 minutes outside of the quest:

  1. Leave the map you want to reset.
  2. Enter some other quest/wilderness where hirelings are allowed.
  3. Summon the hireling.
  4. Go back to town. (and hireling leaves your party automatically)

Your original map should now be reset since your party composition changed while you were outside it.

Of course now we can just leave the map and click the reset button on the entry window.

This method is still useful if you are searching for a specific rare that is close to a quest entrance, since you can't use the reset button when exiting a quest, and some maps are big enough that running all the way from the entrance takes a long time.

[edit] Hireling vendors

  • Korthos 1: Jevan Solidus in Korthos Village sells level 1 hireling contracts
  • Harbor 1-3: Groodug Meathands in the Harbor sells level 1 to 3 hireling contracts
  • Marketplace 4-27: Hireling Vendors near the Pawn Brokers in the Marketplace:
    • 4-6: Draithon Aurelius sells level 4 to 6 hireling contracts
    • 7-10: Kaeless sells level 7 to 10 hireling contracts
    • 11-13: Dibber Malone sells level 11 to 13 hireling contracts
    • 14-16: Crimson Annja sells level 14 to 16 hireling contracts
    • 17-20: Skirvir Stormedge sells level 17 to 20 hireling contracts
    • Epic (21-27): Tolbard the Dauntless sells Epic level hirelings
  • Gianthold
    • 11-13: Raissa Gnomeslayer in Gianthold sells level 11 to 13 hireling contracts
    • 21-27: Zekny Rassp in Gianthold sells level 21 to 27 hireling contracts
  • Meridia 14-16: Kyrian Flamewarden in Meridia sells level 14 to 16 hireling contracts
  • Amrath 17-20: Yett the Taskmaster in Amrath sells level 17 to 20 hireling contracts
  • Inspired Quarter 17-20: Zebidiah Truefoot in the Inspired Quarter sells level 17 to 20 hireling contracts
  • Eveningstar 14-27 Hosgerd Lar in the center of Eveningstar Village sells level 14 to 20 hireling contracts and if you ask for the best, level 21-27 hireling contracts (plus Wyoh)
  • Guild Select Hireling Contract Vendors in House Kundarak:
    • Guild Hireling Vendors sell select normal hireling contracts at a 9.1% discount compared to other hireling vendors and don't offer Gold Seal hirelings for Astral Shards.
    • Melee 1-16: Casamir Vindberg sells Barbarian, Fighter, & Paladin hireling contracts to members of guilds of level 12 or higher.
    • Arcane 1-20: Azalia Verne sells Sorcerer & Wizard hireling contracts to members of guilds of level 14 or higher.
    • Divine 1-20: Petrina Alsorn sells Cleric hireling contracts to members of guilds of level 16 or higher.

And most hirelings, including some not available anywhere else in the game, are available for Turbine Points in the DDO Store.

Return to the top of this page.

[edit] List of hirelings

A list of some hirelings' feats, skills, and spells (castable and castable on command) can be viewed on their compendium page (as of 8 Feb 2013: 97 of 174 hirelings are listed). http://compendium.ddo.com/wiki/Category:Hirelings

Class Lv Gen Race Name HP SP Available Commands Cost pp Cost AS Cost TP Avail* Description
BBN 01 M Warforged Byron Scoutsword 35 n/a Sunder, Barbarian Rage, Trip, Intimidate 0.4 1 5 Kor, G Surprisingly calm and collected for a barbarian, Byron awaits your command. - Byron looks down at you with a breathless stare.
BBN 01 M Dwarf Grommisk Axehead 44 n/a Sunder, Barbarian Rage, Trip, Intimidate 1.8 1 10 Harb, G Grommisk lusts for battle. He'll fight anything, anywhere.
BBN 03 M Warforged Frenzy 81 n/a Sunder, Barbarian Rage, Trip, Intimidate 18 1 15 Harb, G Headstrong and heedless to danger, Frenzy lives up to his name and seeks to only fight and has no patience for the slow or the timid.
BBN 14 M Warforged Rage 396 n/a Sunder, Barbarian Rage, Trip, Intimidate 392 3 20 Mark, Meri, G Rage was the only member of his unit to survive the last war.
BBN 15 M Dwarf Gorgal Orc-hewer 360 n/a Stunning Blow, Great Cleave, Intimidate, Cleave 450 3 20 Mark, Meri, G Gorgal Orc-hewer came to Stormreach to escape the wrath of House Tharashk. Less than tactful, his lack of civility frequently gets him into trouble. Note: when summoned he is a Barbarian, not a Fighter as his contract claims.
BBN 16 M Warforged Kern Killer-of-All 488 n/a Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate 512 3 20 Mark, Meri, G Kern flies into a destructive rage during combats, and is said to keep track of the types of creatures he's defeated. He hopes to slay at least one creature of every type before his days on Eberron are done.
BBN 17 M Dwarf Arnal Swarts 390 n/a Sunder, Improved Uncanny Dodge, Barbarian Rage, Intimidate 578 3 20 Mark, Amr, IQ, ES A rugged veteran of a dozen wars, Arnal is living proof that whatever does not kill you makes you stronger. - No girly men here.
BBN 18 F Human Helga Talltower 374 n/a Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate 648 3 20 DDO Store only until Update 17 You'll get what you expect from someone named Talltower.
BBN 19 M Warforged Club 599 n/a Improved Uncanny Dodge, Barbarian Rage, Stunning Blow, Intimidate 722 3 20 DDO Store only until Update 17 Do you have tickets to the club show?
BBN 22 M Warforged Sledge 834 n/a Rage, Stunning Blow, Primal Scream, Intimidate 968 4 30 GH2, ES Sledge considers himself a philosopher. And woe to those who laugh.
BRD 01 M Elf Alphar Fairwood 33 150 Inspire Courage, Cure Light Wounds, Fascinate, Diplomacy 2.5 1 5 Harb Alphar feels a powerful kinship with nature, employing song and lyric to express that affinity.
BRD 02 M Human Ronen Alborn 41 225 Hypnotism, Inspire Courage, Cure Light Wounds, Fascinate 10 1 10 Harb Though his love for showmanship occasionally gets the best of him, Ronen rarely fails to enchant his audiences.
BRD 03 F Dwarf Brigita Hammersong 52 216 Focusing Chant, Inspire Courage, Cure Light Wounds, Fascinate 22.5 1 10 Harb Brigita is uncharacteristically rough around the edges for a bard; the cacophonous sounds of combat are music to her ears.
BRD 04 M Halfling Lairon Hester 62 285 Inspire Courage, Cure Light Wounds, Fascinate, Blur 40 1 10 Mark Equipped with his cheerful, disarming demeanor, Lairon is skilled at misleading those he wishes to deceive.
BRD 05 F Drow Myr'tana 80 354 Inspire Courage, Fascinate, Blur, Soundburst 62.5 2 15 Mark Myr'tana prefers loud, jarring sounds for their clear and unmistakable tonality. Her songs and spells reflect this.
BRD 06 M Warforged Anthem 104 365 Rage, Fascinate, Blur, Ironskin Chant 90 2 15 Mark Crafted for the unusual purpose of aiding others in battle with his music rather than weaponry, Anthem's songs have a soulful and invigorating quality.
BRD 07 F Human Carmen De Luca 106 454 Rage, Haste, Fascinate, Ironskin Chant 122.5 2 15 Mark Fiery and impulsive, Carmen live by her own rules. Though reluctant to take orders, she will do so if it means being able to fight oppression.
BRD 08 M Elf Gilwen Marridor 114 659 Spellsong Trance, Haste, Fascinate, Cure Moderate Wounds 160 2 15 Mark Gilwen is slight of build but invests much faith in his magic ability, and with his spell-related songs he is also a potent aid for other casters.
BRD 09 F Halfling Seela Mooncrest 122 551 Music of the Dead, Enthrallment, Inspire Courage, Displacement 202.5 3 20 Mark Enchanting, mysterious and always eloquent, Seela employs her soothing songs to reduce both living and undead foes to a state of enthrallment.
BRD 10 M Drow Tazovir 130 787 Spellsong Trance, Otto's Sphere of Dancing, Haste, Displacement 250 3 20 Mark With a passion for song and dance that his kin have not always understood, Tazovir combines his talents to great effect in combat.
BRD 11 M Warforged Beguile 138 620 Enthrallment, Inspire Courage, Otto's Sphere of Dancing, Haste 302.5 3 20 Mark, Giant Beguile defies the stereotype of a construct that does not understand other intelligent beings. He can enthrall them with an aptitude that exceeds that of many other bards.
BRD 12 F Human Chantal Garnett 146 918 Spellsong Trance, Haste, Fascinate, Cure Moderate Wounds 360 3 20 Mark, Giant Chantal is widely known for her musical skills, and as an invaluable companion for those who wish to improve their casting efficiency.
BRD 13 M Dwarf Herod Dorfang 180 700 Greater Heroism, Cure Serious Wounds, Haste, Ironskin Chant 422.5 3 20 Mark, Giant Torn between his desire to aid others and his lust for battle, Herod seeks to bring the two things together, boosting his fighting abilities and those of his companions simultaneously.
BRD 14 F Halfling Lorena Bartley 162 779 Music of the Dead, Enthrallment, Otto's Sphere of Dancing, Haste 490 3 20 Mark, Meri Lorena is a true master of manipulation, capable of rendering a wide range of foes helpless at her command.
BRD 15 M Human Damon Everwander 170 764 Haste, Displacement, Fascinate, Ironskin Chant 562.5 3 20 Mark, Meri Traveling across Xen'drik all his life in search of challenges to hone his skills and listeners to hear his music, Damon is shrewd, free-spirited, and a reliable ally.
BRD 16 F Drow Micardia Elsryn 178 1010 Spellsong Trance, Otto's Sphere of Dancing, Haste, Mind Fog 640 3 20 Mark, Meri Micardia approaches most situations by casting a mind-draining pall over her foes, then forcing them to bend to her will.
BRD 17 M Elf Naurlain 186 1038 Spellsong Trance, Otto's Irresistible Dance, Haste, Mass Suggestion 650 3 20 Mark, Amr, IQ, ES Able to compel whole groups of foes to his side or make a specific one utterly helpless, Naurlain's repertoire of manipulative magic is wide-ranging and effective.
BRD 18 M Dwarf Yaron Thordall 230 877 Cure Serious Wounds, Displacement, Ironskin Chant, Greater Dispel 729 3 20 Mark, Amr, IQ, ES A true battle-bard, Yaron charges into combat with vim and vigor, stripping his enemies of their defensive spells and striking them down.
BRD 19 F Human Aria Malignos 202 1232 Spellsong Trance, Otto's Sphere of Dancing, Haste, Fascinate 812 3 20 Mark, Amr, IQ, ES Aria's entrancing voice is in high demand, both for its haunting quality and its powerful effect on the efficiency of her fellow spellcasters.
BRD 20 F Drow Sinestra Elsindar 210 968 Cure Critical Wounds, Haste, Displacement, Ironskin Chant 1000 3 20 Mark, Amr, IQ, ES Sinestra's cold, battle-hardened exterior conceals a genuine concern for the well-being of her companions- her music and magic will protect them peerlessly.
CLR 01 M Dwarf Breven Boulderfist 36 210 Cleric Turn Undead, Cure Light Wounds, Remove Fear, Bless 2.5 3 20 Harb, G Breven is a devout young dwarf who seeks to bring an end to those with evil in their heart.
CLR 01 M Warforged Chalice 35 200 Command, Nimbus of Light, Cure Light Wounds, Bless 2.5 3 20 Harb, G Sturdy and brave, Chalice brings the light of the Silver Flame to all who will listen.
CLR 01 F Elf Dryad Willowisp 29 200 Nimbus of Light, Cure Light Wounds, Remove Fear, Bless 0.5 2 20 Kor, G Dryad calmly prays and contemplates her splendid divinity.
CLR 02 M Elf Belest Relethwyn 46 320 Cleric Divine Vitality I, Cleric Turn Undead, Cure Light Wounds, Bless 10 3 25 Harb, G Quiet and confident, Belest looks to aid those in need.
CLR 02 M Human Tobias 41 283 Command, Nimbus of Light, Cure Light Wounds, Bless 10 3 25 Harb, G Tobias is always willing to lend a hand when things get dangerous.
