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Any of the weapons listed on this page can be used without suffering a non-proficiency penalty if a character has the Simple Weapon Proficiency feat. Simple weapons require no training, and consequently do not belong to martial weapons nor exotic weapons.

This table shows a summary of the basic simple weapons in the game, followed below by links to all of the basic and magical simple weapons recorded in the game.

Table: Basic Simple Weapons
Name Cost Damage Critical Range Increment Weight Damage Type
Unarmed Attacks
Unarmed1d3[PnP]20/×2[PnP]Bludgeoning
Light Melee Weapons
Dagger2 gp1d419-20/×21 lb.Piercing
Light mace5 gp1d620/×24 lb.Bludgeoning
Sickle6 gp1d620/×22 lb.Slashing
One-Handed Melee Weapons
Club1 cp1d620/×23 lb.Bludgeoning
Heavy mace12 gp1d820/×23 lb.Bludgeoning
Morningstar8 gp1d820/×26 lb.Bludgeoning
Two-Handed Melee Weapons
Quarterstaff1 cp1d620/×24 lb.Bludgeoning
Ranged Weapons
Heavy crossbow50 gp1d1019-20/×2120 ft.[PnP]8 lb.Piercing
Light crossbow35 gp1d819-20/×280 ft.[PnP]4 lb.Piercing
Thrown Weapons
Dart6 sp1d420/×220 ft.[PnP]0.60 lb.Piercing
Throwing dagger2 gp1d420/x210 ft.[PnP]1 lb.Piercing

Note: There are no range increment penalties in Dungeons and Dragons Online.

[edit] See also