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Draconic Incarnation

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[edit] Draconic Incarnation

Draconic Incarnation tree

[edit] Description

With the fearsome and powerful blood of dragons flowing through their veins, Draconic Incarnations have the ability to mimic their legendary ancestors in many ways.

Each person that possesses this Arcane Epic Destiny has a particular heritage that bestows bonuses to certain spell types: a red dragon heritage will result in stronger fire spells, whereas a blue dragon heritage will boost the power of electric spells. Draconic Incarnations can also unleash a devastating breath weapon or a soaring attack that matches the element of their dragon heritage.

[edit] Requirements

At level 20, your Destiny may be to become The Draconic Incarnation if you have at least one of:

[edit] Innate abilities

Granted automatically as you level up in the destiny.

Energy of the Zealot.jpg
Draconic Bloodline I : Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Energy of the Zealot.jpg
Draconic Bloodline II : Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Energy of the Zealot.jpg
Draconic Bloodline III : Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Energy of the Zealot.jpg
Draconic Bloodline IV : Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Energy of the Zealot.jpg
Draconic Bloodline V : Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
BarbarianDeathFrenzy.png
Draconic Fury : Active Ability: (Cooldown 4 mins) +50 Spellpower for 20 seconds.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

[edit] Tier One

  • Abilities in this tier can be purchased after taking the Draconic Incarnation destiny. All abilities below have 1 rank unless otherwise listed.
Energy Sheath.gif
Energy Sheath : Active Ability: (Cooldown 1min, 10 spell points) For [2/4/6] minutes gain 50% [fire/cold/acid/electric] absorption. Enemies that strike you take [1d3+10/2d3+15/3d3+20] [fire/cold/acid/electric] and have a small chance to take 4d20+100 damage of that type. Removes fire shield(hot/cold).
EDP Cost: 1 Ranks: 3. Progression: 0 No requirements


Draconic Presence.gif
Draconic Presence : Passive Bonus: +[2/4/6] intimidate, +[2/4/6] to saving throws of fear based effects, and +[1/2/3] DC to fear-based spells. At rank 3 you are immune to fear.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Dragonhide.gif
Dragonhide : Passive Bonus: +[1/2/3] natural armor and +[2/4/6] fortitude saves. At rank 3 you no longer automatically fail fort save on a 1.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Draconic Perception.gif
Draconic Perception : Passive Bonus: +[2/4/6] spot and +[2/4/6] reflex.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Int or Cha.gif
Intelligence/Charisma : Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

[edit] Tier Two

  • After 4 points are spent, abilities in this tier can be purchased.
Go out with a Bang.gif
Go out with a bang : Active Ability: (Cooldown 4mins) Can only be used when HP <=50%. Nearby enemies take [1d8+8/1d10+10/1d12+12] [fire/cold/acid/electric] damage per caster level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage). Then trigger a diplomacy effect and become invisible for 20 seconds. Invisibility doesn't break if attacking or casting spells.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Energy Sheath I
Barrier of Scales.gif
Barrier of Scales : Active Ability: (Cooldown 2mins, 20 sp) For the next [30/60/90] seconds, [60/80/100] points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Dragonhide I
Skill concentration.png
Precise Casting: Conjuration / Evocation : Passive Bonus: +1 DC to spells of the selected school.
EDP Cost: 1 Ranks: 2 Progression: 4 Requires: Requires feat Spell Focus: Conjuration for conjuration version, or feat Spell Focus: Evocation for evocation version.
Int or Cha.gif
Intelligence/Charisma : Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

[edit] Tier Three

  • After 8 points are spent, abilities in this tier can be purchased.
Daunting Roar.gif
Daunting Roar : Active Ability: (Cooldown 2mins) Enemies within the AoE are subject to despair effect and will be paralyzed for 15 seconds. Will save DC 20 + 1/2 character level + INT/CHA modifier negates the effect (if save successful still shaken).
EDP Cost: 1 Ranks: 1 Progression: 8 Requires: Draconic presence 1
Dragon Heritage.gif
Dragon Heritage : Passive Bonus: Choose a dragon color. +[10/20/30] spell power with the element associated with that dragon color.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Icon Feat Greater Spell Penetration.png
Piercing Spellcraft : Passive Bonus: +[1/2/3] to spell penetration.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Spell penetration feat
Int or Cha.gif
Intelligence/Charisma : +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

[edit] Tier Four

  • After 12 points are spent, abilities in this tier can be purchased.
Energy Burst.gif
Energy Burst : Active Ability: (Cooldown 30 seconds, cost 20 sp, metamagic: quicken) A pulse of of [fire/ice/electricity/corrosion] emanate from your body dealing [1d10+10/1d12+12/1d15+15] [fire/cold/electric/acid] damage per character level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage).
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Go out with a bang
Secondary Spell Speciality.gif
Secondary Spell Speciality : Passive Bonus: Choose an energy type not opposed to your dragon heritage. +[10/20] spell power and +[1/2] caster level and maximum caster level for spells of that element.
EDP Cost: 1 Ranks: 2 Progression: 12 Requires: Draconic spell knowledge
Secondary Spell Speciality.gif
[Color] Dragon Spell Knowledge : Passive Bonus: +1 caster level and maximum caster level on spells of your dragon element.
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Dragon heritage
Draconic Spell Augmentation.gif
Draconic Spell Augmentation : Passive Bonus: Adds special effect to spells of your heritage.
  • Fire spells have a [5/10/15]% chance to deal a blast of [3d6/6d6/9d6] extra light damage
  • Cold spells have a [5/10/15]% chance to deal a blast of [3d6/6d6/9d6] extra sonic damage
  • Acid spells have a [5/10/15]% chance to reduce enemies' Fortitude save by 5 for [10/20/30] seconds
  • Electric spells have a [5/10/15]% chance to reduce enemies' Reflex save by 10 for [10/20/30] seconds
EDP Cost: 0 Ranks: 3 Progression: 0 Requires: Draconic spell knowledge
Int or Cha.gif
Intelligence/Charisma : Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

[edit] Tier Five

  • After 16 points are spent, abilities in this tier can be purchased.
Flyby Attack.gif
Flyby Attack : Active Ability: (Cooldown 1min) Executes an abundant step which passes through enemies and deals 2d6 [fire/cold/acid/electric] damage per character level to any enemy struck during the attack. Each enemy is also knocked down (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage; STR/DEX save DC 20 + 1/2 character level + INT/CHA modifier negates knockdown).
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Dragon breath 1
Dragon Breath.gif
[Color] Dragon Breath : Active Ability: (Cooldown 1min) Cone that deals 1d15 +15 [red fire/white cold/black acid/blue electric] damage per character level (reflex save for half). Can use 5 times per rest.
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Draconic spell knowledge 1
Draconic Breath Augmentation.gif
Draconic Breath Augmentation : Passive Bonus: Adds one of those special effects to your breath:
  • 15% chance that target will sleep.
  • 15% chance that target will be slowed for 10 seconds.
  • 15% chance that target will be paralyzed for 4 seconds.
  • 15% chance that target will suffer 2d8 strength damage.
EDP Cost: 0 Ranks: 1 Progression: 0 Requires: Dragon breath 1
Int or Cha.gif
Intelligence/Charisma : Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

[edit] Tier Six

  • After 20 points are spent, abilities in this tier can be purchased.
Energy Vortex.gif
Energy Vortex : Active Ability: (Cooldown 2mins, 30 sp) Intense elemental energy swirl around you dealing damage to enemy in the AoE. Follows you and deal 1d6 [fire/cold/acid/electric] damage per caster level every 2 seconds for 45 seconds (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage).
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Energy Burst 1
Draconic Hunger.gif
Draconic Hunger : Passive Bonus: When you kill an enemy there is a 10% chance you'll gain 15 temporary HP and 10% chance you'll gain 15 temporary SP. If Draconic Fury is active, this chance is increased to 50%.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Fearsome Invulnerability.gif
'Fearsome Invulnerability' Epic Moment : Active Ability: (Cooldown 5mins) Each time you damage an enemy with an evocation or conjuration spell while under the effect of Draconic Fury, gain 1 charge. When have 20 of these charges, can expend them to activate Fearsome Invulnerability. Triggers an intimidate effect when used, lasts for 30 seconds, and for its duration you have DR 100/Epic, resistance 200 to Fire/Cold/Electricity/Acid and HP regens at a very swift rate.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Int or Cha.gif
Intelligence/Charisma : Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
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