DDO Server Transfers 2025: 32b World Packing: Open 32b → 64b World Transferring: Open 64b World Unpacking: Open
32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 7 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Experience point

From DDO wiki
(Redirected from Delving Bonus)
Jump to navigation Jump to search

Experience points (also known as experience or XP) are awarded for completing quests, objectives and miscellaneous goals. Gaining sufficient XP allows a character to advance their level.

Effect of XP[edit]

The XP bar at the bottom of the screen indicates how close you are to reaching the next rank or level. Levels are divided into 5 Ranks per level, and gaining sufficient XP for the next rank awards an Action Point. Every time the bar fills, a pip is filled - when all 5 pips are filled, the character has sufficient XP to advance to the next level. Epic levels tweak these mechanics slightly, but the principles are the same.

Key clarifications[edit]

Players coming from pen and paper D&D or other computer RPGs may have assumptions about how experience works.

  • DDO experience is awarded for specific achievements (usually completing quests and objectives.) Generic activity - killing foes, making checks, performing actions, finding treasure - does not award XP unless it contributes to an objective.
  • All races, classes and class combinations earn experience identically.
  • Experience awards are affected by character level relative to the level of the quest or objective, and by various situational factors.
  • Experience is never "lost" or "spent" from the XP total, with one exception: True Reincarnation, which resets a character to the start of their new level.
  • Experience is awarded as soon as a relevant objective is met. PCs must speak to an NPC Trainer to advance in level, and must be in a public (non-adventure) area to spend Action Points.
  • A character is not required to gain a level upon obtaining sufficient experience; further experience gained is applied to their XP total, but provides no benefits until the character advances to the next level. If a character gains sufficient XP to advance more than one level, the extra experience is usually lost.

Earning XP[edit]

There are several methods to earn experience points.

Some XP adjustments apply equally to all members of the party, while others are applied individually. XP awards are not split among party members, and are not affected by party size.

All bonuses are added together and can make a quest worth the time and effort to complete even if there are penalties. However, there are two cases where a quest's main XP reward will be 0 regardless of bonuses:

  • If you meet a condition that explicitly prohibits XP gain
  • There are enough penalties to reduce the reward to 0 XP before bonuses are applied. You may still get fractional XP gains in some circumstances due to rounding.

Note: many veteran players do not care to maximize their XP by completing every optional objective; they instead consider the "XP per minute" of a given quest, and whether it's more XP to do 2 quests with minimal optional objectives vs. doing one with many.

Main quest objectives[edit]

Complete all main objectives inside a quest. Some main objectives remain hidden until triggered. Main objective XP is usually higher than that of optional objectives. Changes to conditions after the main objective XP is awarded don't affect the amount, though they may change what's reported in the quest log.

When a character reaches Legendary levels (level 30+) they may no longer gain XP from Heroic or Epic quests. They may still gain XP for milestones in Heroic or Epic Wilderness Areas.

The main XP is bestowed upon completion of the quest, and the following bonuses are additive, not multiplicative:

Individual quest XP modifiers[edit]

These modifiers are determined for each party member individually.

Delving bonus[edit]

Once per life, you can get up to 150%* of the quest base XP as bonus XP as a Delving bonus for running the quest on higher difficulties for the first time. This is split up into 3 50% bonuses: one for Hard, one for Elite and one for Reaper. If you skip difficulties, you will claim earlier bonuses retroactively.

The maximum Delving bonus is awarded when the highest level character is 2 levels within a Heroic quest's, or 4 levels within an Epic or Legendary quest's Normal difficulty. If any character is above this the Delving bonus is halved.

First-time difficulty completion[edit]

When you complete a quest on any particular difficulty for the first time in the current life, you receive a "first time completion" bonus to the base XP. This includes Casual, Normal, Hard, Elite, and Reaper* each as "separate difficulties" for this first time difficulty bonus. It does not matter in what order these are run, unlike the Delving bonus.

This bonus varies with difficulty:

The over-level penalty does not apply to the first time completion bonus as long as any XP is awarded.

*Reaper difficulty is treated as a single difficulty regardless of the number of Skulls.

Tome of Learning bonus[edit]

Tomes of Learning offer a 25% (Lesser) and 50% (Greater) first-time bonus in Heroic quests, and a 15% (Lesser) and 25% (Greater) first-time bonus in Epic quests, respectively. They also grant 5-20% bonus XP of all types: 10% and 20% for the Lesser and Greater Tomes of Learning, 5% and 10% for the Lesser and Greater Tomes of Epic Learning.

Daily bonus[edit]

Completing a specific quest the first time a day grants a 25% XP bonus for Heroic quests, and 40% bonus for Epic quests. You must wait 18 hours after last completing it to be eligible.

Quest ransack penalty[edit]

Each time you repeat a quest, the XP the quest grants decreases by 20% to a minimum of 20%. Every 18 hours after the most recent completion, the penalty is reduced by 50%. This penalty is waived if there is a "first time" difficulty bonus, and does not count towards the penalty.

Power-leveling penalty[edit]

You receive no penalty if questing with characters 3 or fewer levels above yours

If you are questing with characters 4 or more levels above yours you will suffer an individual penalty:

  • 4 levels above: you receive a 50% penalty,
  • 5 levels above: you receive a 75% penalty,
  • 6 levels above: you receive an 87.5% penalty,
  • For each additional level above: you receive a multiplicative 50% penalty.

Note 1: Epic and Legendary characters do not receive this penalty.
Note 2: This is added to the penalty for the highest level player being more than 1 level over the dungeon level. If this is 100% or more, you gain no XP whatsover.

Death[edit]

There is a +10% Flawless Victory Bonus if you don't die. (Unconsciousness is not death unless you release.)

Reentry (Individual)[edit]

Each reentry confers a 20% penalty, to a maximum of -90% for the fifth. This penalty doesn't apply on Solo or Casual difficulty.

Late entry[edit]

If you first entered the dungeon ten or more minutes after it opened, there can be a late entry penalty. If you're in the dungeon for less than 25% of the completion duration, you can suffer an 80% penalty. If more than a quarter but less than half, you can suffer a 50% penalty instead. Info here. The penalty is based on time and progress; there are circumstances where it isn't applied.

VIP bonuses[edit]

  • VIP players get a multiplicative 10% XP bonus, applied after all others.
  • Group Bonus: VIP players and Season Pass holders get a small group bonus to XP as of Update 46, patch 3. The bonus is per player and provides a 1% XP boost per member, for a maximum bonus of 5% for a party and 11% for a raid. This bonus stacks with and is in addition to other boosts, including weekend XP bonuses, DDO Store elixirs, and Buddy Boost weekends.

Note: The VIP bonus is not listed in the overview but shown in the chat log.

Party quest XP modifiers[edit]

These modifiers are applied to all members of the party.

Group bonus[edit]

When the DDO Buddy Weekend event is active, characters gain an extra 10% XP per other player (50% max) at quest completion. This only applies to regular quests - not wildernesses or raids - and only the end XP, not any optional objective XP. There is a separate 5% bonus per other player (55% max) for raids. These bonuses can be toggled.

Killing monsters[edit]

Killing a large portion of the monsters present can confer a

  • 10% Aggression bonus
  • 15% Onslaught bonus
  • 25% **Conquest** bonus

On the flip side, completing a mission while slaying very few enemies can grant

  • 5% Discreet bonus
  • 7% Devious bonus
  • 10% **Insidious Cunning** bonus

Note that the pacifism bonus isn't listed in the XP log until after quest completion, while everything else is.

Destroying breakable objects[edit]

Destroying a large portion of the breakable objects (barrels, vases, caskets, etc.) present can confer a

  • 8% Mischief bonus
  • 10% Vandal bonus
  • 15% **Ransack** bonus

Disarming traps[edit]

Disarming a large portion of the traps present can confer a

  • 10% Tamper bonus
  • 20% Neutralization bonus
  • 30% **Ingenious Debilitation** bonus

Finding secret doors[edit]

Finding a large portion of the secret doors present can confer a

  • 8% Observance bonus
  • 10% Perception bonus
  • 15% **Vigilant Sight** bonus

Level of quest vs level of highest character in quest[edit]

Compare the Heroic quest's effective level to the highest-level character to have entered the quest. If that character's level is...

  • below or equal to the Heroic quest level, there is no adjustment.
  • +1, there's no penalty to Base XP.
  • +2, 10% penalty to Base XP.
  • +3 = 25%
  • +4 = 50%
  • +5 = 75%
  • +6 = 99%
  • +7 or higher there is no XP regardless of bonuses.

Note: This over-level penalty to Base XP does not apply to Epic or legendary Quests, nor Heroic quests with an effective level of level 20 or higher.

Reentry (Party)[edit]

There is a 10% Persistence Bonus if no one leaves the quest for any reason.

XP examples[edit]

Case A[edit]

Bonus Types Bonus Calculation Calculative sum
Base XP
(Jungle of Khyber, Reaper Difficulty)
- 8,686
First Reaper Completion (45% of base) 3908 12,594
Never played, played on reaper
Delving Bonus (150% of base)
13,029 25,623
Group Bonus 6% per person other than you
Let's say there are 2 people than you (12% of base)
1,042 26,665
Onslaught (15% of base) 1,302 27,957
Ingenious Debilitation (30% of base) 2,605 27,967
Ransack Bonus (15% of base) 1,302 31,874
Persistence Bonus (10% of base) 868 32,742
Flawless Victory Bonus (10% of base) 868 33,610
Lesser Tome of Learning (25% of base) 2,171 35,781
Daily playthrough bonus (25% of base) 2,171 37,952
Subtotal 37,952
Conclusive Bonus Types Conclu-Bonus Calc Total
Voice of the Master (5% of subtotal) 1,897 18,974
Ship Buff (5% of subtotal) 1,897
30% XP Elixir (30% of subtotal) 11,385
VIP bonus (10% of subtotal) 3795
Grand Total 56,926

Case B[edit]

Bonus Types Bonus Calculation Calculative sum
Base XP
(Jungle of Khyber, Reaper Difficulty)
- 8,686
First Reaper Completion (45% of base) 3908 12,594
Never played, played on reaper
Delving Bonus (150% of base)
13,029 25,623
Conquest (25% of base) 2,171 27,794
Ingenious Debilitation (30% of base) 2,605 30,399
Ransack (15% of base) 1,302 31,701
Persistence Bonus (10% of base) 868 32,569
Flawless Victory Bonus (10% of base) 868 33,437
Greater Tome of Learning (50% of base) 4,343 37,780
Daily playthrough bonus (25% of base) 2,171 39,951
Subtotal 39,951
Conclusive Bonus Types Conclu-Bonus Calc Total
Voice of the Master (5% of subtotal) 1,997 27.964
Ship Buff (5% of subtotal) 1,997
50% XP Elixir (50% of subtotal) 19,975
VIP bonus (10% of subtotal) 3,795
Grand Total 67.915

Optional quest objectives[edit]

Complete optional objectives inside a quest. Common optional objectives include slaying a boss or named creature, exploring certain areas of a map, or clearing side areas of threats. Some optional objectives are shown from the start of a mission, while others remain hidden until triggered. Optional objective XP is granted instantly.

Despite the name, some "optional" objectives are actually mandatory to complete the quest (for example, defeating the waves of enemies in Devil Assault); in this case the optional objective mechanic is simply being used as a way to grant incremental XP. In some quests it's even possible to skip mandatory "optional" objectives and find that the quest does not complete — a notable example being The Endless Revels.

Optional XP can be affected by penalties, but not the bonuses; the only exceptions to this are quest XP bonuses granted by:

Basically, any modifiers listed "above the line" in the quest log, other than "First time completing <X> difficulty," counts towards calculating the Optional XP.

"Base XP," for purposes of optionals, consists of the listed XP for that level, plus possible game-wide bonus, minus any penalties which apply. This number is then further modified by any personal experience bonus gained from equipped items, airship shrines, or elixirs. For example, the base modifier for doing The Mystery of Delera's Tomb on Normal is 1,742 XP. If the quest is done without incurring any penalties, this would be the Base XP used to calculate XP from optionals... even if it's your first time through on Normal.

  • With a small/medium elixir (+10% XP) in effect, the base is now 1,916 XP (110%).
  • With a 25% game-wide bonus, it's now 2,177 XP (125%).
  • With *both* in effect, the base XP is 2,395 XP (137.5%), rather than the 2,351 XP (135%) if they were added together before application.

Since Update 42 Patch 4, optional objectives ransack when repeated.

  • The first, second, and third time you achieve an optional objective, you will receive 100% of the experience.
  • The fourth time you achieve an optional objective, you will receive 80% of the experience.
  • Fifth: 60%
  • Sixth: 40%
  • Seventh: 20%
  • Eighth: 0%
  • Optional Objective ransack does not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset your Optional Objective ransack.

Note that the repetition penalty is specific to the optional, and not based on the quest's repetition penalty (e.g., in Walk the Butcher's Path, if you survive the ambush several times without having completed the quest, you'll start to lose XP for it... even though it's technically your first time through the quest.) The reverse is also true; if you complete a quest several times, but one of the optionals just once (for instance: while farming a Muckbane, you complete Durk's Got a Secret five times before spawning Muck), you won't have a repetition penalty for the XP gained by completing the optional. The repetition penalty is not removed for the first time on a certain difficulty.

Optional XP which has already been awarded will not be changed by subsequent penalties (from death, re-entry, or a higher-level character joining the quest); the amount listed in the XP Log will lower if there's a change, but you won't actually lose the XP. Any uncompleted Optionals, however, will be affected.

On Casual, optionals are worth the listed percentage multiplied by 1.67; this is not the case for solo-only quests.

XP log[edit]

Bonuses and penalties are calculated and locked in when the main quest is completed, which may not be accurately reflected in the quest XP log. The XP log bonuses/penalties continue to be updated after the XP is locked, so you may see some bonuses/penalties listed that you didn't actually get (e.g., you may see a re-entry penalty reducing your listed XP because you finished-out and re-entered after the quest was completed: you actually got the full XP, but it now displays less than that). This holds true to optional XP as well.

The XP log is updated when:

  • (individual) YOU log in
  • (party-wide) Player Dies
  • (party-wide) Henchman Dies
  • (party-wide) Monster Dies
  • (party-wide) Chest Looted
  • (party-wide) Secret Door Discovered
  • (party-wide) Trap Disabled
  • (party-wide) Breakable Smashed

(Explained by dev Phax here)

Wilderness areas[edit]

Wilderness adventure areas have different XP adjustment rules than dungeon quests. Each wilderness area has a range of levels it supports. If all party members are within the area's range, they all receive normal XP and objective progress. If any characters are above the area's maximum level, no one except that character can make progress toward objectives. The ones above the limit can still complete objectives, but they receive reduced XP: 1/2 if they're one level over the maximum, 1/3 for two levels, 1/4 for three, 1/5 for four, and so on. Characters below the area's minimum level never make progress toward objectives (if they are allowed in at all!), and are completely ignored when determining XP for the other members in their party.

Monster Manual[edit]

Monster Manuals grant relatively small amounts of XP based on the number and variety of a certain (sub-)type of monster that you or your party kills. Each MM has a different selection of "target" monster types. The XP granted is modified by any XP boosts.

The Monster Manual Prologue is free to all players, Premium players also enjoy MM 1, and VIP have access to all Monster Manuals.

Banking experience[edit]

A character does not have to level up as soon as they have enough experience to do so. If they choose, they can stay at their current level, and earn up to as much as {one point less than enough XP for 2 levels}. This is called banking experience. Some players use this process to extend the time that lower-level quests provide full XP, or to stay at the same level as others you are questing with. This is especially common in a chain of popular quests that are all at or close to the same level, but give more than enough experience to level multiple times.

  • Example 1: A Level 6 character gains enough experience to make Level 7. However, they have not yet run Waterworks, a heroic quest chain that starts at base Level 3. If they took Level 7, they and the rest of the party would suffer a -10% penalty to all XP gained from the first part of the chain (which also means that many groups running the Waterworks would not accept a level 7 player.) So, that player stays Level 6 and "banks" Level 7, joins a "Level 3-5" group for Waterworks, and earns full XP - as does the entire party. Before parts 3 and 4 of the chain (which are base level 4), the party agrees to take a break and "level up", so the player can then take level 6 if they wish.
    • If that player had wanted to run parts 1 and 2 again later (as a Level 5), or run some other popular base Level 3 quests, they might not take 6 in the middle of Waterworks, stay at Level 5, and continue to bank experience up to their max of 111,999 XP (1 XP less than needed for Level 6, 112,000). Similarly, they might choose to remain at level 6 to gain full Delving Bonus from the second part (see Example 2.)
  • Example 2: A player with a Level 5 character is running the adventure pack The Lost Gatekeepers, which is at level 3, on R1 with a group. Halfway through the run, this character gains enough experience to advance to Level 6. Although over-level penalty is not yet an issue, if the character takes level 6 they will lose out on half of the +150% bonus XP they would gain from Delving Bonus, since they would be 3 levels over the pack's base level. Accordingly, the player waits until the group finishes the chain before taking Level 6.

Once you have experience points beyond your current next level, when you do level, you will immediately gain access to any Action Points unlocked by the extra XP earned. If you wait until you are "capped" and then level, gaining any experience will allow you to immediately level up again.

The exception to the cap for banking is when you get to Heroic or Epic cap (Level 20 or 30); the caps for these levels are at the amount of XP needed to reach those levels, not 1 point under. This means that a level 18 character can bank 19 and 20, and take both simultaneously.

Usually, once you reach "cap", the max allowed, all other XP earned is wasted. However, it is possible to bank more than two levels. Experience from Daily Dice, Monster Manuals, and Saga rewards is known to exceed banking cap, but even regular quests sometimes allow you go beyond the cap.

Otto's Boxes and XP cap[edit]

Heroic Otto's Irresistible Boxes: Stone of Heroic Experience, does not grant experience beyond the heroic experience Cap (the start of Level 20). All XP beyond the heroic experience cap will NOT carry over to Epic Experience and will be lost.

Epic Otto's Irresistible Boxes: Stone of Epic Experience, caps at the epic level cap (Level 30). Again, this will NOT carry over to Legendary Experience.

XP to level[edit]

XP to Heroic level[edit]

Heroic Levels (Levels 1 - 20)
Total Experience Points Needed Per Rank
(Mouse over values to see true increased TR value).
Level (ranks) Level Up 1st Rank 2nd Rank 3rd Rank 4th Rank (per Rank)
1 (1-5) - 800Initial - 800
After 4 TRs - 1,200
After 7 TRs - 1,600
1,600Initial - 1,600
After 4 TRs - 2,400
After 7 TRs - 3,200
2,400Initial - 2,400
After 4 TRs - 3,600
After 7 TRs - 4,800
3,200Initial - 3,200
After 4 TRs - 4,800
After 7 TRs - 6,400
+800/Initial - 800
After 4 TRs - 1,200
After 7 TRs - 1,600
2 (6-10) 4,000Initial - 4,000
After 4 TRs - 6,000
After 7 TRs - 8,000
6,400Initial - 6,400
After 4 TRs - 9,600
After 7 TRs - 12,800
8,800Initial - 8,800
After 4 TRs - 13,200
After 7 TRs - 17,600
11,200Initial - 11,200
After 4 TRs - 16,800
After 7 TRs - 22,400
13,600Initial - 13,600
After 4 TRs - 20,400
After 7 TRs - 27,200
+2,400/Initial - 2,400
After 4 TRs - 3,600
After 7 TRs - 4,800
3 (11-15) 16,000Initial - 16,000
After 4 TRs - 24,000
After 7 TRs - 32,000
20,800Initial - 20,800
After 4 TRs - 31,200
After 7 TRs - 41,600
25,600Initial - 25,600
After 4 TRs - 38,400
After 7 TRs - 51,200
30,400Initial - 30,400
After 4 TRs - 45,600
After 7 TRs - 60,800
35,200Initial - 35,200
After 4 TRs - 52,800
After 7 TRs - 70,400
+4,800/Initial - 4,800
After 4 TRs - 7,200
After 7 TRs - 9,600
4 (16-20) 40,000Initial - 40,000
After 4 TRs - 60,000
After 7 TRs - 80,000
46,400Initial - 46,400
After 4 TRs - 69,600
After 7 TRs - 92,800
52,800Initial - 52,800
After 4 TRs - 79,200
After 7 TRs - 105,600
59,200Initial - 59,200
After 4 TRs - 88,800
After 7 TRs - 118,400
65,600Initial - 65,600
After 4 TRs - 98,400
After 7 TRs - 131,200
+6,400/Initial - 6,400
After 4 TRs - 9,600
After 7 TRs - 12,800
5 (21-25) 72,000Initial - 72,000
After 4 TRs - 108,000
After 7 TRs - 144,000
80,000Initial - 80,000
After 4 TRs - 120,000
After 7 TRs - 160,000
88,000Initial - 88,000
After 4 TRs - 132,000
After 7 TRs - 176,000
