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Legendary Dreadnought

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ARCANE

Draconic Incarnation

Fatesinger

Magus of the Eclipse

Machro­technic
DIVINE

Divine Crusader

Exalted Angel

Unyielding Sentinel
MARTIAL

Grandmaster of Flowers

Legendary Dreadnought

Shadow­dancer
PRIMAL

Fury of the Wild

Primal Avatar

Shiradi Champion

Legendary Dreadnought[edit]

Description[edit]

Overview: Legendary Dreadnoughts are powerful warriors with a commanding presence. They specialize in either Melee or Ranged weapon combat, using their martial prowess to impair nearby enemies. Dreadnoughts are the most versatile at using Tactical Feats, gaining bonuses to all Tactical Feats and access to Dire Attack, which can Sunder, Trip, and/or Stun foes. They are the masters of Action Boosts, gaining access to exclusive boosts and gaining significant bonuses any time they activate an Action Boost. Dreadnoughts are versatile in their martial prowess, and can excel with any Melee or Ranged weapon.

Core Abilities[edit]

Fearless: You are now immune to Fear. Each Core Ability in this tree, including this one, grants the following:
  • +25 Hit Points
  • +5 Melee Power
  • +5 Ranged Power
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Weaponmaster: +2 to Attack and Damage with all weapons.
EDP Cost: 1 Ranks: Progression: 5 Requires: Fearless, Character Level 23
Thick Skinned: +15 Physical Resistance Rating.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Weaponmaster, Character Level 26
Unparalleled Accuracy: When you activate an Action Boost, you gain 5% Dodge bypass for 20 seconds.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier One[edit]

Requires level 20.

Push Through The Line: Activating an Action Boost grants +1/2/3 to all Ability Scores for its duration.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Epic Tactics: +1/2/3 to all tactical DCs
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Dire Attack: Multiselector:
  • Dire Charge: (Melee Attack): Epic Strike: Deals +40% Damage. Rush forward at the targeted foe, attacking it and all nearby foes. Affected enemies must make a Fortitude save (20 + highest Ability Score modifier + Sunder bonuses) or be Sundered. 12 second cooldown. (Note: also greatly slows the movement speed of enemies struck for ~2 seconds.)
  • Dire Shot: (AoE Ranged Attack): Epic Strike: Deals +30% Damage. Fire a single shot, hitting every enemy in an area around where the shot hits. Affected enemies must make a Fortitude save (20 + highest ability score modifier + Sunder bonuses) or be Sundered. 12 second cooldown.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Dread Mantle: Legendary Dreadnought Destiny Mantle: Your weapon attacks apply 1 stack of Terror (0.1 second cooldown). Terror: -1 Melee and Ranged Power, -3 Spell Power, -1 AC. Stacks up to 15 times.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Shrug Off Punishment: +10/20/30 Maximum Hit Points
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier Two[edit]

Requires level 20 and 5 points spent in tree.

Extra Action Boosts: +1/2/3 additional Action Boost use per rest.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Esoteric Touch: Your melee and ranged weapons gain the Ghost Touch effect. +1 bonus Imbue dice.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: None
Honor/Backstab: Multiselector:
  • Honor: +1/2/3 Attack. If you have the Tactician feat, double this bonus.
  • Backstab: +2/4/6 Attack when Flanking. If you have the Tactician feat, double this bonus.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Combat Brute: While in your Dread Mantle, your weapons gain +1[W].
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: Dread Mantle
Life and Death: +3/6/10 Positive, Negative, and Repair Healing Amplification
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None

Tier Three[edit]

Requires level 23 and 10 points spent in tree.

Action Boost: Tactics: Activate to gain a +3/6/9 Action Boost Bonus to Tactical DCs for 20 seconds.
Note: Shares cooldowns with other actions boosts (30 seconds). Has charges like any other Action Boost.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Strike Twice: +2/4/6% Doublestrike and Doubleshot
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Momentum Swing: When you use your Legendary Dreadnought Epic Strike, enemies must now also make a Fortitude save or be Tripped. Trip DC is (20 + Highest Ability Score modifier + bonuses to Stun).
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Epic Power & Precision: When you have Power Attack active, you gain +2/4/6 Critical Hit damage (before weapon multipliers). When you have Precision active, you gain +2/4/6 to your critical confirmation rolls.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Armor of Dusk: +2/4/6 Armor Class and maximum Dexterity bonus. -1/2/3 Armor Check Penalty to Skills.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier Four[edit]

Requires level 26 and 20 points spent in tree.

Carry On: When you activate an Action Boost, you gain a 10% Action Boost bonus to attack speed for 20 seconds.
Note: As it is an Action Boost bonus, it does not stack with Action Boost: Haste
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Strike with Fear: Your weapon attacks against creatures that are Afraid, Shaken, or have 5+ stacks of Terror add one stack of Vulnerability. Only works if you have Legendary Dreadnought Mantle Active.needs verification
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Lay Waste: When you use your Legendary Dreadnought Epic Strike, enemies must now also make a Fortitude save or be Stunned. Stun DC is (20 + highest ability score modifier + bonus to Stun attacks).
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Kick While They're Down: While in your Legendary Dreadnought Destiny Mantle, you deal +5/10/15% damage to Helpless opponents.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Untouchable: While any Action Boost is active, you have Displacement.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None

Tier Five[edit]

Requires level 30 and 30 points spent in tree.

Overpower: Multiselector:
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Legendary Rally: Multiselector:
  • Legendary Rally (Melee): Deals +50% Damage. +2 Critical Multiplier. +100 Critical Threat Range. Cleave attack: Can be used while Crowd Controlled, clears all Crowd Control effects on you when used. 30 second cooldown.
  • Legendary Rally (Ranged): Deals +40% Damage. +2 Critical Multiplier. +100 Critical Threat Range. AoE Ranged attack: Fire a single shot, hitting every enemy in an area around where the shot hits. Can be used while Crowd Controlled, clears all Crowd Control effects on you when used (If used while Crowd Controlled, it will fire an arrow at your hard-targeted foe). 30 second cooldown.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Sundering Swings: Creatures affected by your Improved Trip are also made Helpless. This supercedes other Improved Trip effects. Creatures affected by your Improved Sunder take -75% Fortification instead of the usual -25%. This supercedes other Improved Sunder effects.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Dusk Surge: While in your Dreadnought Destiny Mantle, hitting enemies with your weapons has a chance to regenerate an Action Boost charge. Does not stack with other abilities that regenerate Action Boost charges.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Action Hero (Epic Moment): This ability is counted as an Action Boost, and triggers everything that a normal Action Boost triggers for the duration, but does not place other Action Boosts on cooldown. For 30 seconds, you gain the following Bonuses:
  • +8 Action Boost Bonus to Attack
  • +30 Action Boost Bonus to Melee and Ranged Power
  • +30% Action Boost Bonus to Attack Speed
  • +30% Action Boost Bonus to Doublestrike and Doubleshot
  • +50% Action Boost Bonus to Movement Speed
  • +15 Action Boost Bonus to Armor Class and Physical Resistance Rating
  • +15% Action Boost Bonus to Dodge. (This bonus ignores Dodge Cap)
  • +9 Action Boost bonus to Sunder, Trip, and Stun DCs.
  • +6 Action Boost Bonus to Saving Throws
  • +6 Action Boost Bonus to Skills
Cooldown: 5 minutes.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None