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Bolt

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Bolts are used as ammunition in crossbows.

Purchasable bolts[edit]

Normal vendors[edit]

Ammunition Stack Size Zone Vendor Cost
Bolts 100 Korthos Village Dax Boon<General Vendor> 1gp
Bolts 100 The Harbor Elspeth Wright <General Vendor> 1gp+
Bolts 100 The Harbor Hammer and Chain,
Adora Qullbane <Missile Weapon Vendor>
1gp+
Bolts 100 The Marketplace Raef Larksong <General Vendor> 1gp
Bolts 100 House Phiarlan Erstwhile Emporium,
Drutiori Alzander <General Vendor>
1gp
Bolts 100 House Cannith Manscombe Darge <General Vendor> 1gp
Bolts 100 Zawabi's Refuge Zavik Dunedreamer <Ammo and Tools Vendor> 1gp
Bolts 100 Gianthold Hargrun <General Vendor> 1gp
Bolts 100 Meridia Belline Toula <General Vendor> 1gp
Bolts 100 House Kundarak Eldin Thestral <General Vendor>
(Requires Guild Level 4)
1gp++
Masterwork Bolts 100 Guild Airship Ygberte Harrier <Ammunition Vendor>
Archery Range Amenity (Requires Guild Level 24)
60pp
+1 Bolts 100 House Deneith Dragon Tooth Arms,
Kaelar Ashenmor <Missile Weapon Vendor>
80pp
+1 Bolts 100 House Phiarlan Vestrii's Arms,
Crulamin Arudal <Missile Weapon Vendor>
80pp

+Standard discount for completing an area's reputation quest applies
++Guild vendors provide an additional 20% off base price
This table is incomplete as of 12/5/2011.

Favor Vendors[edit]

Noted favor (75 points) with House Deneith provides access to Tarvin d'Deneith, House Deneith Vendor in House Deneith.

  • 100 Cold Iron Arrows or Bolts - 10pp
  • 100 +3 Arrows or Bolts - 20pp
  • 100 Silver Arrows or Bolts - 30pp
  • 100 Byeshk Arrows or Bolts - 30pp
  • 100 Adamantine Arrows or Bolts - 60pp

Commended favor (150 points) with House Deneith provides further access to Tarvin d'Deneith, House Deneith Vendor in House Deneith.

  • 100 Sturdy Arrows or Bolts - 20pp
  • 100 +3 Sturdy Arrows or Bolts - 40pp

Bolt collectable rewards[edit]

Item Quantity Reward


 


Collectableicon SignetOfTheDevourer.gif Signet of The Devourer
 used in Cannith Crafting
2 +1 bolts of goblinoid bane

Craftable bolts[edit]

Enchantment Applied to Crafting
Level
Crafting School Essence Type Greater/Lesser Dragonshard
Fragments
Additional Components


+1 Animal Bane Bolts

stack of 100 bolts
Bound to Account

23 Arcane Mind 3/12 4 Siberys


+1 Giant Bane Bolts

stack of 100 bolts
Bound to Account

43 Arcane Arcane 6/32 9 Siberys


+1 Human Bane Bolts

stack of 100 bolts
Bound to Account

40 Arcane Body 6/32 9 Khyber


+1 Ooze Bane Bolts

stack of 100 bolts
Bound to Account

20 Arcane Arcane 3/12 4 Siberys


+1 Vermin Bane Bolts

stack of 100 bolts
Bound to Account

18 Arcane Mind 3/12 4 Siberys


+1 Holy Bolts

stack of 100 bolts
Bound to Account

15 Divine Good 1/4 1 Siberys +1 Enhancement Spirit


+2 Holy Bolts

stack of 100 bolts
Bound to Account

28 Divine Good 3/12 4 Siberys +2 Enhancement Spirit


+3 Holy Bolts

stack of 100 bolts
Bound to Account

40 Divine Good 6/32 9 Siberys +3 Enhancement Spirit


+4 Holy Bolts

stack of 100 bolts
Bound to Account

55 Divine Good 10/80 16 Siberys +4 Enhancement Spirit


+5 Holy Bolts

stack of 100 bolts
Bound to Account

80 Divine Good 15/192 25 Siberys +5 Enhancement Spirit


+1 Dragon Bane Bolts

stack of 100 bolts
Bound to Account

55 Divine Divine 10/80 16 Siberys


+1 Elemental Bane Bolts

stack of 100 bolts
Bound to Account

45 Divine Divine 6/32 9 Siberys


+1 Aberration Bane Bolts

stack of 100 bolts
Bound to Account

25 Divine Law 6/32 9 Siberys


+1 Construct Bane Bolts

stack of 100 bolts
Bound to Account

38 Divine Chaos 3/12 4 Khyber


+1 Orc Bane Bolts

stack of 100 bolts
Bound to Account

30 Divine Law 3/12 4 Siberys


+1 Magical Beast Bane Bolts

stack of 100 bolts
Bound to Account

25 Divine Divine 3/12 4 Siberys


+1 Monstrous Humanoid Bane Bolts

stack of 100 bolts
Bound to Account

38 Divine Divine 6/32 9 Siberys


+1 Chaotic Outsider Bane Bolts

stack of 100 bolts
Bound to Account

30 Divine Law 6/32 9 Siberys


+1 Lawful Outsider Bane Bolts

stack of 100 bolts
Bound to Account

30 Divine Chaos 6/32 9 Khyber


+1 Undead Bane Bolts

stack of 100 bolts
Bound to Account

48 Divine Good 6/32 9 Siberys


+1 Evil Outsider Bane Bolts

stack of 100 bolts
Bound to Account

50 Divine Good 6/32 9 Siberys


+1 Plant Bane Bolts

stack of 100 bolts
Bound to Account

23 Elemental Fire 3/12 4 Siberys


+1 Reptilian Bane Bolts

stack of 100 bolts
Bound to Account

28 Elemental Water 3/12 4 Khyber


+1 Halfling Bane Bolts

stack of 100 bolts
Bound to Account

28 Elemental Fire 3/12 4 Siberys


+1 Gnoll Bane Bolts

stack of 100 bolts
Bound to Account

33 Elemental Water 3/12 4 Khyber


+1 Goblinoid Bane Bolts

stack of 100 bolts
Bound to Account

33 Elemental Water 3/12 4 Khyber


+1 Dwarf Bane Bolts

stack of 100 bolts
Bound to Account

35 Elemental Air 3/12 4 Siberys


+1 Shock Bolts

stack of 100 bolts
Bound to Account

13 Elemental Air 1/4 1 Siberys +1 Enhancement Spirit


+2 Shock Bolts

stack of 100 bolts
Bound to Account

25 Elemental Air 3/12 4 Siberys +2 Enhancement Spirit


+3 Shock Bolts

stack of 100 bolts
Bound to Account

38 Elemental Air 6/32 9 Siberys +3 Enhancement Spirit


+4 Shock Bolts

stack of 100 bolts
Bound to Account

50 Elemental Air 10/80 16 Siberys +4 Enhancement Spirit


+5 Shock Bolts

stack of 100 bolts
Bound to Account

75 Elemental Air 15/192 25 Siberys +5 Enhancement Spirit


+1 Acid Bolts

stack of 100 bolts
Bound to Account

13 Elemental Earth 1/4 1 Khyber +1 Enhancement Spirit


+2 Acid Bolts

stack of 100 bolts
Bound to Account

25 Elemental Earth 3/12 4 Khyber +2 Enhancement Spirit


+3 Acid Bolts

stack of 100 bolts
Bound to Account

38 Elemental Earth 6/32 9 Khyber +3 Enhancement Spirit


+4 Acid Bolts

stack of 100 bolts
Bound to Account

50 Elemental Earth 10/80 16 Khyber +4 Enhancement Spirit


+5 Acid Bolts

stack of 100 bolts
Bound to Account

75 Elemental Earth 15/192 25 Khyber +5 Enhancement Spirit


+1 Frost Bolts

stack of 100 bolts
Bound to Account

5 Elemental Water 1/4 1 Khyber +1 Enhancement Spirit


+2 Frost Bolts

stack of 100 bolts
Bound to Account

15 Elemental Water 3/12 4 Khyber +2 Enhancement Spirit


+3 Frost Bolts

stack of 100 bolts
Bound to Account

25 Elemental Water 3/12 4 Khyber +3 Enhancement Spirit


+4 Frost Bolts

stack of 100 bolts
Bound to Account

35 Elemental Water 6/32 9 Khyber +4 Enhancement Spirit


+5 Frost Bolts

stack of 100 bolts
Bound to Account

45 Elemental Water 6/32 9 Khyber +5 Enhancement Spirit


+1 Flaming Bolts

stack of 100 bolts
Bound to Account

5 Elemental Fire 1/4 1 Siberys +1 Enhancement Spirit


+2 Flaming Bolts

stack of 100 bolts
Bound to Account

15 Elemental Fire 3/12 4 Siberys +2 Enhancement Spirit


+3 Flaming Bolts

stack of 100 bolts
Bound to Account

25 Elemental Fire 3/12 4 Siberys +3 Enhancement Spirit


+4 Flaming Bolts

stack of 100 bolts
Bound to Account

35 Elemental Fire 6/32 9 Siberys +4 Enhancement Spirit


+5 Flaming Bolts

stack of 100 bolts
Bound to Account

45 Elemental Fire 6/32 9 Siberys +5 Enhancement Spirit

Spells that create bolts[edit]


The Level 1 Artificer spell Conjure Bolts creates a stack of 1000 (+1 to +6, dependant on level) bolts that disappear upon extended logout (> 15 minutes).
The Level 2 Artificer/Level 3 Sorcerer/Wizard spell Flame Arrow creates a stack of 500 +1 Flaming bolts (dealing 1d6 fire damage) that disappear upon extended logout (> 15 minutes).

See also[edit]