96,000Initial - 96,000
After 4 TRs - 144,000
After 7 TRs - 192,000
104,000Initial - 104,000
After 4 TRs - 156,000
After 7 TRs - 208,000
+8,000/Initial - 8,000
After 4 TRs - 12,000
After 7 TRs - 16,000
6 (26-30) 112,000Initial - 112,000
After 4 TRs - 168,000
After 7 TRs - 224,000
121,600Initial - 121,600
After 4 TRs - 182,400
After 7 TRs - 243,200
131,200Initial - 131,200
After 4 TRs - 196,800
After 7 TRs - 262,400
140,800Initial - 140,800
After 4 TRs - 211,200
After 7 TRs - 281,600
150,400Initial - 150,400
After 4 TRs - 225,600
After 7 TRs - 300,800
+9,600/Initial - 9,600
After 4 TRs - 14,400
After 7 TRs - 19,200
7 (31-35) 160,000Initial - 160,000
After 4 TRs - 240,000
After 7 TRs - 320,000
173,000Initial - 173,000
After 4 TRs - 259,500
After 7 TRs - 346,000
186,000Initial - 186,000
After 4 TRs - 279,000
After 7 TRs - 372,000
199,000Initial - 199,000
After 4 TRs - 298,500
After 7 TRs - 398,000
212,000Initial - 212,000
After 4 TRs - 318,000
After 7 TRs - 424,000
+13,000/Initial - 13,000
After 4 TRs - 19,500
After 7 TRs - 26,000
8 (36-40) 225,000Initial - 225,000
After 4 TRs - 337,500
After 7 TRs - 450,000
241,000Initial - 241,000
After 4 TRs - 361,500
After 7 TRs - 482,000
257,000Initial - 257,000
After 4 TRs - 385,500
After 7 TRs - 514,000
273,000Initial - 273,000
After 4 TRs - 409,500
After 7 TRs - 546,000
289,000Initial - 289,000
After 4 TRs - 433,500
After 7 TRs - 578,000
+16,000/Initial - 16,000
After 4 TRs - 24,000
After 7 TRs - 32,000
9 (41-45) 305,000Initial - 305,000
After 4 TRs - 457,500
After 7 TRs - 610,000
324,000Initial - 324,000
After 4 TRs - 486,000
After 7 TRs - 648,000
343,000Initial - 343,000
After 4 TRs - 514,500
After 7 TRs - 686,000
362,000Initial - 362,000
After 4 TRs - 543,000
After 7 TRs - 724,000
381,000Initial - 381,000
After 4 TRs - 571,500
After 7 TRs - 762,000
+19,000/Initial - 19,000
After 4 TRs - 28,500
After 7 TRs - 38,000
10 (46-50) 400,000Initial - 400,000
After 4 TRs - 600,000
After 7 TRs - 800,000
422,000Initial - 422,000
After 4 TRs - 633,000
After 7 TRs - 844,000
444,000Initial - 444,000
After 4 TRs - 666,000
After 7 TRs - 888,000
466,000Initial - 466,000
After 4 TRs - 699,000
After 7 TRs - 932,000
488,000Initial - 488,000
After 4 TRs - 732,000
After 7 TRs - 976,000
+22,000/Initial - 22,000
After 4 TRs - 33,000
After 7 TRs - 44,000
11 (51-55) 510,000Initial - 510,000
After 4 TRs - 765,000
After 7 TRs - 1,020,000
534,000Initial - 534,000
After 4 TRs - 801,000
After 7 TRs - 1,068,000
558,000Initial - 558,000
After 4 TRs - 837,000
After 7 TRs - 1,116,000
582,000Initial - 582,000
After 4 TRs - 873,000
After 7 TRs - 1,164,000
606,000Initial - 606,000
After 4 TRs - 909,000
After 7 TRs - 1,212,000
+24,000/Initial - 24,000
After 4 TRs - 36,000
After 7 TRs - 48,000
12 (56-60) 630,000Initial - 630,000
After 4 TRs - 945,000
After 7 TRs - 1,260,000
656,000Initial - 656,000
After 4 TRs - 984,000
After 7 TRs - 1,312,000
682,000Initial - 682,000
After 4 TRs - 1,023,000
After 7 TRs - 1,364,000
708,000Initial - 708,000
After 4 TRs - 1,062,000
After 7 TRs - 1,416,000
734,000Initial - 734,000
After 4 TRs - 1,101,000
After 7 TRs - 1,468,000
+26,000/Initial - 26,000
After 4 TRs - 39,000
After 7 TRs - 52,000
13 (61-65) 760,000Initial - 760,000
After 4 TRs - 1,140,000
After 7 TRs - 1,520,000
788,000Initial - 788,000
After 4 TRs - 1,182,000
After 7 TRs - 1,576,000
816,000Initial - 816,000
After 4 TRs - 1,224,000
After 7 TRs - 1,632,000
844,000Initial - 844,000
After 4 TRs - 1,266,000
After 7 TRs - 1,688,000
872,000Initial - 872,000
After 4 TRs - 1,308,000
After 7 TRs - 1,744,000
+28,000/Initial - 28,000
After 4 TRs - 42,000
After 7 TRs - 56,000
14 (66-70) 900,000Initial - 900,000
After 4 TRs - 1,350,000
After 7 TRs - 1,800,000
930,000Initial - 930,000
After 4 TRs - 1,395,000
After 7 TRs - 1,860,000
960,000Initial - 960,000
After 4 TRs - 1,440,000
After 7 TRs - 1,920,000
990,000Initial - 990,000
After 4 TRs - 1,485,000
After 7 TRs - 1,980,000
1,020,000Initial - 1,020,000
After 4 TRs - 1,530,000
After 7 TRs - 2,040,000
+30,000/Initial - 30,000
After 4 TRs - 45,000
After 7 TRs - 60,000
15 (71-75) 1,050,000Initial - 1,050,000
After 4 TRs - 1,575,000
After 7 TRs - 2,100,000
1,082,000Initial - 1,082,000
After 4 TRs - 1,623,000
After 7 TRs - 2,164,000
1,114,000Initial - 1,114,000
After 4 TRs - 1,671,000
After 7 TRs - 2,228,000
1,146,000Initial - 1,146,000
After 4 TRs - 1,719,000
After 7 TRs - 2,292,000
1,178,000Initial - 1,178,000
After 4 TRs - 1,767,000
After 7 TRs - 2,356,000
+32,000/Initial - 32,000
After 4 TRs - 48,000
After 7 TRs - 64,000
16 (76-80) 1,210,000Initial - 1,210,000
After 4 TRs - 1,815,000
After 7 TRs - 2,420,000
1,243,000Initial - 1,243,000
After 4 TRs - 1,864,500
After 7 TRs - 2,486,000
1,276,000Initial - 1,276,000
After 4 TRs - 1,914,000
After 7 TRs - 2,552,000
1,309,000Initial - 1,309,000
After 4 TRs - 1,963,500
After 7 TRs - 2,618,000
1,342,000Initial - 1,342,000
After 4 TRs - 2,013,000
After 7 TRs - 2,684,000
+33,000/Initial - 33,000
After 4 TRs - 49,500
After 7 TRs - 66,000
17 (81-85) 1,375,000Initial - 1,375,000
After 4 TRs - 2,062,500
After 7 TRs - 2,750,000
1,409,000Initial - 1,409,000
After 4 TRs - 2,113,500
After 7 TRs - 2,818,000
1,443,000Initial - 1,443,000
After 4 TRs - 2,164,500
After 7 TRs - 2,886,000
1,477,000Initial - 1,477,000
After 4 TRs - 2,215,500
After 7 TRs - 2,954,000
1,511,000Initial - 1,511,000
After 4 TRs - 2,266,500
After 7 TRs - 3,022,000
+34,000/Initial - 34,000
After 4 TRs - 51,000
After 7 TRs - 68,000
18 (86-90) 1,545,000Initial - 1,545,000
After 4 TRs - 2,317,500
After 7 TRs - 3,090,000
1,580,000Initial - 1,580,000
After 4 TRs - 2,370,000
After 7 TRs - 3,160,000
1,615,000Initial - 1,615,000
After 4 TRs - 2,422,500
After 7 TRs - 3,230,000
1,650,000Initial - 1,650,000
After 4 TRs - 2,475,000
After 7 TRs - 3,300,000
1,685,000Initial - 1,685,000
After 4 TRs - 2,527,500
After 7 TRs - 3,370,000
+35,000/Initial - 35,000
After 4 TRs - 52,500
After 7 TRs - 70,000
19 (91-95) 1,720,000Initial - 1,720,000
After 4 TRs - 2,580,000
After 7 TRs - 3,440,000
1,756,000Initial - 1,756,000
After 4 TRs - 2,634,000
After 7 TRs - 3,512,000
1,792,000Initial - 1,792,000
After 4 TRs - 2,688,000
After 7 TRs - 3,584,000
1,828,000Initial - 1,828,000
After 4 TRs - 2,742,000
After 7 TRs - 3,656,000
1,864,000Initial - 1,864,000
After 4 TRs - 2,796,000
After 7 TRs - 3,728,000
+36,000/Initial - 36,000
After 4 TRs - 54,000
After 7 TRs - 72,000
20 (level cap) 1,900,000Initial - 1,900,000
After 4 TRs - 2,850,000
After 7 TRs - 3,800,000
Heroic Experience Capped

Experience needed increases after your 4th and 7th TR, view the charts here or mouse-over numbers above to see the increased totals.

This experience increase only applies to Heroic Levels (levels 1 - 20) and not Epic Levels. The experience requirements for Epic Leveling do not change, no matter which life you are on.

XP to Heroic level (raw)[edit]

This may be helpful to copy into your biography (on your Character Sheet) during a TR chain.
Lives 1, 2, 3, 4
2 4000
3 16000
4 40000
5 72000
6 112000
7 160000
8 225000
9 305000
10 400000
11 510000
12 630000
13 760000
14 900000
15 1050000
16 1210000
17 1375000
18 1545000
19 1720000
20 1900000

Lives 5, 6, 7
2 6000
3 24000
4 60000
5 108000
6 168000
7 240000
8 337000
9 457000
10 600000
11 765000
12 945000
13 1140000
14 1350000
15 1570000
16 1815000
17 2062000
18 2317000
19 2580000
20 2850000

Life 8+
2 8000
3 32000
4 80000
5 144000
6 224000
7 320000
8 450000
9 610000
10 800000
11 1020000
12 1260000
13 1520000
14 1800000
15 2100000
16 2420000
17 2750000
18 3090000
19 3440000
20 3800000

XP to Epic level[edit]

level rank 0
(level up)
rank 1 rank 2 rank 3 rank 4 per rank per level
20 0 120 000 240 000 360 000 480 000 120 000 600 000
21 600 000 730 000 860 000 990 000 1 120 000 130 000 650 000
22 1 250 000 1 390 000 1 530 000 1 670 000 1 810 000 140 000 700 000
23 1 950 000 2 100 000 2 250 000 2 400 000 2 550 000 150 000 750 000
24 2 700 000 2 860 000 3 020 000 3 180 000 3 340 000 160 000 800 000
25 3 500 000 3 670 000 3 840 000 4 010 000 4 180 000 170 000 850 000
26 4 350 000 4 530 000 4 710 000 4 890 000 5 070 000 180 000 900 000
27 5 250 000 5 440 000 5 630 000 5 820 000 6 010 000 190 000 950 000
28 6 200 000 6 400 000 6 600 000 6 800 000 7 000 000 200 000 1 000 000
29 7 200 000 7 410 000 7 620 000 7 830 000 8 040 000 210 000 1 050 000
30 8 250 000

XP to Legendary level[edit]

Legendary experience is not lost on reincarnation. After reaching level 30, you'll instantly gain all Legendary XP from previous lives, allowing you to level straight up to the furthest you've reached so far.

level rank 0
(level up)
rank 1 rank 2 rank 3 rank 4 per rank per level
30 0 320 000 640 000 960 000 1 280 000 320 000 1 600 000
31 1 600 000 2 000 000 2 400 000 2 800 000 3 200 000 400 000 2 000 000
32 3 600 000 4 020 000 4 440 000 4 860 000 5 280 000 420 000 2 100 000
33 5 700 000 6 140 000 6 580 000 7 020 000 7 460 000 440 000 2 200 000
34 7 900 000

"Art" of gaining XP[edit]

There is not much "Art" left since the introduction of the current Delving bonus and the fixed first-time completion bonus.

  • You will get a Delving Bonus of 150% if you run a quest on Reaper at least once, and you meet these criteria:
    • for a heroic quest, every member of your group is at or below the quest's effective level (within 2 levels of the base level)
    • for an epic or legendary quest, every member of your group is not more than 2 levels above the quest's effective level (within 4 levels of the base level)
  • You can also get a up to 150% first-time completion bonuses for running on Casual(20%), Normal(20%), Hard(20%), Elite(45%) and Reaper(45%).

Because of the lower base XP on Casual, Normal and Hard it's usually more efficient (time needed per XP) to run different quests on Elite and Reaper.

Sequences that don't start with Normal difficulty require a V.I.P. subscription (which allows a character to start on any difficulty) or a character to be Heroic True Reincarnated (once for Hard and twice or more for Elite/Reaper) or a party member who can open Elite/Reaper.