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Category:Hound of Xoriat loot
- Main Raid chest (Warded chest appearance)
- Breastplate of Destruction - Armor: 19, Dex: 8, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Breastplate: Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Protection +4
Protection +4: Passive: +4 Deflection bonus to Armor Class., Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Chain Shirt of Crippling - Armor: 12, Dex: 11, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Chain shirt: Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Protection +4
Protection +4: Passive: +4 Deflection bonus to Armor Class., Crippling
Crippling: When a target is critically hit their movement is slowed by half.
- Levik's Bracers - Bracers: Levik's Defender
Levik's Defender: With 2 items equipped - +3 Insight bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts), Equipment Healing Amplification +40
Healing Amplification: This effect amplifies all incoming positive energy healing by +40 (Equipment bonus). Includes spells, potions, and other effects., Strength +6
Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength.
- Levik's Defender - Shield Bonus +13, DR 11, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class, attack and damage rolls. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Tower shield: Levik's Defender
Levik's Defender: With 2 items equipped - +3 Insight bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts), Healers Bounty
Healers Bounty: This shield has a small percentage chance to cast a heal spell on you when you take damage., Sonic Guard
Sonic Guard: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack.,Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.
- Lorikk's Champion - Shield Bonus +10, DR 10, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class, attack and damage rolls. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Large Shield: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Panacea
Panacea
Caster level: 9
Charges: 2 (2/day) — 2 Charges (Recharged/Day:2), Lorikk's ChampionLorikk's Champion: With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power., Eternal Faith
Eternal Faith: An item with this quality assists only wearers who have the ability to turn undead. Eternal Faith increase the owner's effective level for the turning check by +2, his maximum Hit Dice turned by +2, and his total Hit Dice turned by +4.
- Although this shield is made of Mithral, players do not benefit from the normal qualities of this material. Players still receive -15% Arcane spell failure and -1 Armor check penalty
- Lorrik's Necklace - Necklace: Lorikk's Champion
Lorikk's Champion: With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power., Wisdom +6
Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Wizardry +6
Wizardry +6: +6 Enhancement bonus to spell points., Efficient Metamagic - Empower Healing II
Efficient Metamagic - Empower Healing II: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
- Ring of Thelis - Ring: Efficient Metamagic - Empower II
Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP., Wizardry +7
Wizardry +7: +7 Enhancement bonus to spell points., Spell Resistance +22
Spell Resistance +22: +22 Enhancement bonus to Spell Resistance.
- Tumbleweed - Ring: Attack Bonus +2
Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dexterity +6
Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Tumble +10
Tumble +10: Passive: +10 Competence bonus to the Tumble skill.
- Breastplate of Destruction - Armor: 19, Dex: 8, +5 Enhancement Bonus
- Raid Side chest (Small box appearance, Hard and Elite only)
- Thaarak Wraps - +5 Handwraps
+5 Handwraps: (1d3(1d2 for Halflings)+5 20/x2): Handwraps enhance unarmed attacks.: Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more acid damage., Acid Burst
Acid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Thaarak Corrosion
Thaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2 to 8 acid damage every second for six seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times., Nightmares
Nightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Inherent (10) Acid Resistance
Inherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Phantasmal Killer
Phantasmal Killer
Caster level: 18
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Bonesplitter - [1d10], 17-20x2; +5 Greatclub
+5 Greatclub: (1d10 +5 17-20 / x2): A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.: Fracturing
Fracturing: This weapon is ideal for breaking bones and does 2 to 12 damage to targets that have skeletons or are made of bone., Bonesplitter
Bonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered., Blunt Trauma
Blunt Trauma: This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on a melee attack, your critical multiplier is increases by +1., Impact I
Impact I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Bracelet of Madness - Bracers: Potency +48
Potency +48: Passive: +48 Equipment bonus to each Spell Power., Spell Lore III
Spell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit., Evocation Focus +2
Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., Feeds Off Madness
Feeds Off Madness: This item greedily feeds off the aura of madness related to certain Xoriat effects. The more of these the wearer is affected by, the stronger the item will become.
- +3 Ability tomes (BtC)
- Thaarak Wraps - +5 Handwraps
Pages in category "Hound of Xoriat loot"
The following 11 pages are in this category, out of 11 total.