Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Item:The Astral Projector

From DDO wiki
(Redirected from The Astral Projector)
Jump to navigation Jump to search

The Astral Projector

Minimum Level 7
Ghost Shot icon.png

Ghost Shot
Target:Foe, Directional, Breakable
School:Evocation
Description:Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage.
 
Charge Tier I: 4 to 10 ​ + 1 to 2 per Artificer Level
Charge Tier II: 5 to 15 ​ + 1 to 4 per Artificer Level
Charge Tier III: 6 to 20 ​ + 1 to 6 per Artificer Level
Required Trait Artificer Rune Arm Use
Use Magical Device DC
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 145 / 145
Made from ForceIcon tooltip.pngForce: Force items are formed from magical energy. These items are often semi-incorporeal; weapons made from force often have Ghost Touch.
Hardness 17
Base Value 00035000003,500ppIcon tooltip.pngPlatinum Piece 
Weight 0.25 lbs
Location The Night Revels
Enchantments
Upgradeable?

Not upgradeable

Description "Who you gonna call?

A necromancer.
Definitely a necromancer."
Notes Bug: Ghost Shot won't deal proper damage to Training Dummy (often deals less damage, not always tho), but works properly in dungeons.
The Astral Projector.png