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Item:Defiled Reliquary Light Mace

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Defiled Reliquary Light Mace

Proficiency Class Simple Weapon Proficiency File:Defiled Reliquary Light Mace shown.jpg
Accepts Sentience? No
Damage and Type 2.60[1d6] + 5 Bludgeon, Evil, Magic
Critical threat range 20 / x2
Weapon Type Light Mace / Bludgeoning weapons
Race Absolutely Required None
Minimum Level 18
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding Bound to Account on Acquire
Durability 230
Made from SteelSteel: Steel is the common metal used to make weapons and armor.
Hardness 28
Base Value 00072005007,200ppPlatinum Piece 5gpGold Piece 
Weight 4 lbs
Location Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Light Mace
Enchantments
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4Unholy 4: On Hit: 4 to 24 Evil damage. Evil-aligned creatures are immune to this effect.
    Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped.
  • Evil Blast 4Evil Blast 4: This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Vile Grip of the Hidden Hand Vile Grip of the Hidden Hand: Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
Upgradeable?
Description The shine of this weapon is gone; there is now only malice within it.
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