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Alignment
Contents |
[edit] Overview
Alignment in DDO is similar to the PnP alignment, except one cannot be evil.
| Lawful | Neutral | Chaotic | |
|---|---|---|---|
| Good | Lawful Good | Neutral Good | Chaotic Good |
| Neutral | Lawful Neutral | True Neutral | Chaotic Neutral |
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[edit] Compatibility with Weapon Enchantments
A check mark (✓) means that the character can wield a weapon with this enchantment. Otherwise, a DC 20 UMD skill check is usually required to equip the weapon. In the case of axiomatic, anarchic, holy, and unholy weapons, the wielder suffers negative levels.
| Table: Alignments Compatibility with Weapon enchantments | ||||||
| Enchantment (damage type) | Lawful Good | Lawful Neutral | Neutral Good | True Neutral | Chaotic Good | Chaotic Neutral |
| Axiomatic (2d6 law) | ✓ | ✓ | ✓ | ✓ | - | - |
| Anarchic (2d6 chaos) | - | - | ✓ | ✓ | ✓ | ✓ |
| Holy (2d6 good) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Unholy (2d6 evil) | - | ✓ | - | ✓ | - | ✓ |
| Evil Burst (1d6 evil +3d6 per crit +d6 per crit x above x2) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Evil Blast (3d6 evil per crit +d6 per crit x above x2 + 4d6 on a natural 20 + confirmation) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| True Law (1d6 law) | ✓ | ✓ | - | - | - | - |
| Absolute Law (2d6 law) | ✓ | ✓ | - | - | - | - |
| True Chaos (1d6 chaos) | - | - | - | - | ✓ | ✓ |
| Absolute Chaos (2d6 chaos) | - | - | - | - | ✓ | ✓ |
| Pure Good (1d6 good) | ✓ | - | ✓ | - | ✓ | - |
| Good Burst (1d6 good +3d6 per crit +d6 per crit x above x2) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Good Blast (3d6 good per crit +d6 per crit x above x2 + 4d6 on a natural 20 + confirmation) | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Greater Good (2d6 good) | ✓ | - | ✓ | - | ✓ | - |
| Supreme Good (3d6 good) | ✓ | - | ✓ | - | ✓ | - |
[edit] Compatibility with Armor Enchantments and item enchantments
A check mark (✓) means that the character will match the alignment-related equipment and benefit from it.
Unlike weapons, there is no UMD skill check required to equip items with alignment-related enchantments. Anyone can equip them freely (as long as regular requirements are fulfilled, like minimum level, etc.), but the alignment-related enchantment will not bring any effect.
Note that Taint of Evil is actually a penalty. The check mark indicates alignments escaping that penalty.
| Table: Alignments Compatibility with Armor enchantments and item enchantments | ||||||
| Enchantment (bonus type) | Lawful Good | Lawful Neutral | Neutral Good | True Neutral | Chaotic Good | Chaotic Neutral |
| Stability (+2 deflection to AC, +2 resistance to saves) | - | - | - | ✓ | - | - |
| Greater Stability (+4 deflection to AC, +4 resistance to saves) | - | - | - | ✓ | - | - |
| Superior Stability (+6 deflection to AC, +6 resistance to saves) | - | - | - | ✓ | - | - |
| Taint of evil (Negative level for all good aligned characters) | Negative level | ✓ | Negative level | ✓ | Negative level | ✓ |
[edit] Compatibility with Class
A check mark (✓) means that the class/alignment combination is valid. From the table below, you can see that some multi-classing is impossible. For example, you cannot multi-class Paladin with Barbarian, Bard, or Druid, as none of these three can be Lawful Good, while the Paladin must be Lawful Good. You cannot multi-class Monk and Barbarian, or Monk and Bard. You can multi-class Monk and Druid, but only with a Lawful Neutral alignment. Alignment changes can be purchased in the DDO Store.
| Table: Alignments Compatibility with Class | ||||||
| Class | Lawful Good | Lawful Neutral | Neutral Good | True Neutral | Chaotic Good | Chaotic Neutral |
| Artificer | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Barbarian | - | - | ✓ | ✓ | ✓ | ✓ |
| Bard | - | - | ✓ | ✓ | ✓ | ✓ |
| Druid | - | ✓ | ✓ | ✓ | - | ✓ |
| Cleric | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Favored Soul | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Fighter | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Monk | ✓ | ✓ | - | - | - | - |
| Paladin | ✓ | - | - | - | - | - |
| Ranger | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Rogue | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Sorcerer | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Wizard | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |

