Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Ice Storm

From DDO wiki
Jump to: navigation, search
Wiki.png
This article is underlinked:
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text. (February 2016)


IceStorm.png
Name: Ice Storm
School: Evocation (Cold) (Untyped) (Bludgeoning)
Level: Drd 4, Sor/Wiz 4
Spell Point Cost: 25
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Empower, Enlarge, Eschew, Maximize, Quicken
Range: Standard AOE
Target: Foe, Positional
Duration: 30 seconds
Saving Throw: None
Spell Resistance: No
Cooldown: 3.5 seconds (Wiz), 2.25 seconds (Sor)
Description:

Great magical hailstones pound down creating a persistent area of effect, slowing enemies movement speed by -50% and deals 1d6 cold damage + 1 per level, (maximum 1d6+10 at caster level10), with an additional 2d6 of bludgeoning damage (essentially considered untyped). Deals damage every 2 seconds, for a total of 30 seconds. 15 total tics as there is no initial tic.

Force enhancement lines now work on this spell (as well as cold). The spell uses the highest enhancement line to determine additional damage, and does not allow multiple enhancement lines to affect the spell.

Scrolls

Wands