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Exalted Angel
Exalted Angel[edit]
Description[edit]
Overview: Exalted Angels are uniquely tuned into Divine magic. While primarily focused on Positive Healing, Light, and Fire spellcasting, non-casters looking into the path of the Exalted Angel may find help in laying the Undead to rest and some defensive tools that could be useful while doing so. Exalted Angels can use Angelic form to become more like Celestial beings, shrugging off damage and diseases that might otherwise kill those not favored by the Divine.
Core Abilities[edit]
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Astral Touch: You gain the Magical Training feat. Each core of this tree grants +50 max Spell Points, +5 Positive, Fire, and Light Spell Power, and +5 Universal Spell Power. Each core also grants a +1 Epic bonus to all Spell DCs. (Currently not granting the Magical training feat (needs confirmation))
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: none | |
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Deepening Faith: Spell Point Pool increased by 10%, Echoes of Power now restores up to 30 Spell Points. Does not stack with Deepening Arcana.
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Astral Touch, Character Level 23 | |
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Angelic Charge: You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk. 3 second cooldown. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in public areas; you can hold up to 5 charges maximum. If you already have the Leap of Faith feat, it now recharges at a rate of one every 12 seconds in private areas instead.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Deepening Faith, Character Level 26 | |
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Heavenly ability: Multiselector
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier One[edit]
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Subtle Flame: -10/20/30% spell threat. Rank 3: +5 Fire, Light, Positive, Alignment, and Universal Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Born By Flame: +5/10/15 resist Fire and Light, +5% Fire absorption and Light absorption
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Angelic Form: Exalted Angel Destiny Mantle: Your offensive spells have a 15% chance to deal 1d6+6 bonus Fire damage per caster level. Your offensive spells also have a 15% chance to deal 1d6+6 bonus Light damage per caster level. Your Positive Healing spells have a 15% chance to deal 1d6+6 extra Positive Healing per every 2 Character Levels. These damage effects each have a unique cooldown of 5 seconds. The damage effects appear to be explicitly single-target; if one effect is triggered by an AoE attack against multiple enemies, only one of the enemies will be affected.
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EDP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Avenging Magic: Multiselector:
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EDP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Bane of Undeath: You gain the Turn Undead feat. +1/2/3 uses of Turn Undead. Rank 3: If you have the Improved Turning feat, +3 to Effective Level for Turn Undead, +3 to Maximum Hit Dice for Turn Undead, and +3 Hit Die for Turn Undead.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
- Requires 5 points spent in this tree.
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Divine Protection: +6 Magical Resistance Rating.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Stand And Be Judged: Targeted foe at any range (but with line of sight) is Dazed for 8 seconds. Bosses and Raid Bosses do not take this effect, but otherwise affects enemies normally immune to Daze. (Taking damage breaks the Daze). 20 second cooldown.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Angelic Body: While in your Exalted Angel Destiny Mantle, you are immune to Natural Poisons and Natural Diseases.
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Saving Grace: +2/4/6 Will Saves. Rank 3: You no longer fail Will Saves on a Natural 1.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Endless Turning: Turn Undead regenerates 10/20/30% faster. Rank 3: When you Turn Undead, you apply Restoration to allies in the Turn.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Bane of Undeath |
Tier Three[edit]
- Requires 10 points spent in this tree and character level 23.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Noble Affinity: Multiselector:
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EDP Cost: Varies | Ranks: 1 | Progression: 10 | No requirements | |
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Holy Presence: While in your Exalted Angel Destiny Mantle and conscious, you and your allies in close range heal for 1d4+1 bonus Hit Points per caster level in Positive healing every 6 seconds. This scales with 100% Positive Spell Power. Cannot toggle the bonus heal bursts from the Tier 1 Angelic Form. (Possible bug: If damaged just to the point of unconsciousness and not death, this has been seen still firing and resurrecting yourself).
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Purity of Mind & Soul: +5/10/15 to Positive, Negative, and Repair Healing Amplification
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Shadows Upon You: When you Turn Undead, foes in the area become cursed with Shadows Upon You, reducing all saving throws by -1 for 20 seconds. Whenever this foe is damaged by spells or attacks, saving throws are reduced by an additional -1 for 5 seconds. Stacks up to 5 times.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
- Requires 20 points spent in this tree and character level 26
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Blood and Radiance: +10 Fire, Light, Positive, Alignment, and Universal Spell Power
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Delayed Judgement: Foes affected by Stand And Be Judged must now also make Will saving throw (20 + Highest of Intelligence/Wisdom/Charisma modifiers + Highest of Evocation and Conjuration bonuses) or be Stunned for 8 seconds. Bosses and Raid Bosses do not take this effect, but can affect enemies normally immune to Stun. If stunned, after 6 seconds they take 10d50 Fire damage and 10d50 Light damage. This damage scales with Spell Power.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Angelic Soul: Your Exalted Angel Destiny Mantle now grants +10 Magical Resistance Rating and 15% damage absorption to all damage types other than Piercing, Slashing, Bludgeoning, Negative, Positive, Repair, and Bane/Untyped.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Holy Command: When you hit enemies with Sun Pillar, Flame Pillar, or Healing Pillar, they must make a Will saving throw or be tripped, blinded, and made helpless for 12 seconds. Uses standard Spell DC calculation, where the strikes are considered a level 3 Evocation spell.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Metamagics Attunement: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements |
Tier Five[edit]
- Requires 30 points spent in this tree and character level 30
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Enhanced Angelic Spell Focus: +1/2/3 spell DCs
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Heavenly Magic: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Blessed Water: +1/2/3 to all Turn Undead attributes and Turn Undead charges. If you have the Fount of Life feat, you gain +15 Physical Resistance Rating and +15 Armor Class. (Note: This needs to be checked to see if the feat bonus is Rank 3(yes only applies feat at lv 3 tested 25/05/22).
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Ascendance: Epic Moment. You are healed to full health. For 20 seconds, you gain the following traits:
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Metamagic Attunement II: Multiselector:
Note that this ability only reduces the Spell Point cost to zero for the related Metamagic, it does not grant the Feat itself.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |