Spell point

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[edit] Spell Points

The amount of magical energy your character has to expend on spells before the character needs to rest. As Hit Points are to a character's feature to stay alive, spell points are to a character's feature to cast spells.

[edit] Spell Point Costs

The amount of spell points a spell consumes upon being cast is dependent on the level of the spell. The base cost is 10 spell points for a level 1 spell. For every level beyond 1, a spell costs an additional 5 spell points to cast. A level 2 spell would then cost 15 spell points to cast, a level 3 spell would cost 20, and so on (see table below). Many spell point costs were altered in Update 9 and no longer conform to the spell point cost "standards". There is currently a list of Spells With Non-Standard Costs.

Spell Level 1 2 3 4 5 6 7 8 9
SP Cost per cast 10 15 20 25 30 35 40 45 50

[edit] Base Spell Points per Class

Level Artificer Bard Cleric Druid Favored Soul Paladin Ranger Sorcerer Wizard Mental Toughness Improved Mental Toughness
1 50 50 50 50 100 0 0 100 50 +10 +10
2 75 75 75 75 150 0 0 150 75 +15 +15
3 100 100 100 100 200 0 0 200 100 +20 +20
4 125 125 125 125 250 20 20 250 125 +25 +25
5 150 150 150 150 300 35 35 300 150 +30 +30
6 180 175 180 180 355 50 50 355 180 +35 +35
7 210 200 215 215 415 65 65 415 215 +40 +40
8 245 225 255 255 480 80 80 480 255 +45 +45
9 280 250 300 300 550 95 95 550 300 +50 +50
10 320 275 350 350 625 110 110 625 350 +55 +55
11 360 300 405 405 705 125 125 705 405 +60 +60
12 405 325 465 465 790 140 140 790 465 +65 +65
13 450 350 530 530 880 155 155 880 530 +70 +70
14 500 375 600 600 975 170 170 975 600 +75 +75
15 550 400 675 675 1075 185 185 1075 675 +80 +80
16 600 425 755 755 1180 200 200 1180 755 +85 +85
17 660 450 840 840 1290 215 215 1290 840 +90 +90
18 720 475 930 930 1405 230 230 1405 930 +95 +95
19 780 500 1025 1025 1525 245 245 1525 1025 +100 +100
20 845 525 1125 1125 1650 260 260 1650 1125 +105 +105
Magical Training +80 -- +80 +80 +80 -- -- +80 +80 -- --

Note that Clerics, Druids, Sorcerers, Artificers and Wizards obtain the Magical Training feat at level 1. This feat grants 80 additional spell points (NOT included in the Base SP numbers, but listed as an addendum in the table), and can be taken only once per character. This means for instance that a Bard who multiclasses in Sorcerer will get +100 Base spell points and +80 Feat Bonus for a net total of +180 SP. But, a Cleric who multiclasses in a Sorcerer already has Magical Training and will only get +100 Base SP instead of +180.

Also in D&D Online, characters have the option to take feats and enhancements that offer increased spell points, beyond what is mentioned above.

[edit] Bonus spell points

Your casting ability grants you a number of bonus spell points equal to (caster level + 9) * (casting ability modifier). The table below directly gives the number of bonus spell points for any caster level up to 20 and casting ability up to 41.

Any casting ability bonus can contribute to your bonus spell points pool including enhancements, items, and temporary buffs. Note however that these bonuses increase your maximum total of spell points, but do not actually give you spell points. SP still need to be obtained by resting in non-encounter areas (which will remove temporary buffs), from Divine vitality being cast on you, or by drinking an elixir of mnemonic enhancement.

Note also that in the case of a multiclass character, the bonus spell points are added independently for each class; for instance a level 1 bard / level 1 sorcerer with 18 Cha will obtain 80 bonus spell points, instead of 44 for a L2 bard or sorcerer. In addition, these bonus spell points are obtained even for classes whose level would not normally be high enough to cast spells; for instance, a level 9 Cleric / level 1 Paladin with 20 Wis would gain (9+1)*5 (i.e. 50) bonus spell points from the single Paladin level.

Ability Bonus to spell points
Casting ability score (and modifier)
Level 12-13
(+1)
14-15
(+2)
16-17
(+3)
18-19
(+4)
20-21
(+5)
22-23
(+6)
24-25
(+7)
26-27
(+8)
28-29
(+9)
30-31
(+10)
32-33
(+11)
34-35
(+12)
36-37
(+13)
38-39
(+14)
40-41
(+15)
1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
2 11 22 33 44 55 66 77 88 99 110 121 132 143 154 165
3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180
4 13 26 39 52 65 78 91 104 117 130 143 156 169 182 195
5 14 28 42 56 70 84 98 112 126 140 154 168 182 196 210
6 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225
7 16 32 48 64 80 96 112 128 144 160 176 192 208 224 240
8 17 34 51 68 85 102 119 136 153 170 187 204 221 238 255
9 18 36 54 72 90 108 126 144 162 180 198 216 234 252 270
10 19 38 57 76 95 114 133 152 171 190 209 228 247 266 285
11 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300
12 21 42 63 84 105 126 147 168 189 210 231 252 273 294 315
13 22 44 66 88 110 132 154 176 198 220 242 264 286 308 330
14 23 46 69 92 115 138 161 184 207 230 253 276 299 322 345
15 24 48 72 96 120 144 168 192 216 240 264 288 312 336 360
16 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375
17 26 52 78 104 130 156 182 208 234 260 286 312 338 364 390
18 27 54 81 108 135 162 189 216 243 270 297 324 351 378 405
19 28 56 84 112 140 168 196 224 252 280 308 336 364 392 420
20 29 58 87 116 145 174 203 232 261 290 319 348 377 406 435

[edit] Spell Point Recovery

There are many ways to recover spell points.

Resting

Consumables

Clickies

Items

Class abilities

  • Clerics can use the Divine Vitality enhancement only on other party members to return some SP to them.
  • Bards with the Spellsinger II enhancement can sing the Spellsong Vigor song on themselves or party members to return 2 SP every 2 seconds for the length of the song.
  • Bards with the Spellsinger II enhancement have a percent chance equal to their Perform skill that each song will also do a Spellsong Burst that returns 19-25 SP to every party member near the bard.
  • Echoes of Power ensures that no caster can truly run out of spell points.
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