CLR 03 F Halfling Elieri Thistledown 71 272 Cleric Divine Vitality I, Command, Cure Moderate Wounds, Remove Paralysis 22.5 4 30 Harb, G Elieri is a young halfling woman who lends aid to her companions.
CLR 03 F Elf Erythyn Veridyn 57 311 Cure Moderate Wounds, Cure Light Wounds, Deific Vengeance, Aid 22.5 4 30 Harb, G As a devout follower of the Sovereign Host, Erythyn seeks to defeat the forces of darkness that inhabit the land.
CLR 04 M Drow Maloren 76 390 Hold Person, Cleric Divine Vitality I, Cure Moderate Wounds, Cure Light Wounds 40 4 30 Mark, G While he is perhaps a reluctant hero, Maloren is a competent healer.
CLR 05 F Human Kendra Estleton 95 514 Cleric Divine Vitality I, Cure Light Wounds, Lesser Restoration, Cure Serious Wounds 62.5 4 30 Mark, G A competent healer, Kendra brings a bit of grace and charm to a group.
CLR 05 M Dwarf Molin Caskenflagon 105 534 Turn Undead, Dispel Magic, Bless, Cure Serious Wounds 62.5 4 30 Mark, G Ever vigilant against the forces of evil, Molin is a devout follower of the Sovereign Host.
CLR 06 M Drow Arias Oreth 104 535 Soundburst, Cleric Divine Vitality II, Cure Moderate Wounds, Cure Serious Wounds 90 4 30 Mark, G Quick to anger, Arias is a confident man who uses his divine abilities to destroy those that would oppose him.
CLR 06 M Elf Mareth Lorestryn 98 535 Cleric Divine Vitality II, Dispel Magic, Bless, Cure Serious Wounds 90 4 30 Mark, G Mareth seeks to bring the light to those that would do harm to his friends.
CLR 07 F Dwarf Flower 113 742 Panacea, Cure Critical Wounds, Cleric Turn Undead, Summon Monster IV 122.5 4 30 Mark, G Flower is a combat-capable dedicated healer, possessed of a keen tactical mind. One suggestion: don't make fun of her name.
CLR 07 M Drow Laerathor 106 712 Cure Critical Wounds, Cleric Divine Vitality II, Restoration, Cure Serious Wounds 122.5 4 30 Mark, G While he may have some rough edges, Laerathor is a competent healer in a pinch.
CLR 08 M Halfling Fergus 130 696 Cure Critical Wounds, Restoration, Dispel Magic, Summon Monster IV 160 4 30 Mark, G Normally found in the thick of the battle, Fergus has a good disposition and kind heart.
CLR 09 F Human Marissa Lorle 131 892 Cure Critical Wounds, Cleric Divine Vitality II, Flame Strike, Raise Dead 202.5 6 40 Mark, G While striving to defeat evil at every turn, Marissa is a capable cleric, suited to both healing and melee combat.
CLR 09 M Human Samuel Merrik 142 892 Cure Critical Wounds, Summon Monster V, Greater Command, Raise Dead 202.5 6 40 Mark, G Samuel is a fervent follower of the Sovereign Host, seeking to help those in the greatest of need.
CLR 10 F Elf Fayden Maeleth 140 972 Cure Critical Wounds, Cleric Turn Undead, Flame Strike, Raise Dead 250 6 40 Mark, G As a follower of the Undying Court, Fayden’s abilities are sought after by many potential clients.
CLR 11 M Human Arkyn Shahrud 138 995 Heal, Cure Moderate Wounds Mass, Raise Dead, Cleric Divine Vitality III 302.5 6 40 Mark, Giant, G Arkyn is an able bodied cleric, and is known for his tenacity.
CLR 12 M Dwarf Flagon Moren 158 1165 Heal, Cure Moderate Wounds Mass, Raise Dead, Blade Barrier 360 6 40 Mark, Giant, G While Flagon is a somewhat impatient defender of the faith, he is a cleric excelling in melee combat and healing.
CLR 12 F Human Miranda Kelven 168 1058 Heal, Cure Moderate Wounds Mass, Raise Dead, Cleric Divine Vitality III 360 6 40 Mark, Giant, G While Miranda is an experienced combat healer, she is not known for her bravery.
CLR 13 M Human Dheran Giles 184 1228 Resurrection, Cure Serious Wounds Mass, Heal, Greater Dispel Magic 422.5 6 40 Mark, Giant, G In many circles, Dheran is considered the quintessential combat cleric.
CLR 14 F Dwarf Beleth Voric 214 1392 Cometfall, Resurrection, Cure Serious Wounds Mass, Heal 490 6 40 Mark, Meri, G Always equipped with a bright smile and a good disposition, Beleth is a very accomplished healer.
CLR 14 M Human Tempys Lorben 216 1370 Death Ward Mass, Resurrection, Heal, Cleric Divine Vitality III (x25) 490 6 40 Mark, Meri, G Usually found in the middle of a swirling combat, Tempys is a quick witted, capable healer.
CLR 15 F Drow Jatrina Sartosa 200 1435 Resurrection, Cure Critical Wounds Mass, Heal, Cleric Divine Vitality III (x20) 562.5 6 40 Mark, Meri, G Jatrina is known to be a stalwart and determined combatant who is well versed in the healing arts.
CLR 16 F Drow Isadora Ironclaw 212 1565 Resurrection, Cure Critical Wounds Mass, Heal, Blade Barrier 640 6 40 Mark, Meri, G Empowered by the Sovereign Host, Isadora is a fervent defender of the weak and helpless. Her healing ability is near legendary.
CLR 16 F Elf Natasha Thorston 222 1330 Death Ward Mass, Resurrection, Heal, Cleric Divine Vitality III (x18) 640 6 40 Mark, Meri, G Despite her humble origins, Natasha is a renowned cleric of amazing ability. She is a gifted healer, and capable combatant.
CLR 17 F Elf Ayron Staliya 203 1614 Resurrection, Heal, Heal Mass, Cleric Divine Vitality III 722.5 6 40 Mark, Amr, IQ, ES, G A seasoned cleric, Ayron has long followed the path of the divine. - Holy magic lights her path.
CLR 18 M Human Heystack Ironhorse 212 1598 Death Ward Mass, Resurrection, Heal, Heal Mass 810 6 40 Mark, Amr, IQ, ES, G Though he is spurned by respectable temples, Heystack is an eager, if overzealous, aide. - He could have been a king if not for the flatulence.
