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Magister
From DDO wiki
| Epic Destinies | ||||||||||
| Arcane | Divine | Martial | Primal | |||||||
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| Draconic Incarnation |
Fatesinger | Magister | Exalted Angel | Unyielding Sentinel |
Grandmaster of Flowers |
Legendary Dreadnought |
Shadow- dancer |
Fury of the Wild | Primal Avatar | Shiradi Champion |
Contents |
[edit] Magister
At level 20, your Destiny may be to become The Magister if you have either at least 6 levels of Artificer, Bard, Sorcerer or Wizard; or have achieved Draconic Incarnation Tier Three or Fatesinger Tier Four.
[edit] Innate abilities
Granted automatically as you level up in the destiny.
Arcane study I: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 0 | No requirements | |
Arcane study II: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 4 | No requirements | |
Arcane study III: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 8 | No requirements | |
Arcane study IV: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 12 | No requirements | |
Arcane study V: Passive Bonus: +50 SP and +1 to wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 16 | No requirements | |
Arcane Spellsurge: Active Ability: (Cooldown 4 mins) +5 to all spell DCs for 20 seconds.
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| EDP Cost: 0 | Ranks: Automatic | Progression: 20 | No requirements | |
[edit] Tier One
- Abilities in this tier can be purchased after taking the Magister destiny. All abilities below have 1 rank unless otherwise listed.
Sigil of Spell Warding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Imperceptible Casting: Active Ability: (Cooldown 1min) For the next 10 seconds spell threat is reduced to 5% of its normal amount.
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| EDP Cost: 1 | Ranks: 1 | Progression: 0 | No requirements | |
Unearthly Reactions: Passive Bonus: +[1/2/3] dodge, +[2/4/6] reflex. At rank 3 When you tumble, you will phase out from reality briefly, passing through enemies as you do so.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Impregnable Mind: Passive Bonus: +[2/4/6] concentration, +[2/4/6] will, rank 3 No longer automatically fail will saves on a roll of a 1.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
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| EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements | |
[edit] Tier Two
- After 4 points are spent, abilities in this tier can be purchased.
Sigil of Lifeshielding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants deathward to allies within radius and inflicts [1/2/3]d6 light damage every 2 second to the undead. Only one sigil active per caster.
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| EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
Fade Into the Weave: Active Ability: (Cooldown 2 minutes) Triggers a diplomacy effect and renders you invisible for 10 seconds (invisibility is not broken by casting or attacking).
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| EDP Cost: 1 | Ranks: 1 | Progression: 4 | Requires: Impreceptible Casting | |
[Spell School] Specialist: Passive Bonus: +[1/2/3] DC to chosen school.
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| EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
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| EDP Cost: 2 | Ranks: 1 | Progression: 4 | No requirements | |
[edit] Tier Three
- After 8 points are spent, abilities in this tier can be purchased.
Sigil of Energy Negation: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [20/40/60] stacking fire, cold, electricity and acid resistance to allies within radius. Only one sigil active per caster.
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| EDP Cost: 1 | Ranks: 3 | Progression: 8 | No requirements | |
Variable Resistance: Passive Bonus: Whenever take elemental damage +10 resistance to this type of damage for [1/2/3] minute(s). Stacks up to 3 times. Stack cleared if take a different elemental damage.
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| EDP Cost: 1 | Ranks: 3 | Progression: 8 | Requires: Sigil of Energy Negation | |
Piercing Spellcraft: Passive Bonus: +[1/2/3] to spell penetration.
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| EDP Cost: 1 | Ranks: 3 | Progression: 8 | Requires: Spell Penetration | |
[Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds.
Conjuration/Evocation: Reflex. Enchantment/Illusion: Will. Necromancy: Transmutation: Fortitude. Abjuration: [5/10/15]% chance to increase target's Armor Class by 5 for [2/?/?] minutes. | ||||
| EDP Cost: 1 | Ranks: 3 | Progression: 8 | Requires: [Spell School] Specialist 1 | |
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
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| EDP Cost: 2 | Ranks: 1 | Progression: 8 | No requirements | |
[edit] Tier Four
- After 12 points are spent, abilities in this tier can be purchased.
Sigil of Battering Spellcraft: Active Ability: (Cooldown 2 mins) Inscribes a sigil for 30 seconds. Grants +[15/30/45] stacking spellpower to allies within radius. Only one sigil active per caster.
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| EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
Nullmagic Guard: Passive Bonus: When you take damage, there is a [2/4/6]% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.
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| EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
Call Kindred Being: Active Ability: (Cooldown 60 seconds) Summon an epic (CR20) creature to aid you. Although it's not mentioned in the icon's description, this ability costs 20 spell points to use; summoning the succubus has a spell point cost of 0. The creature type depends on school familiarity as follows: Abjuration summons an Animated Armor, Conjuration summons a Golem, Enchantment summons a Succubus, Evocation summons a Living Meteor Swarm, Illusion summons a Dream Reaver, Necromancy summons a Lich, Transmutation summons a Gargoyle.
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| EDP Cost: 1 | Ranks: 1 | Progression: 12 | Requires: [Spell School] Familiarity | |
[Spell School] Familiarity: Passive Bonus: Reduces cooldown for chosen school spells by [5/10/15]%).
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| EDP Cost: 1 | Ranks: 3 | Progression: 12 | Requires: Spell School Augmentation | |
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
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| EDP Cost: 2 | Ranks: 1 | Progression: 12 | No requirements | |
[edit] Tier Five
- After 16 points are spent, abilities in this tier can be purchased.
Nullmagic Strike: Passive Bonus: Offensive spells you cast, melee and ranged attacks have a [5/10/15]% chance to subject the target to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.
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| EDP Cost: 1 | Ranks: 3 | Progression: 16 | Requires: Nullmagic Guard | |
Grand Summoner: Passive Bonus: Summons gain +4 to all ability scores, increased health, increased fort (50%) and a 40% increase to movement speed. Stack with augment summoning and similar effects.
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| EDP Cost: 1 | Ranks: 1 | Progression: 16 | Requires: Call Kindred Being, Augment Summoning | |
Master of [Spell School]: Passive Bonus: Caster level and maximum caster level for choosen school increased by [1/2/3].
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| EDP Cost: 1 | Ranks: 3 | Progression: 16 | Requires: [Spell School] Familiarity | |
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
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| EDP Cost: 2 | Ranks: 1. | Progression: 16 | No requirements | |
[edit] Tier Six
- After 20 points are spent, abilities in this tier can be purchased.
Arcane Tempest: Active Ability: (Cooldown 3mins) AoE that deals 2d6 force damage per caster level every 2 seconds for 8 seconds. Unlisted reflex save.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Sigil of Battering Spellcraft | |
Nullmagic Aura Epic Moment: Active Ability: (Cooldown 1sec) Each time nullmagic guard or strike activates, you gain 1 charge. When have you 30 charges, can activate nullmagic aura. Allies and yourself are immune to harmful spells for 20 seconds.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Nullmagic Strike | |
Arcane Adept: Passive Bonus: All spells can be cast with 10% fewer spell points.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |