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Shadowdancer

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Shadowdancer[edit]

Shadowdancer tree

Description[edit]

Shadowdancers have a mysterious connection to the Plane of Shadow, making them especially effective at avoiding notice, evading enemy attacks, and using dark forces to dispatch their foes.

This Martial Epic Destiny gains bonuses to sneak attack damage, dodging and evasion, stealth-related skills, and trap detection/disabling skills. They also have the ability to 'mark' targets before killing them. This in turn grants them the ability to gain control of enemies, take on a shadowy form, or even have a creature's own shadow consume them.

Requirements[edit]

At level 20, your Destiny may be to become a Shadowdancer if you have at least one of:

Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +4 Melee Power and +4 Ranged Power per Innate ability. (Total: 24 MP, 24 RP)
Shadow Training I Icon.jpg
Shadow Training I: Passive Bonus: You gain +1 Sneak Attack die and +4 Melee and Ranged Power for each level of Shadowdancer.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Shadow Training II Icon.jpg
Shadow Training II: Activate: For 30 seconds, while sneaking you gain: Full movement speed, +5 Attack bonus to-hit with Sneak Attacks, +2 Sneak Attack dice, +3 Hide, +3 Move Silently.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Shadow Training III Icon.jpg
Shadow Training III: Active Ability: (Cooldown: 2 seconds) Toggle to generate 20% less melee and ranged threat.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Shadow Training IV Icon.jpg
Shadow Training IV: Active Ability: (Cooldown: 1 minute) activate this ability to use Shadow Walk up to 5 times per rest. Also, while using weapons that qualify for Weapon Finesse, you gain 3% profane bonus to your chance to doublestrike. This doublestrike bonus applies to attacks made by a dagger, handaxe, kama, kukri, light hammer, light mace, light pick, rapier, shortsword, sickle, when unarmed or in druid animal form.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Shadow Training V Icon.jpg
Shadow Training V: Active Ability: (Cooldown: 1 minute) activate this ability to use Dimension Door 5 times per rest. The cooldown for Shadow Training II ability is reduced to 3 minutes.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Shadow Mastery Icon.jpg
Shadow Mastery: Passive Bonus: You now have Evasion. In addition, when you roll a natural 20 on a melee or ranged attack, you envelop the target in shadow, granting it 5% vulnerability to physical damage and removing its immunity to sneak attack for a short duration, if applicable (debuff lasts 12 seconds DDO Forums). Note: The vorpal effect does not currently work with Unarmed. As with other skills in martial Epic Destinies outside of Grandmaster of Flowers, this is likely Working as Intended as melee fighters outside of most Monks use weapons.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Shadowdancer destiny. All abilities below have 1 rank unless otherwise listed.
Stealthy.jpg
Stealthy: Passive Bonus: +[2/4/6] to Hide and Move Silently skills. +[2/4/6] to Assassinate DC (if you have Assassinate). Hide in Plain Sight at rank 3.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Shadow Lance Icon.jpg
Shadow Lance: Active Ability: (Cooldown: 30 seconds) Throws 3 spears, each dealing [6/8/10]d3 + [18/24/30] unholy damage and has a chance to blind target (Fort DC [14/16/18] + Half character level + Intelligence modifier) if you have Dark Shrouding charges.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Acrobatic.jpg
Acrobatic: Passive Bonus: +[2/4/6] to Balance, Jump and Tumble and a +[3/6/9] bonus to reflex while tumbling.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Technician.jpg
Technician: Passive Bonus: +[2/4/6] to Search, Spot, Disable Device, Open Lock and flanking bonus to attack.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Dex or Int.gif
Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Escape Notice Icon.jpg
Escape Notice: Active Ability: (Cooldown: 1 minute) Triggers a Diplomacy effect that uses the Hide skill instead of the Diplomacy skill.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements
Lithe.jpg
Lithe: Passive Bonus: +[2/4/6] reflex saves, AC and light armor Max Dex Bonus.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Skill Mastery.jpg
Skill Mastery: Passive Bonus: +1 stacking to all skills.
EDP Cost: 1 Ranks: 1 Progression: 4 Requires: Technician
Dex or Int.gif
Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Cloak of Shadows Icon.jpg
Cloak of Shadows: Active Ability: (Cooldown: 2 minutes) Spend a Shadow Charge to cloak in darkness, granting immunity to light and negative damage for 5 minutes, or until 120 damage have been absorbed. You can retain +1 maximum Shadow Charges.
EDP Cost: 2 Ranks: 1 Progression: 8 Requires: Shrouding Strike/Shot I
Shrouding Shot Icon.jpg
Shrouding Strike/Shot: Active Ability: (Cooldown: 15 seconds) Melee or Ranged Attack: Perform an attack with +[1/2/3][W] damage. On hit: Mark target. It if dies within the next [6/8/10] seconds, gain a Shadow Charge. You can retain a maximum of [2/4/6] Shadow Charges.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Meld into darkness.jpg
Meld Into Darkness: Active Ability: (Cooldown: 2 minutes) +100% Enhancement bonus to dodge for [9/12/15] seconds.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Grim Precision Icon.jpg
Grim Precision: Passive Bonus: Bypass [5/10/15]% enemy fortification and [1/2/3]% enemy dodge.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Dex or Int.gif
Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Improved Invisbility Icon.jpg
Improved Invisibility: Active Ability: (Cooldown: 4 minutes) Turn invisible for [10/20/30] seconds. Attacking does not break this effect. After it wears off, you retain partial concealment for a time (grants Displacement for [30/60/90] seconds).
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Shrouding Strike/Shot I/II/III
Pierce the Gloom Icon.jpg
Pierce the Gloom: Active Ability: (Cooldown: 2 minutes) You are accustomed to seeing clearly even in the darkest conditions. Activate this ability to clear any Blindness effect on yourself. For 30 seconds afterwards you always hit except when you roll a 1 on your attack roll.
EDP Cost: 2 Ranks: 1 Progression: 12 Requires: Grim Precision
Dex or Int.gif
Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Shadow Manipulation Icon.jpg
Shadow Manipulation: Active Ability: (Cooldown: 2 minutes) Spend a Shadow Charge to dominate the target for 1 minute (DC 14 + character level + INT modifier), after which it is subject to instant death if it fails a fortitude save (DC 14 + character level + INT modifier). You can retain +1 maximum Shadow Charges. This effect appears to work only on humanoids, living constructs and some aberrations.
EDP Cost: 2 Ranks: 1 Progression: 16 Requires: Cloak of shadow
Untouchable Icon.jpg
Untouchable: Passive Bonus: Gain 1% extra dodge for each Shadow Charge you hold.
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Improved Invisibility
Executioner's Strike.gif
Executioner's Strike/Shot: Active Ability: (Cooldown: 30 seconds) Melee or ranged attack. Perform an attack with +[1/2/3][W] damage, +1 critical threat range and +1 critical damage multiplier. On hit: You have a 35% chance to kill a living target instantly if the target fails a Fortitude save (DC 7 + Character level + DEX modifier + Number of Shadow Charges). Even on successful save target takes an additional [50/75/100] damage from this attack.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Sealed Soul.gif
Sealed Soul: Passive Bonus: Grants you immunity to energy drain.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements
Dex or Int.gif
Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Consume Icon.jpg
Consume: Active Ability: (Cooldown: 2 minutes) Spend a Shadow Charge to create a field around you for 10 seconds. Every 2 seconds the aura causes one nearby corporeal enemy to be devoured by its own shadow and die (save negates), or take 80-120 damage. You are free to perform other action while the aura is active. You can retain +1 maximum Shadow Charges.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Shadow manipulation
Shadow Form.gif
Shadow Form: Active Ability
Shadow form.jpg
Shadow Form in action.
: (Cooldown: 1 minute) Spend a shadow charge to gain 25% incorporeal miss chance (and ignore incorporeal miss chance of targets), float as if affected by Feather Fall, have bonuses to Hide and Move Silently and deal strength damage on all melee and ranged attacks. You also take double damage from light effects. You can retain +1 maximum Shadow Charges. This is a toggled ability that persists until toggled off or leaving a quest.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Untouchable
Oncoming Darkness.gif
'Dark Imbuement' Epic Moment: Active Ability: (Cooldown: 5 minutes) Each time an enemy affected by your Dark Shrouding mark dies, you additionally gain 1 Dark Imbuement charge. When you have accumulated 20 of these charges, you can expend them to enchant your melee and ranged attacks with shadowy energy. For 30 seconds, you deal an extra 2d6 unholy damage with every strike, the effective range of your melee attacks increases dramatically, and your ranged attacks have a 30% chance to explode, dealing 10d6 unholy damage to all enemies in a large radius around your target.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Shadow form
Dex or Int.gif
Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements