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Arrow
The projectile that is fired from a standard bow. These do not work in anything classified as a crossbow, which fire bolts.
Purchasable arrows[edit]
Normal vendors[edit]
Ammunition | Stack Size | Zone | Vendor | Cost |
---|---|---|---|---|
Arrows | 100 | Korthos Village | Dax Boon<General Vendor> | 1gp |
Arrows | 100 | The Harbor | Elspeth Wright <General Vendor> | 1gp |
Arrows | 100 | The Harbor | Hammer and Chain, Adora Qullbane <Missile Weapon Vendor> |
1gp |
Arrows | 100 | The Marketplace | Raef Larksong <General Vendor> | 1gp |
Arrows | 100 | House Phiarlan | Erstwhile Emporium, Drutiori Alzander <General Vendor> |
1gp |
Arrows | 100 | House Cannith | Manscombe Darge <General Vendor> | 1gp |
Arrows | 100 | Zawabi's Refuge | Zavik Dunedreamer <Ammo and Tools Vendor> | 1gp |
Arrows | 100 | Gianthold | Hargrun <General Vendor> | 1gp |
Arrows | 100 | Meridia | Belline Toula <General Vendor> | 1gp |
Arrows | 100 | House Kundarak | Eldin Thestral <General Vendor> (Requires Guild Level 4) |
1gp+ |
+1 Arrows | 100 | House Deneith | Dragon Tooth Arms, Kaelar Ashenmor <Missile Weapon Vendor> |
80pp |
+1 Arrows | 100 | House Phiarlan | Vestrii's Arms, Crulamin Arudal <Missile Weapon Vendor> |
80pp |
Standard discount for completing an area's reputation quest applies
+Guild vendors provide an additional 20% off base price
This table is incomplete as of 12/5/2011.
Favor Vendors[edit]
Devout favor (400 points) with The Silver Flame provides access to Salariin Founts <Silver Flame Armorer> (A vendor standing near the faction patron) who sells the following-
- 100 +1 Ghost Touch Silver Flame Arrows - 30pp
- 100 +1 Silver Flame Arrows of Lesser Undead Bane - 30pp
Noted favor (75 points) with House Deneith provides access to Tarvin d'Deneith, House Deneith Vendor in House Deneith.
- 100 Cold Iron Arrows or Bolts - 10pp
- 100 +3 Arrows or Bolts - 20pp
- 100 Silver Arrows or Bolts - 30pp
- 100 Byeshk Arrows or Bolts - 30pp
- 100 Adamantine Arrows or Bolts - 60pp
Commended favor (150 points) with House Deneith provides further access to Tarvin d'Deneith, House Deneith Vendor in House Deneith.
- 100 Sturdy Arrows or Bolts - 20pp
- 100 +3 Sturdy Arrows or Bolts - 40pp
Arrows from collectable rewards[edit]
Item | Quantity | Reward
| |
| |||
Signet of The Devourer used in Cannith Crafting |
2 | +1 arrows of goblinoid bane, +1 bolts of goblinoid bane |
Craftable arrows[edit]
All Cannith Crafted arrows cost 5-45 Cannith Essences and 144 Siberys Dragonshard Framents to create a stack of 100 arrows as of update 32.
Enchantment | Crafting Level |
Cannith Essences |
Siberys Dragonshard Fragments |
---|---|---|---|
+1 Acid Arrows | 13 | 5 | 144 |
+2 Acid Arrows | 25 | 10 | 144 |
+3 Acid Arrows | 38 | 20 | 144 |
+4 Acid Arrows | 50 | 30 | 144 |
+5 Acid Arrows | 75 | 45 | 144 |
+1 Flaming Arrows | 5 | 5 | 144 |
+2 Flaming Arrows | 15 | 10 | 144 |
+3 Flaming Arrows | 25 | 20 | 144 |
+4 Flaming Arrows | 35 | 30 | 144 |
+5 Flaming Arrows | 45 | 45 | 144 |
+1 Frost Arrows | 5 | 5 | 144 |
+2 Frost Arrows | 15 | 10 | 144 |
+3 Frost Arrows | 25 | 20 | 144 |
+4 Frost Arrows | 35 | 30 | 144 |
+5 Frost Arrows | 45 | 45 | 144 |
+1 Holy Arrows | 15 | 5 | 144 |
+2 Holy Arrows | 28 | 10 | 144 |
+3 Holy Arrows | 40 | 20 | 144 |
+4 Holy Arrows | 55 | 30 | 144 |
+5 Holy Arrows | 80 | 45 | 144 |
+1 Shock Arrows | 13 | 5 | 144 |
+2 Shock Arrows | 25 | 10 | 144 |
+3 Shock Arrows | 38 | 20 | 144 |
+4 Shock Arrows | 50 | 30 | 144 |
+5 Shock Arrows | 75 | 45 | 144 |
+1 Aberration Bane Arrows | 25 | 20 | 144 |
+1 Animal Bane Arrows | 23 | 10 | 144 |
+1 Chaotic Outsider Bane Arrows | 30 | 20 | 144 |
+1 Construct Bane Arrows | 38 | 10 | 144 |
+1 Dragon Bane Arrows | 55 | 30 | 144 |
+1 Dwarf Bane Arrows | 35 | 10 | 144 |
+1 Elemental Bane Arrows | 45 | 20 | 144 |
+1 Elf Bane Arrows | 35 | 10 | 144 |
+1 Evil Outsider Bane Arrows | 50 | 20 | 144 |
+1 Giant Bane Arrows | 43 | 20 | 144 |
+1 Gnoll Bane Arrows | 33 | 10 | 144 |
+1 Goblinoid Bane Arrows | 33 | 10 | 144 |
+1 Halfling Bane Arrows | 28 | 10 | 144 |
+1 Human Bane Arrows | 40 | 20 | 144 |
+1 Lawful Outsider Bane Arrows | 30 | 20 | 144 |
+1 Magical Beast Bane Arrows | 25 | 10 | 144 |
+1 Monstrous Humanoid Bane Arrows | 38 | 20 | 144 |
+1 Ooze Bane Arrows | 20 | 10 | 144 |
+1 Orc Bane Arrows | 30 | 10 | 144 |
+1 Plant Bane Arrows | 23 | 10 | 144 |
+1 Reptilian Bane Arrows | 28 | 10 | 144 |
+1 Undead Bane Arrows | 48 | 20 | 144 |
+1 Vermin Bane Arrows | 18 | 10 | 144 |
In addition to creating special arrows with Cannith Crafting, some found arrows are useful in other crafting recipes.
Historic[edit]
Cannith Crafted Arrows Prior to Update 32
Minimum level[edit]
The minimum level of a stack of arrows is determined by its enhancement bonus, and may then be modified by the stack's enchantment if it has one. The values are as follows:
Enhancement bonus | Unmodified minimum level |
---|---|
None | 0 |
+1 | 0 |
+2 | 2 |
+3 | 4 |
+4 | 6 |
+5 | 8 |
Enchantment | Minimum level modifier | Notes |
---|---|---|
Material type (Adamantine, Byeskh, Cold Iron, Silver) | None | |
<Type> Bane | +2 | Only found on +1 ammunition |
Elemental damage (Acid, Flaming, Frost, Shock) | +2 | |
Alignment damage (Anarchic, Axiomatic, Holy, Unholy) | +4 | |
Greater <Type> Bane | +6 | Only found on +1 ammunition |
<Type> Slaying | +8 | Only found on +1 ammunition |
Greater <Type> Slaying | +10 | Only found on +1 ammunition |
Spells that create arrows[edit]
The Ranger/Elven Arcane Archer enhancements enable the character to conjure stacks of magical arrows.
The Quivering Quiver creates special Xoriat arrows when the owner takes damage with the quiver equipped. These arrows are generally +3 arrows with a metallic or elemental property, as designated by the arrow name. The Xoriat descriptor provides no special bonuses by itself.
- Xoriat Arrows - +3, ML:4
- Xoriat Adamantine Arrows - +3, AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. , ML:4
- Xoriat Anarchic Arrows - +3, AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment. (2d6), ML:8
- Xoriat Cold Iron Arrows - +3, Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics. , ML:4
- Xoriat Corrosive Arrows - +3, AcidAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit. (1d6), ML:6
- Xoriat Flaming Arrows - +3, FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. (1d6), ML:6
- Xoriat Frost Arrows - +3, FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. (1d6), ML:6
- Xoriat Lawbane Arrows - +1, Lawful Outsider BaneLawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., ML:2
- Xoriat Shocking Arrows - +3, ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit. (1d6), ML:6
- Xoriat Silver Arrows - +3, SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , ML:4