Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Fire Shield

From DDO wiki
(Redirected from Fire Shield (Cold))
Jump to: navigation, search
FireShield.png
Name: Fire Shield
School: Evocation (Cold) (Fire)
Level: Drd 6, Sor/Wiz 4
Spell Point Cost: 25
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Extend, Quicken, Eschew
Range: Personal
Target: Self
Duration: 15 seconds plus 6 seconds per caster level (maximum 105 seconds at CL:15)
Saving Throw: No
Spell Resistance: No
Cooldown: 3.5 seconds (Wiz), 2.25 seconds (Sor)
Description:

This spell when cast brings up a pop up selection, offering Fire Shield (cold) or Fire Shield (fire)

Effect
  • Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+10 cold or fire damage (Depending on type).
    • The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half.
    • The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half.
  • Either version will make you immune to any webs that attempt to entangle you.
Damage
  • The damage from both active shields does not stack. Only the version with the highest current duration deals damage to attacking enemies. For example: if the fire version is cast with a duration of 3 minutes 6 seconds followed immediately by the cold version with a duration of 3 minutes 30 seconds, then only cold damage will be dealt to attackers. Recasting the fire version at this point will not change the damage type. If the cold version timer reaches 3 minutes 5 seconds and the fire version is then recast with the same duration of 3 minutes 6 seconds, then only fire damage will be dealt because its current duration is higher.
Quote:
Originally Posted by KookieKobold Source on January 31, 2012
This is also WAI. The two versions of this spell are not meant to stack.
Duration
  • The duration caps at level 15. Maximum duration is 1 minute 45 seconds normally or 3 minutes 30 seconds extended.
Bugs
  • Bug: Fire Shield's damage does not scale at +1 per caster level.
  • Bug: Fire Shield doesn't work with enhancements or spell boosts.
  • Bug: Web immunity granted by Fire Shield expires up to 30 seconds prematurely.

Scrolls