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Inflict wounds spells

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Inflict wounds spells are a group of spells that remove life from an enemy or player. They come in a variety of strengths and can target an individual or a group. Only Clerics and Favored Souls have access to these spells.

An Artificer's inflict damage spells are similar to the inflict wounds spells, but can only target Warforged and other constructs. Inflict wounds spells can target living constructs like Warforged, but do not affect non-living constructs like Iron Defenders.

Spells[edit]

Icon Name Description Classes
Harm.png Harm Charges the target with negative energy dealing 10 points of damage per caster level. (Maximum damage 150.) A successful Will save reduces the damage by half. Harm cannot reduce the target's hit points to less than 1. Against Undead targets this spell heals like Heal. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictCriticalWounds.png Inflict Critical Wounds When laying your hand upon a creature, you channel negative energy that deals 4d6+8 points of damage plus 1 point per caster level (Maximum caster level 20.), or to heal Undead. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictCriticalWoundsMass.png Inflict Critical Wounds, Mass Casts Inflict Critical Wounds on multiple targets at range inflicting 4d6+8 negative energy damage plus an additional 1 for every caster level (Maximum caster level 40.), or healing Undeads. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictLightWounds.png Inflict Light Wounds When laying your hand upon a creature, you channel negative energy that deals 1d6+2 points of damage plus 1 point per caster level (Maximum caster level 5.), or to heal Undead. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictLightWoundsMass.png Inflict Light Wounds, Mass Casts Inflict Light Wounds on multiple targets at range inflicting 1d6+2 negative energy damage plus an additional 1 for every caster level (Maximum caster level 25.), or healing Undeads. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictModerateWounds.png Inflict Moderate Wounds When laying your hand upon a creature, you channel negative energy that deals 2d6+4 points of damage plus 1 point per caster level (Maximum caster level 10.), or to heal Undead. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictModerateWoundsMass.png Inflict Moderate Wounds, Mass Casts Inflict Moderate Wounds on multiple targets at range inflicting 2d6+4 negative energy damage plus an additional 1 for every caster level (Maximum caster level 30.), or healing Undeads. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictSeriousWounds.png Inflict Serious Wounds When laying your hand upon a creature, you channel negative energy that deals 3d6+6 points of damage plus 1 point per caster level (Maximum caster level 15.), or to heal Undead. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png
InflictSeriousWoundsMass.png Inflict Serious Wounds, Mass Casts Inflict Serious Wounds on multiple targets at range inflicting 3d6+6 negative energy damage plus an additional 1 for every caster level (Maximum caster level 35.), or healing Undead. A successful Will save reduces the damage by half. Icon Feat Past Life Cleric.png Icon Feat Past Life Favored Soul.png


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