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Admixture spells
Admixtures are a special type of spell that allow Alchemists, Artificers, and Dark Hunters to infuse curative potions with magical energy allowing them to be turned into AOE spells. The infused potions are thrown in an arc at the Target.
- Characteristics
- Admixtures initially required an appropriate potion as a material component. This requirement was removed when the Alchemist class was introduced.
- Alchemist class introduced additional bottle-throwing spells, not just curatives. They do share similar characteristics and physics, though.
- These spells have an extremely long range and arc nicely.
- When the potion hits an obstacle in the middle of the flight, the spell effect triggers on impact.
- If you hard-target yourself, you throw the potion straight down.
- The casting and flight speeds are quite slow. Quicken Spell metamagic feat does not apply, but Accelerate Spell does.
Admixture spells[edit]
Name | Description | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alc | Art | Brd | Clr | Drd | FvS | Pal | Rgr | Sor | Wiz | War | |||
Curative Admixture: Cure Critical Wounds | The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) positive energy damage to nearby living allies and enemy undead. | ||||||||||||
Curative Admixture: Cure Light Wounds | Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) positive energy damage to nearby living allies and enemy undead. | ||||||||||||
Curative Admixture: Cure Moderate Wounds | Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 + 1 per caster level (max 2d6+14 at caster level 10) positive energy damage to nearby living allies and enemy undead. | ||||||||||||
Curative Admixture: Cure Serious Wounds | Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (max 1d6+21 at caster level 15) positive energy damage to nearby living allies and enemy undead. | ||||||||||||
Curative Admixture: Heal | Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. This spell only benefits from 50% Positive Spell Power. | ||||||||||||
Curative Admixture: Inflict Critical Wounds | Infuse a Inflict Critical Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+10 negative damage per caster level (max 1d6+30 at caster level 20) to nearby enemies, or heals 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) negative energy damage to nearby undead allies. | ||||||||||||
Curative Admixture: Inflict Light Wounds | Infuse a Inflict Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage). | ||||||||||||
Curative Admixture: Inflict Moderate Wounds | Infuses a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (max 2d6+14 at caster level 10) negative energy damage to nearby living allies and enemy undead. | ||||||||||||
Curative Admixture: Inflict Serious Wounds | Infuse a Inflict Serious Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+6 negative damage per caster level (max 15d6+90 at caster level 15) to nearby enemies, or heals 3d6+6 plus 1 per caster level (max 3d6+21 at caster level 15) negative energy damage to nearby undead allies. | ||||||||||||
Curative Admixture: Remove Disease | Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. | ||||||||||||
Curative Admixture: Remove Poison | Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) |