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Defiled Reliquary Weaponry
Defiled Reliquary Weaponry is a series of weapons released with Update 61. Unusually for an expansion weaponry series, they never drop in the wild - players can instead create them by converting Shining Reliquary Weaponry at the Unholy Defiler of the Hidden Hand, once they have a copy of Steps' Lenses of Seein' Hidden Hand Secrets allowing them to see the altar. Legendary weapons can be further upgraded at the Esoteric Table in Fire Over Morgrave - this removes Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., which the heroic versions instead outright lack.
The series has a Heroic (ML18) and Legendary (ML32) version. The weapons are all Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
All weapons except the sets of sceptres are imbued with the same enchantments, although thrown weapons also gain Returning.
- Heroic (ML18) Enchantments
- 2.6[W], Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Unholy 4Unholy 4: On Hit: 4 to 24 Evil damage. Evil-aligned creatures are immune to this effect.
Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped., Evil Blast 4Evil Blast 4: This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
Good characters wielding this weapon will suffer one negative level., Vile Grip of the Hidden Hand Vile Grip of the Hidden Hand: Attacks and offensive spells have a small chance to deal massive evil damage., Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary (ML32) Enchantments
- 5.4[W], Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Unholy 6Unholy 6: On Hit: 6 to 36 Evil damage. Evil-aligned creatures are immune to this effect.
Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped., Evil Blast 6Evil Blast 6: This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
Good characters wielding this weapon will suffer one negative level., Legendary Vile Grip of the Hidden HandLegendary Vile Grip of the Hidden Hand: Attacks and offensive spells have a small chance to deal massive evil damage., Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Orange Augment Slot: EmptyOrange Augments- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
The sceptres instead have the following:
- Heroic (ML18) Enchantments
- 2.6[W], Spellcasting Implement +18, [Spell Power] +104, [Spell Lore] +15%, Efficient Metamagic - Maximise IEfficient Metamagic - Maximise I: The additional spell point cost for using the Maximise Metamagic feat is reduced by 1 SP., Vile Grip of the Hidden Hand Vile Grip of the Hidden Hand: Attacks and offensive spells have a small chance to deal massive evil damage., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary (ML32) Enchantments
- 5.4[W], Spellcasting Implement +32, [Spell Power] +153, [Spell Lore] +22%, Efficient Metamagic - Maximise IIEfficient Metamagic - Maximise II: The additional spell point cost for using the Maximise Metamagic feat is reduced by 2 SP., Legendary Vile Grip of the Hidden HandLegendary Vile Grip of the Hidden Hand: Attacks and offensive spells have a small chance to deal massive evil damage., Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Orange Augment Slot: EmptyOrange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +54
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +36
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +14%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +16
- Accuracy: +2 to +22
- Positive/Negative/Repair Healing Amplification: +3 to +57
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Weapon list
Standard Weapons[edit]
- Defiled Reliquary Bastard Sword/Legendary Variant
- Defiled Reliquary Battle Axe/Legendary Variant
- Defiled Reliquary Club/Legendary Variant
- Defiled Reliquary Dagger/Legendary Variant
- Defiled Reliquary Dart/Legendary Variant
- Defiled Reliquary Dwarven Waraxe/Legendary Variant
- Defiled Reliquary Falchion/Legendary Variant
- Defiled Reliquary Great Crossbow/Legendary Variant
- Defiled Reliquary Greataxe/Legendary Variant
- Defiled Reliquary Greatclub/Legendary Variant
- Defiled Reliquary Greatsword/Legendary Variant
- Defiled Reliquary Hand Axe/Legendary Variant
- Defiled Reliquary Handwraps/Legendary Variant
- Defiled Reliquary Heavy Crossbow/Legendary Variant
- Defiled Reliquary Heavy Mace/Legendary Variant
- Defiled Reliquary Heavy Pick/Legendary Variant
- Defiled Reliquary Kama/Legendary Variant
- Defiled Reliquary Khopesh/Legendary Variant
- Defiled Reliquary Kukri/Legendary Variant
- Defiled Reliquary Light Crossbow/Legendary Variant
- Defiled Reliquary Light Hammer/Legendary Variant
- Defiled Reliquary Light Mace/Legendary Variant
- Defiled Reliquary Light Pick/Legendary Variant
- Defiled Reliquary Longbow/Legendary Variant
- Defiled Reliquary Longsword/Legendary Variant
- Defiled Reliquary Maul/Legendary Variant
- Defiled Reliquary Morningstar/Legendary Variant
- Defiled Reliquary Quarterstaff/Legendary Variant
- Defiled Reliquary Rapier/Legendary Variant
- Defiled Reliquary Repeating Heavy Crossbow/Legendary Variant
- Defiled Reliquary Repeating Light Crossbow/Legendary Variant
- Defiled Reliquary Scimitar/Legendary Variant
- Defiled Reliquary Shortbow/Legendary Variant
- Defiled Reliquary Shortsword/Legendary Variant
- Defiled Reliquary Shuriken/Legendary Variant
- Defiled Reliquary Sickle/Legendary Variant
- Defiled Reliquary Throwing Axe/Legendary Variant
- Defiled Reliquary Throwing Dagger/Legendary Variant
- Defiled Reliquary Throwing Hammer/Legendary Variant
- Defiled Reliquary Warhammer/Legendary Variant
Sceptre Line[edit]
- Defiled Reliquary Blessed Sceptre/Legendary Variant
- Defiled Reliquary Booming Sceptre/Legendary Variant
- Defiled Reliquary Burning Sceptre/Legendary Variant
- Defiled Reliquary Caustic Sceptre/Legendary Variant
- Defiled Reliquary Deathly Sceptre/Legendary Variant
- Defiled Reliquary Freezing Sceptre/Legendary Variant
- Defiled Reliquary Gleaming Sceptre/Legendary Variant
- Defiled Reliquary Kinetic Sceptre/Legendary Variant
- Defiled Reliquary Mending Sceptre/Legendary Variant
- Defiled Reliquary Shocking Sceptre/Legendary Variant