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Exalted Angel
Exalted Angel[edit]
Description[edit]
Overview: Exalted Angels are uniquely tuned into Divine magic. While primarily focused on Positive Healing, Light, and Fire spellcasting, non-casters looking into the path of the Exalted Angel may find help in laying the Undead to rest and some defensive tools that could be useful while doing so. Exalted Angels can use Angelic form to become more like Celestial beings, shrugging off damage and diseases that might otherwise kill those not favored by the Divine.
Core Abilities[edit]
Astral Touch: You gain the Magical Training feat. Each core ability of this tree, including this one, grants the following:
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: none | |
Deepening Faith: You gain a +10% Destiny bonus to Maximum Spell Points, and your Echoes of Power now restores up to 30 Spell Points. This ability does not stack with other Epic Destiny Abilities that modify your Echoes of Power (Such as Deepening Arcana).
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Astral Touch, Character Level 23 | |
Angelic Charge: You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk. 3 second cooldown. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in public areas; you can hold up to 5 charges maximum. If you already have the Leap of Faith feat, it now recharges at a rate of one every 12 seconds in private areas instead.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Deepening Faith, Character Level 26 | |
Heavenly ability: Multiselector
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier One[edit]
Subtle Flame: -10/20/30% spell threat. Rank 3: +5 Fire, Light, Positive, Alignment, and Universal Spell Power. Does not stack with Imperceptible Casting in Magus of the Eclipse.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Born By Flame: +5/10/15 Fire and Light resistance. Rank 3: You gain +5% Fire and Light Absorption.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Angelic Form: Multiselector:
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EDP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Avenging Magic: Multiselector:
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EDP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Bane of Undeath: You gain the Turn Undead feat, and your Turn Undead now uses your Character level instead of your Cleric or Paladin level. +1/2/3 uses of Turn Undead. Rank 3: If you have the Improved Turning feat, increases your Turn skills DCs and max hit dice by 3.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
- Requires 5 points spent in this tree.
Divine Protection: +1/2/3 Armor Class and Physical and Magical Resistance Rating. Rank 3: +5 Fire, Light Alignment, Positive, and Universal Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Stand And Be Judged: Targeted foe at any range (but with line of sight) is Dazed for 8 seconds. Bosses and Raid Bosses do not take this effect, but otherwise affects enemies normally immune to Daze. (Taking damage breaks the Daze). 20 second cooldown.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Angelic Body: While in your Exalted Angel Destiny Mantle, you gain +5 Armor Class, Physical Resistance Rating and Magical Resistance Rating, and you are immune to Natural Poisons and Natural Diseases.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Saving Grace: +2/4/6 Will Saves. Rank 3: You no longer fail Will Saves on a Natural 1.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Endless Turning: Turn Undead regenerates 10/20/30% faster. Rank 3: When you Turn Undead, you apply Restoration to allies in the Turn.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Bane of Undeath |
Tier Three[edit]
- Requires 10 points spent in this tree and character level 23.
EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Noble Affinity: Multiselector:
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EDP Cost: Varies | Ranks: 1 | Progression: 10 | No requirements | |
Angelic Soul: You apply Consecrated Cinders to enemies when you damage them with your Exalted Angel Destiny Mantle and you apply Consecrated Sparks to allies that you heal with your Exalted Angel Destiny Mantle.
Consecrated Cinders: -5 Armor Class and Physical and Magical Resistance Rating. | ||||
EDP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Purity of Mind & Soul: +5/10/15 to Positive, Negative, and Repair Healing Amplification
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Shadows Upon You: When you Turn Undead, foes in the area become cursed with Shadows Upon You, reducing all Saving Throws, their Armor Class, and their Physical and Magical Resistance Rating by -1 for 20 seconds. Whenever this foe is damaged by spells or attacks, saving throws are reduced by an additional -1 for 5 seconds. Stacks up to 5 times.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
- Requires 20 points spent in this tree and character level 26
Blood and Radiance: +10 Fire, Light, Positive, Alignment, and Universal Spell Power
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Delayed Judgement: Foes affected by Stand And Be Judged must now also make Will saving throw (20 + Highest of INT/WIS/CHA modifiers + Enchantment bonuses) or be Stunned for 8 seconds. Bosses and Raid Bosses do not take this effect, but this otherwise affects creatures normally immune to Stun. If stunned, after 6 seconds they take 10d50 Fire damage and 10d50 Light damage. This damage scales with Spell Power.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Holy Presence: While in your Exalted Angel Destiny Mantle, you gain 15% damage absorption to all Elemental (Fire, Cold, Electric, Acid, Poison, Sonic) and Alignment (Good, Evil, Lawful, Chaotic) damage.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
Metamagics Attunement: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements |
Tier Five[edit]
- Requires 30 points spent in this tree and character level 30
Enhanced Angelic Spell Focus: +1/2/3 spell DCs
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Heavenly Magic: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Blessed Water: +1/2/3 to Effective Level for Turn Undead, +1/2/3 to Maximum Hit Dice for Turn Undead, and +1/2/3 Hit Dice for Turn Undead. Rank 3: If you have the Fount of Life feat, you gain +15 Armor Class and Physical and Magical Resistance Rating.
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Ascendance (Epic Moment): Your single-target Cure Wounds spells and Healing Pillar Epic Strike you cast on any target now instead apply to all allies, regardless of distance. These spells cannot crit. Raise Dead and Resurrection spells also raise your target to full HP like True Resurrection does. Finally, your Turn Undead may now turn any type of creature instead of just Undead, will destroy anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit Dice, and Hit Dice per Religious Lore feat you have. Duration: 20 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Enhanced Metamagics: Multiselector:
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EDP Cost: Varies | Ranks: 1 | Progression: 30 | No requirements |