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Greater Dispel Magic

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GreaterDispelMagic.png
Name: Greater Dispel Magic
School: Abjuration
Spell Level: Brd 5, Blc 6, Clr 6, DarkA 6, Drd 6, FvS 6, Sor/Wiz 6, Storm 5
Special: Wlk 4 (Fey pact only)
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 30
Metamagic: Enlarge, Quicken
Target: Friend, Self, Foe
Range: Standard
Duration: Instantaneous
Saving Throw: 11+spell's caster level
DC:
Spell Resistance: No
Cooldown: 4.5 seconds (Wiz/Clr/Brd), 2.75 (Sor)

Description

Removes ongoing spell effects that are on a target. You must make a caster level check of 1d20+your caster level (Maximum caster level 20.) of DC 11+spell's caster level to remove an effect.

If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). (Description wrong, 10-30 per casting as of Update 47). If the level of the trap is reduced to 0, the trap is disabled.

Some spell effects, as detailed in their descriptions, can’t be defeated by dispel magic. (Bestow curse is an important such example.) Dispel magic can dispel spell-like abilities (SLAs) just as it does spells.

Notes:

Spell Ward Traps can be disabled with multiple castings of the spell against it; 2 castings back-to-back is typically enough to destroy most known spell ward traps even on Epic level missions.

Lowering the level of Spell Wards will reduce the damage they do, the save required for them, and the disable check check required to disable them.

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