The Sane Asylum
Xorian creatures have captured one of the Twelve's informants and are holding him prisoner in an asylum here in the Embers District.
|Requires access to : Reign of Madness|
|The Sane Asylum|
|Takes place in:||The Embers Asylum|
|Bestowed by:||Horace Neble|
|NPC contact:||Horace Neble|
|Quest acquired in:||The Tower of the Twelve|
|Free to Play:||No|
According to Horace Neble, Xorian creatures are infiltrating the city of Stormreach. The Twelve had an informant spying on the creatures, but now the informant has been captured and is being held in an insane asylum in the Embers District.
You must find and free the informant. Travel to the Marketplace and then look for the Embers Asylum.
- Note: The quest giver is found inside the Tower of The Twelve, but the quest itself is located on the far west edge of The Marketplace.
- Speak with Durk
- Gain entry into the asylum
- Find the source of madness
- End the daydream
- Confront the nightmare
- Challenge the reality
- Defeat Nurse Ratchet
- (Optional) Find all the secret daydream passages — Bonus (12%): Heroic
- (Optional) Defeat The Right Eye — Bonus (12%): Heroic
- (Optional) Defeat The Wrong Eye — Bonus (12%): Heroic
- (Optional) Free the Mind Flayer by unraveling its prison — Bonus (50%): Heroic
What to Expect
- Trap (fixed)
- Collapsible floors
- Puzzle (optional: semi-random tile puzzle)
- Spawning/respawning monsters
- One fire trap that can be disarmed or avoided
Tips and Misc
- The quest entrance is located on the far western edge of The Marketplace, west of the Phoenix Tavern
- Altar of Insanity: This quest drops Brain Sample and Watcher's Eye.
- There are two ways to reach inside of the asylum - the side door involves less combat but passes a trap.
- The central "square" of the map (that has the three drop points) is a bit of a maze which changes layout as you kill the nightmare, reality, and daydream (in that order).
- There are two ways to free Fred (Yep, our beloved feat respec NPC) - either solve the puzzle or kill two beholders ('Right Eye' and 'Wrong Eye').
- Once the puzzle is solved, the beholders disappear (unless they have been attacked before solving the puzzle).
- Once the beholders are killed, the puzzle disappears.
- Thus if you want to get all the chests:
- Attack a beholder until he switches to the other type, so both are in your objectives list.
- Leave via the waypoint during the fight.
- Complete the puzzle.
- Head back, slay Nightmare again (respawns), which opens the way to the beholders again. Kill them before engaging the end boss.
- The beholders can be accessed by entering tunnels that are revealed by dropping floors when entering two of the cells after killing nightmare but before killing reality.
- Puzzle solutions:
- There are two possible puzzle variants. You can easily identify them by looking at the tile east of Fred (see pictures; the tile pattern will be either a straight line or at a right angle). For example image 'Puzzle 1 Point of view' shows the right angle patterned tile by Fred, whereas the image 'Puzzle 2 Point of view', shows the straight line pattern tile. Multiple solutions have been reported.
- Solving the puzzle is required to get the Sustaining Symbiont. After solving the puzzle, ask Fred for a reward in order to get the chest, e.g. choose the dialogue option: "You're really bad at praising, Fred. Maybe you should try rewarding, instead."
- Nurse Ratchet's special attack does more damage as her health drops ( ).
- Nurse Ratchet self-heals. Bring enough DPS.
- On elite the orderlies have many forms of crowd control, including mind blast, dominate, dancing ball and hold. Buff appropriately.
- Once Nurse Ratchet is dead, the party is teleported to the asylum reception and the asylum is locked.
- When grinding the quest for either the Shard of Xoriat or the Sustaining Symbiont, do NOT speak to Durk. You can get to both chests without actually completing this objective. Once you have looted the chests, simply recall out and reset the instance.
- Speed run: Talk to Durk. Take the trapped path, invisible. Kill Receptionist. Go to the North-west corner, kill Nightmare. Go to the South-west corner, kill Reality. Go to the North-east corner, kill Daydream. Go north, solve puzzle, and complete quest.
- Trivia: Nurse Ratchet is most likely a reference to Nurse Ratched, the sadistic nurse from the novel and film One Flew Over the Cuckoo's Nest.
- Trivia: Durk says (Say): Durk the Deranged says, 'Don't let the Sane Asylum sneak up on you. It's worse than a gazebo, it is.' This is a (yet another) reference to the Deadly Gazebo.
- Chests: Up to 4. All can be had in a single run if done correctly.
- Collectables: None
- NPC rewards: Standard
Named Chest Drop
||Sustaining Symbiont ( )||Trinket||
||15||The Sane Asylum, Fred's chest|
||Shard of Xoriat ( )||Trinket||
||15||The Sane Asylum, end chest|
|Name ( picture • New Monster )||CR||Type||Race|
|Daydream ( view • )||Evil Outsider||Demon|
|Evil Eye ( view • )||Aberration||Evil Eye|
|Eye Horror ( view • )||Aberration||Eye Horror|
|Greater Evil Eye ( view • )||Aberration||Evil Eye|
|Male Patient ( view • )||Humanoid||Human|
|Night Shift Orderly ( view • )||Aberration||Mind Flayer|
|Nightmare (Fire Reaver) ( view • )||Evil Outsider||Demon|
|Nurse Ratchet ( view • )||Aberration||Beholder|
|Odd Stormreach Citizen ( view • )||Humanoid||Human|
|Reality ( view • )||Evil Outsider||Demon|
|Shady Character ( view • )||Dwarf||Dwarf|
|Suspicious Stormreach Guard ( view • )||Humanoid||Human|
|The Receptionist ( view • )||Orc||Orc|
|The Right Eye ( view • )||Aberration||Beholder|
|The Wrong Eye ( view • )||Aberration||Beholder|