CLR 19 M Halfling Klin Stegen 240 1711 True Resurrection, Heal, Summon Monster IX, Heal Mass 902.5 6 40 Mark, Amr, IQ, ES, G While he is small in size, Klin's holy rage is legendary.
CLR 20 F Human Wyoh 210 1897 True Resurrection, Implosion, Heal, Heal Mass 1000 6 40 Mark, Amr, IQ, ES, G The best at what she does, Wyoh isn't shy about letting others know about it. - Why would you hire any other cleric? Oh you wouldn't -Wyoh
FTR 01 M Warforged Steel 39 n/a Sunder, Trip, Action Boost Haste I, Intimidate 1.8 1 10 Harb, G Literally made to fight, Steel is a confident and effective fighter in battle.
FTR 01 M Human Virgil Anvilhands 46 n/a Sunder, Stunning Blow, Trip, Intimidate 0.4 1 10 Kor, G Eager and anxious, Virgil fumbles with his weapons in anticipation of adventure. - Virgil awkwardly stands before you. He fumbles his weapon and shield in anticipation.
FTR 04 M Dwarf Kurik Forgewarden 100 n/a Trip, Action Boost Haste I, Intimidate, Cleave 32 3 20 Mark, G Level-headed Kurik's cool, confident approach is always an asset in the heat of battle.
FTR 05 M Halfling Ormol Soggybottom 147 n/a Trip, Great Cleave, Intimidate, Cleave 50 3 20 Mark, G Though small in stature, Ormol's lightning reflexes and sheer determination make him a deadly fighter.
FTR 06 F Elf Kastinalia Windblossom 122 n/a Action Boost Attack I, Action Boost Haste I, Intimidate, Cleave 72 3 20 Mark, G A skilled fighter, Kastinalia is always eager to explore new lands, delve into new dungeons, and conquer new foes.
FTR 07 M Drow Syllix Giantbane 172 n/a Action Boost Attack I, Sunder, Trip, Intimidate 98 3 20 Mark, G An aggressive fighter, Syllix believes that only the quick and the bold deserve victory.
FTR 08 M Warforged Tower 200 n/a Trip, Great Cleave, Intimidate, Cleave 128 3 20 Mark, G Tower's cool-headed caution won him countless battles during the wars.
FTR 09 M Human Pilus ir'Simon 221 n/a Sunder, Great Cleave, Intimidate, Cleave 162 4 30 Mark, G Pilus' skill with a blade exceeds his self control.
FTR 10 M Warforged Anvil 200 n/a Great Cleave, Intimidate, Action Boost Haste II, Cleave 200 4 30 Mark, G As tough as the implement he is named for, Anvil will be a stable centerpiece of any party.
FTR 11 M Warforged Castle 232 n/a Trip, Great Cleave, Intimidate, Cleave 242 4 30 Mark, Giant, G Imposing and strong, Castle has a keen mind for battlefield tactics.
FTR 11 M Human Mikayl the Pious 284 n/a Sunder, Trip, Lesser Dragonmark of Passage (D-Door), Intimidate 242 4 30 Mark, Giant, G Curiously religious for a man-at-arms with no divine ability, Mikayl is a righteous defender of good.
FTR 12 F Dwarf Hesha the Stern 366 n/a Sunder, Great Cleave, Intimidate, Cleave 288 4 30 Mark, Giant, G Hesha was the second in command of a small mercenary company before setting out to Xen'drik to find her own fortune.
FTR 13 M Human Murphy Athenry 317 n/a Improved Trip, Combat Expertise, Stunning Blow, Intimidate 338 4 30 Mark, Giant, G Exiled to Stormreach from Khorvaire for crimes he did not commit, Murphy accepts his fate and miserable luck in stride.
FTR 14 M Dwarf Norax Silversmith 406 n/a Sunder, Trip, Intimidate, Cleave 392 4 30 Mark, Meri, G Norax's lust for treasure is fueled by the many debts his family has accrued. He has become a mercenary in hopes of redeeming his family's name.
FTR 16 F Elf Quintesia Velassa 376 n/a Sunder, Improved Trip, Combat Expertise, Intimidate 512 4 30 Mark, Meri, G Eager to explore the ruins of Xen'drik, Quintesia is an intellectual fighter quite sure of her abilities.
FTR 17 F Human Herta 403 n/a Sunder, Combat Expertise, Stunning Blow, Intimidate 578 4 30 DDO Store only until Update 17 A skilled warrior who prefers to settle matters with a blade.
FTR 18 M Elf Lanalos Oakwood 400 n/a Sunder, Combat Expertise, Stunning Blow, Intimidate 648 4 30 DDO Store only until Update 17 Harder then the wood he is named after.
FTR 19 M Warforged Slash 457 n/a Sunder, Combat Expertise, Stunning Blow, Intimidate 722 4 30 Mark, Amr, IQ, ES A merciless fighter perfectly at home in the jungles of Xen'drik, Slash treats combat like fun and games. - There is one valid thought in battle: cut - Slash.
FTR 20 F Panther Onyx Panther 638 n/a Sunder, Trip, Intimidate, Diplomacy n/a n/a n/a Collector's Pack preorder Collector's Expansion Pack preorder. ML18 to summon, yet level 20 for XP purposes. Considered Gold Seal plus multiple party members can summon one each. Has all Bane types, Improved Destruction, Aligned, Transmuting or Metalline, Vorpal/Manslayer, Tendon Slice 10% attacks; Evasion; Natural Armor +5 (or higher); +4 or higher STR/CON items; Deathblock; Heavy Fortification.
FTR 21 M Dwarf Rovegar Half-axe 703 n/a Resilience (stance), Sundering Swings, Great Cleave, Intimidate 882 4 30 GH2, ES Rovegar is a stalwart tactician, settling easily into battle lines and cleaving his foes.
FTR 23 F Human Sadiele 779 n/a Lesser Dragonmark of Shadow (Displacement 2:18 2/rest, works on others), Improved Combat Expertise, Precision, Whirlwind Attack 1058 4 30 GH2, ES Sadiele relies on speed and precision over brute force. She specializes in an elegant two-weapon style and strikes with deadly calm.
FVS 01 F Human Clara Eidhart 48 330 Action Boost: Saves, Summon Monster I, Cure Light Wounds, Diplomacy 2.5 3 20 Harb Since her youth Clara has felt a connection with the gods, and she uses her healing skills gladly to aid those around her.
FVS 02 M Elf Galanis Mithion 37 413 Nightshield, Summon Monster I, Action Boost: Attack, Cure Light Wounds 10 3 25 Harb Though his calling is divine in nature, Galanis can still wield a blade with all the skill of his elven ancestors.
FVS 03 M Human Marduk Whitegrave 70 454 Nightshield, Command, Cure Light Wounds, Nimbus of Light 22.5 4 30 Harb Marduk is solemn and takes his divine devotion seriously, using his powers to smite those that mock or defy him.
FVS 04 M Dwarf Burak Dazhbog 110 562 Nightshield, Bless, Summon Monster I, Cure Moderate Wounds 40 4 30 Mark Burak may be gruff and disagreeable, but he cares for others and makes a fine healer.
FVS 05 F Drow Aunidil Tor'val 85 706 Nightshield, Command, Cure Light Wounds, Soundburst 62.5 4 30 Mark The gaze of this drow ascetic is a bit unnerving; still, she is capable of impressive damage with her offensive magic.
FVS 06 M Warforged Storm 104 760 Lesser Restoration, Divine Favor, Cure Light Wounds, Mass Aid 90 4 30 Mark Like a stroke of lightning, this holy Warforged warrior assaults his foes with spell and blade and leaves them reeling.
FVS 07 M Drow Zaghar Everstar 152 993 Cure Serious Wounds, Lesser Restoration, Remove Paralysis, Mass Aid 122.5 4 30 Mark Committed to disproving those that spurn his race, Zaghar lends his healing talents to any that seek them.
FVS 08 F Elf Nimeth Celibel 122 1065 Cure Serious Wounds, Lesser Restoration, Holy Smite, Searing Light 160 4 30 Mark Arrogant even towards her allies at times, Nimeth is nevertheless a potent spellcasting threat.
FVS 09 F Halfling Lani Vesta 183 1158 Hold Person, Cure Moderate Wounds, Divine Power, Freedom of Movement 202.5 6 40 Mark Lani fights with two blades, using her divine spells and natural dexterity to her advantage.
FVS 10 M Dwarf Ruthok Hourig 222 1270 Raise Dead, Hold Person, Cure Moderate Wounds, Divine Power 250 6 40 Mark Utterly relentless in his battle approach, Ruthok is a rare caster who doesn't mind charging right into battle. (He is able to get the Cha rune in elite Xorian Cipher.)
FVS 11 M Human Roshan 213 1555 Cure Serious Wounds, Restoration, Raise Dead, Dispel Magic 302.5 6 40 Mark, Giant Native to the deserts of Menechtarun, Roshan made the journey to Stormreach to better aid those in need.
FVS 12 F Human Tanya Brightstone 214 1550 Cure Serious Wounds, Holy Smite, Blade Barrier, Raise Dead 360 6 40 Mark, Giant Tanya seems a bit fond of destruction for a holy servant, but she claims she 'merely enjoys' bringing the gods' wrath upon her foes.
FVS 13 M Dwarf Duerim Guardwell 300 1448 Raise Dead, Death Ward, Mass Aid, Heal 422.5 6 40 Mark, Giant Few disciples of the gods can claim to be as skilled as Duerim at healing and protecting others.
FVS 14 M Warforged Skein 190 1640 Raise Dead, Greater Restoration, Heal, Recitation 490 6 40 Mark, Meri A veritable divine siege engine, Skein's melee combat prowess is beyond nearly any other spellcaster.
FVS 15 F Drow Larafay Do'rret 222 1833 Destruction, Raise Dead, Cometfall, Heal 562.5 6 40 Mark, Meri She is capable of healing, but Larafay's specialty lies in channeling the fury of the heavens to obliterate.
FVS 16 F Human Althea 379 1940 Cure Critical Wounds Mass, Raise Dead, Greater Restoration, Death Ward 640 6 40 Mark, Meri Althea is dedicated more to the practice of healing than to any particular deity, and at that she truly excels.
FVS 17 F Halfling Nina Tegren 289 2270 Mass Aid, Prayer, Resurrection, Heal 650 6 40 DDO Store only until Update 17 Kind and patient, Nina will go to great lengths to ensure her party's survival.
FVS 18 M Elf Merenon Lior 276 2251 Heal Mass, Resurrection, Death Ward Mass, Banishment 729 6 40 Mark, Amr, IQ, ES A passionate and energetic soul, Merenon is also a highly trained fighter, quite capable of holding his own with his blades.
FVS 19 F Drow Caraneth Myar 440 2231 Fire Storm, Summon Monster VII, Implosion, Heal 812 6 40 Mark, Amr, IQ, ES Caraneth commands fearsome divine energies, laying waste to those who oppose her with storm of fire and light.
FVS 20 M Human Albus Gladwin 519 2641 Heal Mass, Greater Restoration, True Resurrection, Death Ward Mass 1000 6 40 Mark, Amr, IQ, ES Albus is methodical and takes things in stride, but you'd be hard-pressed to find a more well-prepared healer.
FVS 21 F Drow Selis 442 2463 Mass Cure Serious Wounds, Death Pact, True Resurrection, Energy Drain 1102.5 6 40 GH2, ES A sibilant angel of an ancient snake cult, Selis has favored you for mysterious reasons of her own…
FVS 22 F Halfling Luna 472 2381 Mass Heal, Judgment, Greater Restoration, True Resurrection 1210 6 40 GH2, ES Luna is an angel of quiet light, as the moon glows in the night, and grants light where there is darkness.
FVS 23 M Dwarf Brec 578 2460 Renewal, True Resurrection, Smite the Wicked, Heroes' Feast 1322.5 6 40 GH2, ES Risen from the cold and turbulent seas of legend, Brec stands before you, proud and strong.
FVS 24 M Human Andaro 598 2588 Firestorm, Judgment, True Resurrection, Heal 1440 6 40 GH2, ES Ruddy-skinned, and flickering with fire, the angel, Andaro holds the Blade of Judgement.
PAL 02 M Human Venrick 61 n/a Sunder, Lay On Hands, Trip, Smite Evil 9 1 10 Harb, G Committed to helping others, Venrick stands ready to help and heal you in your hour of need.
