Magister

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[edit] Magister

Magister tree

At level 20, your Destiny may be to become The Magister if you have either at least 6 levels of Artificer, Bard, Sorcerer or Wizard; or have achieved Draconic Incarnation Tier Three or Fatesinger Tier Four.

[edit] Innate abilities

Granted automatically as you level up in the destiny.

Arcane Study 1.gif
Arcane study I: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Arcane Study 2.gif
Arcane study II: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Arcane Study 3.gif
Arcane study III: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Arcane Study 4.gif
Arcane study IV: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Arcane Study 5.gif
Arcane study V: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Arcane Spellsurge.gif
Arcane Spellsurge: Active Ability: (Cooldown 4 mins) +5 to all spell DCs for 20 seconds.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

[edit] Tier One

  • Abilities in this tier can be purchased after taking the Magister destiny. All abilities below have 1 rank unless otherwise listed.
Sigil of Spell Warding.gif
Sigil of Spell Warding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Imperceptible Casting.gif
Imperceptible Casting: Active Ability: (Cooldown 1min) For the next 10 seconds spell threat is reduced to 5% of its normal amount.
EDP Cost: 1 Ranks: 1 Progression: 0 No requirements
Unearthly Reactions.gif
Unearthly Reactions: Passive Bonus: +[1/2/3] dodge, +[2/4/6] reflex. At rank 3 When you tumble, you will phase out from reality briefly, passing through enemies as you do so.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Impregnable Mind.gif
Impregnable Mind: Passive Bonus: +[2/4/6] concentration, +[2/4/6] will, rank 3 No longer automatically fail will saves on a roll of a 1.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

[edit] Tier Two

  • After 4 points are spent, abilities in this tier can be purchased.
Sigil of Lifeshielding.gif
Sigil of Lifeshielding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants deathward to allies within radius and inflicts [1/2/3]d6 light damage every 2 second to the undead. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Fade Into the Weave.gif
Fade Into the Weave: Active Ability: (Cooldown 2 minutes) Triggers a diplomacy effect and renders you invisible for 10 seconds (invisibility is not broken by casting or attacking).
EDP Cost: 1 Ranks: 1 Progression: 4 Requires: Impreceptible Casting
Spell School Specialist.gif
[Spell School] Specialist: Passive Bonus: +[1/2/3] DC to chosen school.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

[edit] Tier Three

  • After 8 points are spent, abilities in this tier can be purchased.
Sigil of Energy Negation.gif
Sigil of Energy Negation: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [20/40/60] stacking fire, cold, electricity and acid resistance to allies within radius. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Variable Resistance.gif
Variable Resistance: Passive Bonus: Whenever take elemental damage +10 resistance to this type of damage for [1/2/3] minute(s). Stacks up to 3 times. Stack cleared if take a different elemental damage.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Sigil of Energy Negation
Piercing Spellcraft.gif
Piercing Spellcraft: Passive Bonus: +[1/2/3] to spell penetration.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Spell Penetration
Spell School Augmentation.gif
[Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds.
Conjuration/Evocation: Reflex. Enchantment/Illusion: Will. Necromancy: Transmutation: Fortitude. Abjuration: [5/10/15]% chance to increase target's Armor Class by 5 for [2/?/?] minutes.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: [Spell School] Specialist 1
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

[edit] Tier Four

  • After 12 points are spent, abilities in this tier can be purchased.
Sigil of Battering Spellcraft.gif
Sigil of Battering Spellcraft: Active Ability: (Cooldown 2 mins) Inscribes a sigil for 30 seconds. Grants +[15/30/45] stacking spellpower to allies within radius. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Nullmagic Guard.gif
Nullmagic Guard: Passive Bonus: When you take damage, there is a [2/4/6]% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Call Kindred Being.gif
Call Kindred Being: Active Ability: (Cooldown 60 seconds) Summon an epic (CR20) creature to aid you. Although it's not mentioned in the icon's description, this ability costs 20 spell points to use; summoning the succubus has a spell point cost of 0. The creature type depends on school familiarity as follows: Abjuration summons an Animated Armor, Conjuration summons a Golem, Enchantment summons a Succubus, Evocation summons a Living Meteor Swarm, Illusion summons a Dream Reaver, Necromancy summons a Lich, Transmutation summons a Gargoyle.
EDP Cost: 1 Ranks: 1 Progression: 12 Requires: [Spell School] Familiarity
Spell School Familiarity.gif
[Spell School] Familiarity: Passive Bonus: Reduces cooldown for chosen school spells by [5/10/15]%).
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Spell School Augmentation
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

[edit] Tier Five

  • After 16 points are spent, abilities in this tier can be purchased.
Nullmagic Strike.gif
Nullmagic Strike: Passive Bonus: Offensive spells you cast, melee and ranged attacks have a [5/10/15]% chance to subject the target to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.
EDP Cost: 1 Ranks: 3 Progression: 16 Requires: Nullmagic Guard
Grand Summoner.gif
Grand Summoner: Passive Bonus: Summons gain +4 to all ability scores, increased health, increased fort (50%) and a 40% increase to movement speed. Stack with augment summoning and similar effects.
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Call Kindred Being, Augment Summoning
Master of Spell School.gif
Master of [Spell School]: Passive Bonus: Caster level and maximum caster level for choosen school increased by [1/2/3].
EDP Cost: 1 Ranks: 3 Progression: 16 Requires: [Spell School] Familiarity
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1. Progression: 16 No requirements

[edit] Tier Six

  • After 20 points are spent, abilities in this tier can be purchased.
Arcane Tempest.gif
Arcane Tempest: Active Ability: (Cooldown 3mins) AoE that deals 2d6 force damage per caster level every 2 seconds for 8 seconds. Unlisted reflex save.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Sigil of Battering Spellcraft
Nullmagic Aura.gif
Nullmagic Aura Epic Moment: Active Ability: (Cooldown 1sec) Each time nullmagic guard or strike activates, you gain 1 charge. When have you 30 charges, can activate nullmagic aura. Allies and yourself are immune to harmful spells for 20 seconds.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Nullmagic Strike
Arcane Adept.gif
Arcane Adept: Passive Bonus: All spells can be cast with 10% fewer spell points.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
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