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Alignment

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Alignment in DDO is similar to the PnP alignment, except one cannot be evil.

Lawful Neutral Chaotic
Good Lawful Good Neutral Good Chaotic Good
Neutral Lawful Neutral True Neutral Chaotic Neutral
Evil Lawful Evil Neutral Evil Chaotic Evil

Changing alignment[edit]

You set your alignment when you create your character. Alignment change tokens are available from the DDO Store (BtA). Another option is True and Iconic Reincarnation.

Lesser reincarnation does not allow you to change alignment. Also, you cannot use alignment change tokens during lesser reincarnation.

Icon DDO Store entry Purchased token
Alignment Change Lawful Goodness store icon.png Alignment Change Lawful Goodness store.png Book of Lawful Goodness.png
Alignment Change Neutral Goodness store icon.png Alignment Change Neutral Goodness store.png
Harp of Neutral Goodness
Alignment Change Chaotic Neutrality store icon.png Alignment Change Chaotic Neutrality store.png Flame of Chaotic Neutrality.png
Alignment Change Lawful Neutrality store icon.png Alignment Change Lawful Neutrality store.png
Alignment Change True Neutrality store icon.png Alignment Change True Neutrality store.png
Alignment Change Chaotic Goodness store icon.png Alignment Change Chaotic Goodness store.png

Compatibility with Class[edit]

A check mark (✓) means that the class/alignment combination is valid. From the table below, you can see that some multi-classing is impossible. For example, you cannot multi-class Paladin with Barbarian, Bard, or Druid, as none of these three can be Lawful, while the Paladin must be Lawful Good. You cannot multi-class Monk with Barbarian, or Monk with Bard, for similar Lawful/non-Lawful restriction conflicts. You can multi-class Monk and Druid, but only with a Lawful Neutral alignment.

Alignment changes can be purchased in the DDO Store.

Table: Alignments Compatibility with Class
Class Restrictions Lawful Good Lawful Neutral Neutral Good True Neutral Chaotic Good Chaotic Neutral
Artificer (none)
Barbarian non-Lawful - -
Bard non-Lawful - -
Druid Neutral - -
Cleric (none)
Favored Soul (none)
Fighter (none)
Monk Lawful - - - -
Paladin Lawful Good - - - - -
Ranger (none)
Rogue (none)
Sorcerer none)
Warlock varies* Fey only Fey/Fiend Fey/GOO Fey/GOO
Wizard (none)


* Warlock alignment restrictions are based on the pact they choose (at character creation) -
  • Fey: no restriction
  • Fiend: not Good
  • Great Old One: not Chaotic

Compatibility with Weapon Enchantments[edit]

A check mark (✓) means that the character can wield a weapon with this enchantment. Otherwise, a DC 20 UMD skill check is usually required to equip the weapon. In the case of axiomatic, anarchic, holy, and unholy weapons, the wielder suffers negative levels.

Table: Alignments Compatibility with Weapon enchantments
Enchantment (damage type) Lawful Good Lawful Neutral Neutral Good True Neutral Chaotic Good Chaotic Neutral
Axiomatic (2d6 law) - -
Anarchic (2d6 chaos) - -
Holy (2d6 good)
Unholy (2d6 evil) - - -
Evil Burst (1d6 evil +3d6 per crit +d6 per crit x above x2)
Evil Blast (3d6 evil per crit +d6 per crit x above x2 + 4d6 on a natural 20 + confirmation)
True Law (1d6 law) - - - -
Absolute Law (2d6 law) - - - -
True Chaos (1d6 chaos) - - - -
Absolute Chaos (2d6 chaos) - - - -
Pure Good (1d6 good) - - -
Good Burst (1d6 good +3d6 per crit +d6 per crit x above x2)
Good Blast (3d6 good per crit +d6 per crit x above x2 + 4d6 on a natural 20 + confirmation)
Greater Good (2d6 good) - - -
Supreme Good (3d6 good) - - -

Compatibility with Armor Enchantments and item enchantments[edit]

A check mark (✓) means that the character will match the alignment-related equipment and benefit from it.

Unlike weapons, there is no UMD skill check required to equip items with alignment-related enchantments. Anyone can equip them freely (as long as regular requirements are fulfilled, like minimum level, etc.), but the alignment-related enchantment will not bring any effect.

Note that Taint of Evil is actually a penalty. The check mark indicates alignments escaping that penalty.

Table: Alignments Compatibility with Armor enchantments and item enchantments
Enchantment (bonus type) Lawful Good Lawful Neutral Neutral Good True Neutral Chaotic Good Chaotic Neutral
Stability (+2 deflection to AC, +2 resistance to saves) - - - - -
Greater Stability (+4 deflection to AC, +4 resistance to saves) - - - - -
Superior Stability (+6 deflection to AC, +6 resistance to saves) - - - - -
Taint of evil (Negative level for all good aligned characters) Negative level Negative level Negative level