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Magister

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Magister[edit]

Magister tree

Having studied the intricacies of the arcane tirelessly, the Magister has gained an understanding of magic that few mortals ever achieve.

Much like an Archmage, this Arcane Epic Destiny has the option of specializing in a particular school of magic, making spells of that school more difficult to resist or adding additional effects to them. the Magister can also hinder enemy magic or bolster ally spells with powerful sigils, and can even create an aura that grants magical immunity to the Magister and all allies who stand within it.

Requirements[edit]

At level 20, your Destiny may be to become a Magister if you have at least one of:

Innate abilities[edit]

Granted automatically as you level up in the destiny.

Arcane Study 1.gif
Arcane study I: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Arcane Study 2.gif
Arcane study II: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Arcane Study 3.gif
Arcane study III: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Arcane Study 4.gif
Arcane study IV: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Arcane Study 5.gif
Arcane study V: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard and artificer caster levels if have any levels in the class.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Arcane Spellsurge.gif
Arcane Spellsurge: Active Ability: (Cooldown 4 mins) +5 to all spell DCs for 20 seconds.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Magister destiny.
Sigil of Spell Warding.gif
Sigil of Warding: Active Ability: (Cooldown 30 seconds, 20 sp) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR to allies in radius. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Imperceptible Casting.gif
Imperceptible Casting: Active Ability: (Cooldown 1min) For the next 30 seconds -95% spell threat.
EDP Cost: 1 Ranks: 1 Progression: 0 No requirements
Unearthly Reactions.gif
Unearthly Reactions: Passive Bonus: +[1/2/3] dodge, +[2/4/6] reflex. At rank 3 when you tumble, you will phase out from reality briefly, passing through enemies as you do so.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Impregnable Mind.gif
Impregnable Mind: Passive Bonus: +[2/4/6] concentration, +[2/4/6] will, rank 3 No longer automatically fail will saves on a roll of a 1.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Sigil of Lifeshielding.gif
Sigil of Lifeshielding: Active Ability: (Cooldown 30 seconds, 20 sp) Inscribes a sigil for 60 seconds. Grants deathward to allies within radius and inflicts [1/2/3]d6 light damage every 2 second to the undead. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Fade Into the Weave.gif
Fade Into the Weave: Active Ability: (Cooldown 2 minutes) Triggers a diplomacy effect and renders you invisible for 20 seconds (invisibility is not broken by casting or attacking).
EDP Cost: 1 Ranks: 1 Progression: 4 Requires: Impreceptible Casting
Spell School Specialist.gif
[Spell School] Specialist: Passive Bonus: +[1/2/3] DC to chosen school.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Spell Focus for the selected school
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Sigil of Energy Negation.gif
Sigil of Energy Negation: Active Ability: (Cooldown 30 seconds, 20 sp) Inscribes a sigil for 60 seconds. Grants [20/40/60] stacking fire, cold, electricity and acid resistance to allies within radius. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Variable Resistance.gif
Variable Resistance: Passive Bonus: Whenever take elemental damage +10 resistance to this type of damage for [1/2/3] minute(s). Stacks up to 3 times. Stack cleared if take a different elemental damage.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Sigil of Energy Negation
Piercing Spellcraft.gif
Piercing Spellcraft: Passive Bonus: +[1/2/3] to spell penetration.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Spell Penetration
Spell School Augmentation.gif
[Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 5 or 10 for [10/20/30] seconds.
Conjuration/Evocation: Reflex -10. Enchantment/Illusion: Will -10. Necromancy (tests) / Transmutation: Fortitude -5. Abjuration: [5/10/15]% chance to increase target's Armor Class by 5 for [2/?/?] minutes.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: [Spell School] Specialist 1
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Sigil of Battering Spellcraft.gif
Sigil of Battering Spellcraft: Active Ability: (Cooldown 2 mins, 20sp) Inscribes a sigil for 30 seconds[Unverified"30 seconds" has not been verified in-game. Please verify it!]. Rank 3 sigil lasts 60 seconds. Grants +[15/30/45] stacking spellpower to allies within radius. Only one sigil active per caster.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Nullmagic Guard.gif
Nullmagic Guard: Passive Bonus: When you take damage, there is a [2/4/6]% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Call Kindred Being.gif
Call Kindred Being: Active Ability: (Cooldown 60 seconds) Summon an epic (CR20) creature to aid you. The creature type depends on school familiarity as follows: Abjuration summons an Animated Armor, Conjuration summons a Golem, Enchantment summons a Succubus, Evocation summons a Living Meteor Swarm, Illusion summons a Dream Reaver, Necromancy summons a Lich, Transmutation summons a Gargoyle. Note--the golem sometimes turns hostile and attacks the party.
EDP Cost: 1 Ranks: 1 Progression: 12 Requires: [Spell School] Familiarity
Spell School Familiarity.gif
[Spell School] Familiarity: Passive Bonus: Reduces cooldown for chosen school spells by [5/10/15]%.
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Spell School Augmentation
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Nullmagic Strike.gif
Nullmagic Strike: Passive Bonus: Offensive spells you cast, melee and ranged attacks have a [5/10/15]% chance to subject the target to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose [2/3/4] Spell Resistance for [10/20/30] seconds.
EDP Cost: 1 Ranks: 3 Progression: 16 Requires: Nullmagic Guard
Grand Summoner.gif
Grand Summoner: Passive Bonus: Summons gain +4 to all ability scores, increased health, increased fort (50%) and a 40% increase to movement speed. Stack with augment summoning and similar effects.
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Call Kindred Being, Augment Summoning
Master of Spell School.gif
Master of [Spell School]: Passive Bonus: Caster level and maximum caster level for choosen school increased by [1/2/3].
EDP Cost: 1 Ranks: 3 Progression: 16 Requires: [Spell School] Familiarity
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1. Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Arcane Tempest.gif
Arcane Tempest: Active Ability: (Cooldown 3mins, 30sp) AoE that deals 2d6 force damage per caster level every 2 seconds for 8 seconds. Unlisted reflex save.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Sigil of Battering Spellcraft
Nullmagic Aura.gif
'Nullmagic Aura' Epic Moment: Active Ability: (Cooldown 1sec) Each time nullmagic guard or strike activates, you gain 1 charge. When have you 30 charges, can activate nullmagic aura. You and allies near you are immune to harmful spells for 20 seconds.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Nullmagic Strike
Arcane Adept.gif
Arcane Adept: Passive Bonus: All spells you cast receive an enhancement bonus of -10% to their spell point costs.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements