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Warning: numerical effects may not coincide with DDO's exact implementation. See here for details.

Level 1
Image:Icon bless.png Bless Allies are filled with courage, granting a +1 bonus on to-hit rolls and saves versus fear.
image:Icon_curelightwounds.png Cure light wounds Heals an ally for 1d6 + 2 +max (caster level, 5) hit points, or deals the same amount of damage to an undead creature (a will save reduces this damage by half).
Image:Icon divinefavor.png Divine Favor The strength and wisdom of a deity are called upon to grant a +1 bonus per three levels on to-hit rolls and damage rolls.
Image:Icon lesserrestoration.png Lesser Restoration Dispels magical effects reducing one of an ally’s ability scores, eliminates fatigue, and improves exhaustion from fatigue.
Image:Icon lionheart.png Lionheart Imbues a single ally with great bravery, making them immune to fear. Image:Mat_comp_pal.jpg
Image:Icon protectionfromevil.png Protection from evil Creates a magical barrier that wards a target from attacks by evil creatures. It grants a +2 deflection bonus to AC and a +2 resistance bonus to saves versus attacks from evil creatures. The target is also warded from evil magical controls and compulsions. Image:Mat_comp_pal.jpg
Image:Icon resistance.png Resistance Imbues an ally with magical energy that protects it from harm giving a resistance bonus on saves. Image:Mat_comp_pal.jpg
Image:Icon seeketernalrest.png Seek Eternal Rest Grants +4 sacred bonus to level for the purpose of turning undead.
Image:Icon virtue.png Virtue Grants 10, +2 per caster level over caster level 4 (max 20) temporary hit points to an ally.
Level 2
Image:Icon angelskin.png Angelskin The subject gains damage reduction 5/evil. The target must be Lawful Good.
image:Icon_bullsstrength.png Bull's Strength An ally gains a +4 enhancement bonus to Strength for 1 min./level. Image:Mat_comp_pal.jpg
image:Icon_eaglessplendor.png Eagle's Splendor An ally gains a +4 enhancement bonus to Charisma for 1 min./level. Image:Mat_comp_pal.jpg
image:Icon_owlswisdom.png Owl's Wisdom An ally gains a +4 enhancement bonus to Wisdom for 1 min./level. Image:Mat_comp_pal.jpg
image:Icon_removeparalysis.png Remove Paralysis This spell frees an ally from paralysis and the effects of a Slow spell.
image:Icon_resistenergy.png Resist Energy Gives an ally limited protection from the chosen energy type, reducing damage/attack by 10 (20 at caster level 7th, 30 at 11th). Energy types available are: fire, sonic, electricity, cold and acid.
Level 3
image:Sp_curemoderatewounds.png Cure Moderate Wounds Heals an ally for 2d6 + 4 +max(caster level, 10)[unverified] hit points, or deals the same amount of damage to an undead creature (a will save reduces this damage by half).
image:Sp_dispelmagic.png Dispel Magic Removes ongoing spells that have been cast on a target, on a successful caster level check of DC 11 + the spell's caster level.
image:Sp_magiccircleagainstevil.png Magic Circle Against Evil Casts Protection from evil on multiple targets. Image:Mat_comp_pal.jpg
image:Sp_prayer.png Prayer Gives special favor to allies and disfavor to enemy targets, giving a +1 luck bonus to allies' attack rolls, weapon damage, saves, and skill checks and a -1 penalty to enemies for the same rolls.
image:Sp_removeblindness.png Remove Blindness Cures blindness in one ally.
image:Sp_removecurse.png Remove Curse Removes all curses on an ally.
Level 4
image:Sp breakenchantment.png Break Enchantment Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1d20 + your caster level (maximum +15) versus 11 + the spell's caster level to remove an effect.
image:Sp_cureseriouswounds.png Cure Serious Wounds Heals an ally for 3d6 + 6 + max(caster level, 15) hit points, or deals the same amount of damage to an undead creature (a will save reduces this damage by half).
image:Sp deathward.png Death Ward Grants an ally an immunity to death spells and effects, energy drain, and negative energy effects.
image:Sp_holysword_selector.png Holy Sword Channels holy power to turn a Blessed Cold Iron weapon into a +5 Holy Burst Cold Iron Silver Byeskh weapon that grants its wielder a continuous Protection From Evil effect while equipped. The holy weapon is permanent, but is destroyed after logging out . Image:Mat_comp_pal.jpg
image:Sp_neutralizepoison.png Neutralize Poison Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally, it immunizes the ally from any poison he is exposed to during the duration of the spell.
image:Sp_restoration.png Restoration Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally. Image:Mat_comp_pal.jpg
image:Sp_stalwartpact.png Stalwart Pact Grants the target 5 hit points for every 2 caster levels, a +2 luck bonus to saving throws, and damage reduction 5/Magic, if the target of the spell falls below 50% hit points. Image:Mat_comp_pal.jpg
image:Sp_zeal.png Zeal Gain +10% attack speed.