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Nightmare Lance

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Name: Nightmare Lance
School: Illusion (Force)
Primer: [[SLAs|]]
Spell Level:
Special:
Components:
SLA: Shadowdancer
Cost: 15
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Breakable, Directional
Range: Double
Duration: Instantaneous
Saving Throw: None vs damage + Fortitude vs Shadow Loss
DC: 20 + highest of INT/WIS/CHA Modifier + illusion bonuses
Spell Resistance: No
Cooldown: 8 seconds
Augmentation: Arcane

Description

Epic Strike:Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per caster level (max 20d6+120 at caster level 20) to all enemies in a line. On hit, opponent must make a Fortitude save or be cursed with Shadow LossShadow Loss: You no longer cast a shadow. In addition, you have -5 PRR, MRR, and Spell Resistance..

Notes

  • As an Epic Strike, using Nightmare Lance puts all other Epic Strikes on a 8 second cooldown. Epic Strikes use your Character Level for base caster level.