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Nightmare Lance
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| Name: | Nightmare Lance |
|---|---|
| School: | Illusion (Force) |
| SLA: | Shadowdancer |
| Cost: | 15 |
| Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Breakable, Directional |
| Range: | Double |
| Duration: | Instantaneous |
| Saving Throw: | None vs damage + Fortitude vs Shadow Loss |
| DC: | 20 + highest of INT/WIS/CHA Modifier + illusion bonuses |
| Spell Resistance: | No |
| Cooldown: | 8 seconds |
| Augmentation: | Arcane |
Description
Epic Strike:Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per caster level (max 20d6+120 at caster level 20) to all enemies in a line. On hit, opponent must make a Fortitude save or be cursed with Shadow Loss
Shadow Loss: You no longer cast a shadow. In addition, you have -5 PRR, MRR, and Spell Resistance..
Notes
- As an Epic Strike, using Nightmare Lance puts all other Epic Strikes on a 8 second cooldown. Epic Strikes use your Character Level for base caster level.
