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Come Out and Slay

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Come Out and Slay is the 6th quest in The Sharn Syndicate story arcIcon tooltip.pngStory arcs are chains of chains or quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
Stand Your Ground • Dirty Laundry • The Stormreaver Fresco • The Bookbinder Rescue • Repossession • Come Out and Slay

The Sharn Syndicate's headquarters in Stormreach is an opulent mansion hidden in the gang-infested alleyways of the Tenements.

The Sharn Syndicate adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Sharn Syndicate
Come Out and Slay
Heroic level: 4
Epic level: None
Duration: Short
Heroic XP:  ♣444Solo/Casual ♦793Normal ♥846Hard ♠900Elite
Epic XP: N/A
Takes place in: The Tenements
Bestowed by: Madhand Mulvaney
NPC contact: Madhand Mulvaney
Quest acquired in: The Marketplace
Patron: The Coin Lords
Base favor: 2
Free to Play: No
Extreme Challenge: No
M come out and slay.png
Loading screen

Overview

Madhand Mulvaney told you that the Sharn Syndicate has set up a meeting to unite all the gangs of Stormreach. He wants you to infiltrate this meeting and assassinate the Syndicate representative.

Madhand is found in the North West section of the Marketplace map, East and slightly North of the House Phiarlan entrance. His symbol won't be visible on your map, but travel to that area and you'll see him leaning up against a pillar. He now is visible on the Map.

This meeting will take place at the Tenements, located in the Stormreach Marketplace.

  • This is the sixth and final quest in The Sharn Syndicate quest chain. You must complete the other five quests (in any order) to unlock this one.

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Gather the entire party near Talon Darsin
  • Tell Talon Darsin why you're here
  • Kill Talon Darsin
  • Fight your way back to the mansion entrance
  • Find the exit from the Tenements
  • Kill the Syndicate Enforcer
  • Gather the entire party near Madhand Mulvaney
  • (Optional) Make an ally out of one of the gang emissaries +30% Bonus.( ♣133 ♦238 ♥254 ♠270 )

Tips and Misc

  • If you ally with one of the gang emissaries, you won't be able to open his chest unless he gets killed.
    • An easy way to get the emissary killed is to tell them to stay in front of the locked gate where you entered the quest. Then clear the lever room and open the gate, leaving them to fight the mobs outside the gates alone.
  • You can either try to convince an emissary to ally with you, or outright bribe him for 200 gold. You need to:
    • Intimidate Korba in the east room (4 Intimidate)
    • Be Diplomatic with Benny in the west room (4 Diplomacy)
    • Demonstrate your Wisdom (17) to Mashpaw in the courtyard.
  • Your ally won't follow you onto the rooftops. Mashpaw usually has the easiest time surviving and needs to be healed the least.
  • On hardest difficulty, the last fight, near the exit, typically consists of spellcasters that attack you from below and heavy hitting fighters that can overwhelm you in melee. Ranged attacks from above, rather than fighting in a very narrow corridor with few means of escape, can remove most of the danger to a party.

External links

Bonus XP

  • Discreet bonus: 18 or fewer monsters killed +5% Bonus.( ♣22 ♦40 ♥42 ♠45 )
  • Aggression bonus: 45 or more monsters killed +10% Bonus.( ♣44 ♦79 ♥85 ♠90 )
  • Onslaught bonus: 60 or more monsters killed +15% Bonus.( ♣67 ♦119 ♥127 ♠135 )
  • Conquest bonus: 77 or more monsters killed +25% Bonus.( ♣111 ♦198 ♥212 ♠225 )
  • Mischief bonus: 14 or more breakables smashed +8% Bonus.( ♣36 ♦63 ♥68 ♠72 )
  • Vandal bonus: 19 or more breakables smashed +10% Bonus.( ♣44 ♦79 ♥85 ♠90 )
  • Ransack bonus: 23 or more breakables smashed +15% Bonus.( ♣67 ♦119 ♥127 ♠135 )

Loot

  • Chests: 5
    • One for slaying Mashpaw <Hazadill's Emissary>
    • One for slaying Witch Doctor Korba <Clan Gnashtooth>
    • One for slaying Benny the Hand <Quickfoot Emissary>
    • One for slaying Bellow <Syndicate Bodyguard>
    • One on the roof
  • Collectables: 3
    • Cabinet behind gate at second corner
    • Adventurer's Pack in room behind gate at first corner
    • Pile of rubble on roof (around the edge from where Mulvaney is waiting)
  • NPC rewards: Standard unbound items, choose from 4 - changed in U13

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 44.0.1
  • 1 year and 7 days
Bellow's Ring
Bellows Ring.png
Necklace 2 UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Come Out and Slay, Bellow's Chest
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Monsters

Name(picture) CR Type Race
Attack Dog(view)
Attack Dog.jpg
 ♦2Normal ♥4Hard ♠7Elite ♥30Epic Hard Animal Dog
Bellow(view)
Bellow.jpg
 ♠11Elite Monstrous Humanoid Minotaur
Benny the Hand(view)
Benny the Hand.jpg
 ♠10Elite Humanoid Human
Mashpaw(view)
Mashpaw.jpg
 ♠10Elite Goblinoid Bugbear
Syndicate Arcanist(view)
Syndicate Arcanist.jpg
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Syndicate Archer(view)
Syndicate Archer.jpg
 ♦3Normal ♥5Hard ♠8Elite Elf Elf
Syndicate Barbarian(view)
Syndicate Barbarian.jpg
 ♦4Normal ♥6Hard ♠9Elite Living Construct Warforged
Syndicate Devotee(view)
Syndicate Devotee.jpg
 ♦4Normal ♥6Hard ♠9Elite Dwarf Dwarf
Syndicate Enforcer(view)
Syndicate Enforcer.jpg
 ♠10Elite Humanoid Human
Syndicate Magus(view)
Syndicate Magus.jpg
 ♦5Normal ♥7Hard ♠10Elite Humanoid Human
Syndicate Muscle(view)
Syndicate Muscle.jpg
 ♦2Normal ♥4Hard ♠7Elite Humanoid Human
Syndicate Prowler(view)
Syndicate Prowler.jpg
 ♦2Normal ♥4Hard ♠7Elite Halfling Halfling
Syndicate Slayer(view)
Syndicate Slayer.jpg
 ♠10Elite Humanoid Human
Syndicate Spellsinger(view)
Syndicate Spellsinger.jpg
 ♦3Normal ♥5Hard ♠8Elite Elf Elf
Syndicate Swiftblade(view)
Syndicate Swiftblade.jpg
 ♦2Normal ♥4Hard ♠7Elite Humanoid Human
Talon Darsin(view)
Talon Darsin.jpg
 ♦5Normal ♥7Hard ♠10Elite Humanoid Human
Witch Doctor Korba(view)
Witch Doctor Korba.jpg
 ♠10Elite Reptilian Kobold