PAL 09 F Human Calleigh Hale 207 151 Lay On Hands, Stunning Blow, Virtue, Smite Evil 182 3 20 Mark, G Confident and righteous, Calleigh smites evil in the name of Dol Dorn, Champion of the Sovereign Host.
PAL 13 M Dwarf Riswald the Pure 325 177 Divine Favor, Combat Expertise, Lay On Hands, Smite Evil 380 3 20 Mark, Giant, G Every moment of every day, Riswald is dedicated to the Silver Flame. His desire to bring justice to evildoers borders on an obsession.
PAL 17 F Halfling Tini Brightlight 350 301 Divine Favor, Lay On Hands, Stunning Blow, Smite Evil 650 3 20 Mark, Amr, IQ, ES Though small in stature, Tini's shining personality makes her hard to miss.
PAL 18 M Warforged Full Metal 364 338 Lay On Hands, Stunning Blow, Zeal, Smite Evil 729 3 20 Mark, Amr, IQ, ES A living holy weapon of wood and metal, Full Metal believes a day without blood is like a day without sunshine. - Because nothing beats metal…well nothing that sounded cool. -Full Metal
PAL 19 F Dwarf Uma StoneFist 408 328 Divine Favor, Lay On Hands, Virtue, Smite Evil 812 3 20 Mark, Amr, IQ, ES Uma faithfully enforces her beliefs with a hard-set scowl and a sharp sword.
PAL 20 M Halfling Vilgo Ghostbreaker 310 318 Hunter of the Dead III: Greater Restoration, Paladin Divine Sacrifice III, Lay On Hands, Zeal 900 3 20 Mark, Amr, IQ, ES A graduate of the Advanced Theological Institute, Vilgo is an expert at making the undead cease and desist their supernatural activities. - A devout Hunter of the Dead, Vilgo Ghostbreaker is highly sought after by adventurers entering crypts and other places of the undead.
RNG 24 M Human Tarlov Snowtrack 756 434 Resilience (stance), Mass Camouflage, Stay Frosty (epic stance for ranged), Hamstring 1152 4 30 GH2, ES A tireless hunter of the North, Tarlov is a man of few words and many trophies
ROG 01 F Halfling Riana Montague 31 n/a Rogue Skill Boost I, Open Lock, Search, Sneak TP 1 10 Kor, Harb Riana is wise and skilled for a fledgling adventurer, and especially talented at dealing with locks and traps.
ROG 02 M Human Tristen Argent 41 n/a Open Lock, Rogue Haste Boost II, Search, Sneak TP 2 25 Harb Tristen has a tendency to gripe, but his groups are usually just glad he is on their side and not stabbing them in the back.
ROG 03 M Dwarf Delghan Goldstone 52 n/a Open Lock, Rogue Damage Boost I, Search, Sneak TP 3 30 Harb Delghan constantly seeks to add treasure to his hordes, with each blow of his weapon reinforced by this passion.
ROG 04 F Drow Talonia 62 n/a Rogue Haste Boost I, Open Lock, Diplomacy, Search TP/AS 30 Mark Talonia exudes a dark aura, unsettling those around her, but they agree she is a good teammate to invest in.
ROG 05 M Elf Kelorn Gossinar 75 n/a Rogue Skill Boost I, Mechanic: Mechanic: Repair Construct, Open Lock, Search TP/AS not on AH Mark Unusually gifted with technology, Kelorn can effectively deal with a wide range of hostile and friendly machines.
ROG 06 F Human Kirsten Steele 122 n/a Rogue Haste Boost I, Open Lock, Thief-Acrobat: Showtime, Search TP/AS 30 Mark At once lithe and powerful, Kirsten swiftly becomes a blur of pain for those she targets in combat.
ROG 07 F Dwarf Olivia Whurgan 120 n/a Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search TP/AS 30 Mark On first glance, one might think Olivia had foregone grace in favor of brute force, but she is remarkably agile and can still hit hard.
ROG 08 M Warforged Shadow 122 n/a Mechanic: Repair Construct, Rogue Skill Boost II, Open Lock, Search TP/AS 4 30 Mark Looking to learn more about his own nature, Shadow found himself on the path of rogue mechanic and has since become an essential adventuring aid.
ROG 09 M Halfling Corbin Kohl 151 n/a Rogue Damage Boost II, Open Lock, Diplomacy, Search TP/AS 6 40 Mark In spite of his thoroughly sneaky and unfair battle tactics, adventurers report that Corbin is 'good-natured' and 'a pleasure to work with.'
ROG 10 F Warforged Veil 160 n/a Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search TP 40 Mark The Warforged may be most well-known for their sturdiness, but Veil breaks that mold (so to speak) by also being quite deft and acrobatic. (He is able to get the Int rune in elite Xorian Cipher.)
ROG 11 M Drow Istrin Teken'ar 160 n/a Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search TP/AS 6 40 Mark, Giant Istrin's ancestors were cunning war infiltrators, and it shows when he puts his tactical mind to task.
ROG 12 M Dwarf Argan Khallig 208 n/a Assassinate, Open Lock, Search, Sneak TP/AS 6 40 Mark, Giant Though an assassin by trade, Argan is a far cry from the stereotypical cold-hearted killer, possessing a strong sense of justice and mercy.
ROG 13 F Halfling Fira Greylocke 167 n/a Rogue Skill Boost II, Open Lock, Diplomacy, Search TP/AS 6 40 Mark, Giant Fira's powers of observation are profound- few dangerous devices escape her practiced senses.
ROG 14 M Warforged Reaver 204 n/a Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search TP/AS 6 40 Mark, Meri A construct capable of stunning bursts of speed and power, Reaver is feared by all who have opposed him.
ROG 15 M Human Devon Leander 232 n/a Assassinate, Open Lock, Search, Sneak TP/AS 6 40 Mark, Meri Brave and honorable almost to a fault, Devon sees his skills at assassination as 'a matter of efficiency, not cowardice.'
ROG 16 F Elf Morlass Elivir 194 n/a Mechanic: Repair Construct, Open Lock, Diplomacy, Search TP/AS 6 40 Mark, Meri Born centuries ago to an aristocratic family, headstrong Morlass left her society behind to pursue a life of adventure.
ROG 17 F Halfling Mariana Ravenwood 256 n/a Assassinate, Open Lock, Search, Sneak TP/AS 6 40 Mark, Amr, IQ, ES Comfortable only in the shadows and under moonlight, Mariana leads a primarily nocturnal existence, using darkness to terrorize her foes.
ROG 18 M Dwarf Osrik Rivalis 266 n/a Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search TP/AS 6 40 Mark, Amr, IQ, ES Grizzled but still confident, Osrik should be past his prime but is still going strong, surprising adventurers constantly with his roguish talents.
ROG 19 F Human Tatyana Carmani 221 n/a Mechanic: Repair Construct, Rogue Skill Boost II, Open Lock, Search TP/AS 6 40 Mark, Amr, IQ, ES Virtually unparalleled in her fluency with machines, Tatyana has yet to find a lock or trap that can resist her charms.
ROG 20 M Halfling Sullivan Tiehl 292 n/a Assassinate, Open Lock, Search, Sneak TP/AS 6 40 Mark, Amr, IQ, ES Sullivan is at the top of his field, known equally well for his outlandish personality and his ability to dispatch foes silently and skillfully.
ROG 21 F Halfling Lilo Blackstitch 436 n/a Rogue Skill Boost II, Open Lock, Diplomacy, Search 1102.5 6 40 GH2, ES Lilo's fun and carefree demeanor hides a dark secret.
ROG 22 M Human Mussassaba 514 n/a Rogue Damage Boost II, Open Lock, Rogue Haste Boost II, Search 1210 6 40 GH2, ES Mussassaba the assassin smiles, and in a voice rich and dark, speaks. 'Run if you must. You'll only die tired.'
ROG 23 F Human Cassandra 568 n/a Rogue Haste Boost I, Open Lock, Thief-Acrobat: Showtime, Search 1322.5 6 40 GH2, ES Cassandra was once part of the traveling circus that hired out to spy on nobility. She possesses unearthly grace and frightening skills.
ROG 24 M Drow Iessin 580 n/a Rogue Damage Boost II, Open Lock, Thief-Acrobat: Showtime, Search 1440 6 40 GH2, ES Iessin functioned for a long time in drow commando units, infiltrating and bypassing deep gnome traps and machinations.
SOR 01 F Human Elizabeth Cinder 26 260 Magic Missile, Burning Hands, Diplomacy, Summon Monster I 0.4 1 5 Kor, G Impulsive and expressive, Elizabeth is especially fond of setting things - anything - on fire. - Elizabeth shifts uneasily back and forth waiting for adventure.
SOR 01 M Dwarf Kurgal Powermonger 31 300 Bluff, Niac's Cold Ray, Magic Missile, Diplomacy 2 1 5 Harb, G Kurgal has no time for things such as 'schooling' or 'plans'. To him, every obstacle can be overcome with more magic missiles.
SOR 02 M Elf Parfour the Lethargic 33 424 Magic Missile, Diplomacy, Hypnotism, Sleep 8 1 10 Harb, G Given the option, Parfour would be sleeping the days away in the House Phiarlan Enclave.
SOR 03 F Elf Arianalla Eyes-of-Darkness 39 520 Ray of Enfeeblement, Magic Missile, Burning Hands, Summon Monster I 18 2 15 Harb, G Arianalla has shown a bit more enthusiasm towards studying the undead menace facing Stormreach than seems healthy.
SOR 04 F Human Tesztra 56 663 Electric Loop, Mage Armor, Magic Missile, Web 32 2 15 Mark, G Only recently arriving in Xen'drik, Tesztra has yet to prove herself as a professional mercenary.
SOR 05 M Drow Therzith Gianthunter 75 802 Electric Loop, Glitterdust, Magic Missile, Burning Hands 50 2 15 Mark, G Therzith seeks to improve the lot of his people, and has little patience for those who oppress the drow.
SOR 06 F Elf Azala Fireshaper 74 980 Scorching Ray, Displacement, Fireball, Haste 72 2 15 Mark, G (no Extend) Azala lives by the motto, 'If applying more fire to a problem makes it cease to exist, it wasn't really a problem in the first place.'
SOR 08 M Warforged Flare 106 1099 Phantasmal Killer, Wall of Fire, Force Missiles, Haste 128 2 15 Mark, G (no Extend) Methodical and thorough, Flare brings arcane power sufficient for many situations.
SOR 09 M Elf Algaur Forestfriend 106 1122 Ball Lightning, Stoneskin, Force Missiles, Haste 162 2 20 Mark, G (Extend) A charismatic Sorcerer who urges that care be taken to balance civilization's spread and the sanctity of the wild.
SOR 11 M Human Aithas the Dour 105 1555 Protection from Elements, Wall of Fire, Summon Monster V, Prismatic Ray 242 3 20 Mark, Giant, G (Extend) Rarely cracking a smile, Aithas is all business.
SOR 16 M Drow Mekwi Therzyl 114 2030 Greater Heroism, Horrid Wilting, Otto's Sphere of Dancing, Haste 512 3 20 Mark, Meri, G (Extend) Stranded in Menechtarun for months before the expedition from Stormreach arrived and brought him back to civilization, Mekwi occasionally breaks into hyena-like laughter.
SOR 16 M Drow Zefyn Kurimas 156 2280 Sunburst, Wall of Fire, Haste, Flesh to Stone 512 3 20 Mark, Meri, G (Extend) Zefyn uses his sorcerous power to strike at his enemies, making a tidy profit as he does so.
SOR 17 F Drow Marisia 135 2140 Greater Heroism, Otto's Sphere of Dancing, Finger of Death, Haste 650 4 20 Mark, Amr, IQ, ES, G If a problem persists after the use of a spell … use a bigger spell.' - Marisia
SOR 18 M Human Antonio Craft 158 2333 Otto's Sphere of Dancing, Polar Ray, Finger of Death, Haste 729 4 20 Mark, Amr, IQ, ES, G A careful and conscientious artisan, Atonio weaves spells of the utmost quality. - Craft weaves spells of the utmost quality.
SOR 19 F Drow Namisa Korclaw 145 2463 Wail of the Banshee, Wall of Fire, Haste, Meteor Swarm 812 4 20 Mark, Amr, IQ, ES, G Hotheaded Namisa took to adventuring after her ex-lover disappeared, leaving only a pile of ashes behind. - Namisa took to adventuring after a marital spat left her husband a pile of ashes.
SOR 20 F Elf Kaylen 150 2599 Greater Heroism, Displacement, Finger of Death, Haste 900 4 20 Mark, Amr, IQ, ES, G Calm and collected, Kaylen is hard to rattle in a fight. - Calm and collected Kaylen is hard to shake.
WIZ 01 F Halfling Rillyn the Bold 29 230 Acid Spray, Magic Missile, Shield, Diplomacy 2 1 10 Harb, G Relishing combat and the feel of arcane power flowing through her, Rillyn may, in time, become a powerful adventurer.
WIZ 02 M Warforged Tome 44 320 Magic Missile, Summon Monster I, Mage Armor, Repair Light Damage 8 1 15 Harb, G Tome's purpose in life is to study endlessly, poring over texts to gain more knowledge.
WIZ 03 F Human Rita ir'Kennish 55 380 Web, Magic Missile, Snowball Swarm, Blur 18 2 20 Harb, G Rita has come to Stormreach to study the ancient Giant civilization. By adventuring, she hopes to see places she could not otherwise witness.
WIZ 04 M Halfling Aidren Rumrunner 62 428 Web, Magic Missile, Scorching Ray, Blur 32 3 20 Mark, G Aidren hails from Three Barrel Cove and reflects the rowdy nature of the pirate haven in his personality.
WIZ 05 M Halfling Zeran Hamsterherder 85 514 Haste, Magic Missile, Acid Blast, Displacement 50 3 20 Mark, G (no Extend) A rare wizard from the Talanta plains, Zeran earned his epithet from a frustrated comment to his adventuring group that 'Keeping them together was like herding a bunch of hamsters'. He's since taken to hiring his services out to 'more reliable' groups.
WIZ 06 M Warforged Blast 92 635 Fireball, Lightning Bolt, Haste, Melf's Acid Arrow 72 3 20 Mark, G A reliable, if methodical, wizard.
WIZ 07 M Drow K'zurth Qarab 64 664 Haste, Wall of Fire, Enervation, Frost Lance 98 3 20 Mark, G (Extend) K'zurth keeps to himself and tries to stay out of trouble. (Can do 21 Int rune in The Tear of Dhakaan on Hard)
WIZ 10 M Drow Yrlbildre Corpsebringer 90 991 False Life, Enervation, Cloudkill, Phantasmal Killer 200 4 30 Mark, G Yrlbildre has a disturbing fascination of the dead and a laugh that awkwardly ends conversations before they even begin. (He is able to get the Int rune in Elite Xorian Cipher.)
WIZ 11 M Dwarf Toad 152 895 Wall of Fire, Disintegrate, Stoneskin, Finger of Death 242 4 30 Mark, Giant, G With a face of a tarrasque and a personality to match, Toad is not a very likable wizard, but his arcane skills are fairly impressive.
WIZ 12 M Elf Keth'am Highwind 98 1175 Haste, Greater Heroism, Finger of Death, Chain Lightning 288 4 30 Mark, Giant, G (no Extend) Known for his quick wit, Keth’am is a powerful wizard whose poise in battle, and onion breath, are legendary.
WIZ 13 M Warforged Barrage 169 1220 Haste, Greater Heroism, Reconstruct, Wall of Fire 338 4 30 Mark, Giant, G (Extend) Barrage enjoys long walks on the beach, tasty ham oil, and blowing things up.
WIZ 14 M Warforged Sigil 134 1340 Wall of Fire, Otto's Sphere of Dancing, Finger of Death, Scorching Ray 392 4 30 Mark, Meri, G Sigil seeks answers to deep philosophical questions regarding the nature of life. He has taken to adventuring to fund his studies.
WIZ 17 M Halfling Nedry Smallfoot 152 1554 Reconstruct, Wall of Fire, Otto's Sphere of Dancing, Meteor Swarm 650 4 30 Mark, Amr, IQ, ES, G As an expert on the arcane, Nedry is proof that little people can do big things.
WIZ 18 F Elf Lalisa Forestwing 194 1793 Haste, Greater Heroism, Summon Monster IX, Finger of Death 729 4 30 Mark, Amr, IQ, ES, G Lalisa is the whole package: beautiful, intelligent, and deadly.
WIZ 19 M Drow Darnis Spinethorn 295 1803 Haste, Wall of Fire, Displacement, Meteor Swarm 812 4 30 Mark, Amr, IQ, ES, G A truly dangerous wizard, Darnis is fond of saying, 'Knowledge is power, my knowledge makes things go boom.'
WIZ 20 F Dwarf Ulga 250 1805 Polar Ray, Sunburst, Disintegrate, Wail of the Banshee 900 4 30 Mark, Amr, IQ, ES, G Ulga is like a fragile flower - a deadly, exploding flower. - More deadly then an exploding bag of ten ton bricks.
WIZ 21 M Halfling Grobbin Halfhitch 354 2168 Sigil of Warding (+1 AC, +5 PRR, 1min), Trap the Soul, Mordenkainen's Disjunction, Dominate Monster 882 4 30 GH2, ES Grobbin most likes to spend his days, idle on a hammock by the riverbank, his nose buried in a good book. His current reading list includes the Book of Exalted Deeds, Tome and Blood and unearthed Arcana.
WIZ 22 F Elf Lyvwen 374 2236 Fade into the Weave (Diplo + Invis), Banishment, Wail of the Banshee, Dominate Monster 968 4 30 GH2, ES The alluring agent of House Phiarlan, Lyvwen functions as both spy and ambassador.
WIZ 23 M Drow Shael 414 2329 Power Word: Blind, Power Word: Kill, Power Word: Stun, Sigil of Energy Negation 1058 4 30 GH2, ES A practitioner of the high arts, who firmly maintains, the Art is quicker than the Blade.
WIZ 24 F Dwarf Boltha Romagen 458 2056 Reconstruct, Sigil of Battering Spellcraft (+15 stacking Spell Power, 30sec), Mordenkainen's Disjunction (works on party members), Meteorswarm 1152 4 30 GH2, ES Boltha is fond of playing the role of a 'merchant princess' for House Kundarak. She stresses the word, 'princess' in all dealings. And she likes dainty, pretty things.
Return to the top of this page.

[edit] External Links

Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox