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Vorpal Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
Reverberating 4Reverberating 4: This effect causes the edges of this weapon to pulse with sound, dealing 4d6 sonic damage on each hit.
Jolting 9Jolting 9: This effect causes the edges of this weapon to arc with electricity, dealing 9d6 Lightning damage on each critical hit.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy Burst 4Holy Burst 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 9d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 4Undead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
Holy Burst 4Holy Burst 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 9d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 4Undead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy Burst 4Holy Burst 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 10d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 4Undead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy Burst 4Holy Burst 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 10d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 4Undead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead:Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Identity CrisisIdentity Crisis: Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
NightmaresNightmares: This weapon terrorizes your foes, applying a Mind Thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell.
Fetters of UnrealityFetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable. Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Blunted AmmunitionBlunted Ammunition: While you are wearing this item, ammunition fired from your main hand deals blunt damage in addition to its normal damage types.
Superior Vorpal Superior Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain. If your target has above 2500 Hit Points, they take 250 damage.
Reverberating 6Reverberating 6: This effect causes the edges of this weapon to pulse with sound, dealing 6d6 sonic damage on each hit.
Jolting 14Jolting 14: This effect causes the edges of this weapon to arc with electricity, dealing 14d6 Lightning damage on each critical hit.
Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead: While wearing this item, your attacks cause undead creatures to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead: While wearing this item, your attacks cause undead creatures to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical