From DDO wiki
Action Boosts
Extra Action Boost
Aura-related Enhancements
Class Ability Enhancements
Extra Remove Disease
Rally
Fighter-like Enhancements
Item Defense
Toughness
Class Skill Enhancements
Spellcasting-related Enhancements
Spell Damage Amplification: Positive
Spell Points
Class Stat Bonus Enhancements
Lay on Hands-related Enhancements
| Paladin Redemption I: Activate this ability and expend one use of Lay on Hands to raise the dead, returning your target to life at 10% health.
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| AP Cost: 4
| Level: 9
| Progression: 28
| Requires: Paladin Devotion II OR Paladin Heal II, Paladin Extra Lay on Hands I
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| Paladin Redemption II: Activate this ability and expend one use of Lay on Hands to resurrect the dead, returning your target to life at 50% health.
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| AP Cost: 2
| Level: 14
| Progression: 50
| Requires: Paladin Devotion III OR Paladin Heal III, Paladin Extra Lay on Hands II, Paladin Redemption I
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| Paladin Redemption III: You can activate this ability and expend one use of Lay on Hands to true resurrect the dead, returning your target to life at 100% health.
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| AP Cost: 2
| Level: 19
| Progression: 70
| Requires: Paladin Extra Lay on Hands III, Paladin Redemption II, Any one of: Paladin Devotion IV, Paladin Heal IV
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Turn Undead-related Enhancements
| Paladin Divine Righteousness I: Activate this ability to double the hate generated by your melee attacks and spells for 60 seconds, making monsters more likely to attack you. Consumes a use of turn undead for the day.
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| AP Cost: 2
| Level: 6
| Progression: 18
| No requirements
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| Paladin Divine Light I: Activate this ability to deal 6D6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead for the day. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)
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| AP Cost: 1
| Level: 6
| Progression: 19
| No requirements
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| Paladin Divine Light II: Activate this ability to deal 12D6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead for the day. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)
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| AP Cost: 2
| Level: 10
| Progression: 34
| Requires: Paladin Divine Light I
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| Paladin Divine Light III: Activate this ability to deal 18D6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead for the day. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)
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| AP Cost: 3
| Level: 14
| Progression: 49
| Requires: Paladin Divine Light II
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| Divine Might I: Activate this ability to gain a +2 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability.
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| AP Cost: 1
| Level: 5
| Progression: 15
| Requires: 14 Base Charisma
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| Divine Might II: Activate this ability to gain a +4 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability.
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| AP Cost: 2
| Level: 10
| Progression: 34
| Requires: 16 Base Charisma, Divine Might I
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| Divine Might III: Activate this ability to gain a +6 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability.
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| AP Cost: 3
| Level: 15
| Progression: 53
| Requires: 18 Base Charisma, Divine Might II
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| Divine Might IV: Activate this ability to gain a +8 Sacred bonus to damage for one minute. Consumes a use of your turn undead ability.
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| AP Cost: 4
| Level: 20
| Progression: 72
| Requires: 20 Base Charisma, Divine Might III
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Smite Evil-related Enhancements
| Paladin Exalted Smite I: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin level, and +1 to your weapon's critical damage multiplier. This enhancement also decreases your cooldown between smites to 5 seconds.
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| AP Cost: 1
| Level: 6
| Progression: 19
| Requires: Paladin Extra Smite Evil II
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| Paladin Exalted Smite II: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin level, and +1 to your weapon's critical threat range and damage multiplier. This enhancement also decreases your cooldown between smites to 4 seconds.
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| AP Cost: 2
| Level: 10
| Progression: 34
| Requires: Paladin Extra Smite Evil III, Paladin Exalted Smite I
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| Paladin Exalted Smite III: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin level, and +1 to your weapon's critical threat range and +2 to your weapon's critical damage multiplier. This enhancement also decreases your cooldown between smites to 3 seconds.
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| AP Cost: 3
| Level: 14
| Progression: 49
| Requires: Paladin Extra Smite Evil IV, Paladin Exalted Smite II
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| Paladin Exalted Smite IV (Not yet available): Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin level, and +2 to your weapon's critical threat range and damage multiplier. (Cooldown drops to 2 seconds.)
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| AP Cost: 4
| Level: 18
| Progression: 64
| Requires: Paladin Exalted Smite III, Paladin Extra Smite IV
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| Paladin Divine Sacrifice I: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 5d6 Good damage to evil opponents and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.
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| AP Cost: 1
| Level: 5
| Progression: 15
| Requires: Paladin Extra Smite Evil II
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| Paladin Divine Sacrifice II: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 7d6 Good damage to evil opponents and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.
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| AP Cost: 2
| Level: 12
| Progression: 42
| Requires: Paladin Divine Sacrifice I, Paladin Extra Smite Evil III
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| Paladin Divine Sacrifice III: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 9d6 Good damage to evil opponents and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.
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| AP Cost: 3
| Level: 19
| Progression: 69
| Requires: Paladin Divine Sacrifice II, Paladin Extra Smiting IV
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Paladin Faith
Basic Tenets
| Follower of Vulkoor: You are one of Vulkoor's chosen, a worshiper of the scorpion god of Xen'drik. Followers of Vulkoor the Hunter pay homage by their actions, as well as through lengthy recitations of the deeds of the god and the heroes who follow him. Grants a +1 bonus to hit with shortswords and drow long knives.
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| AP Cost: 2
| Level: 1
| Progression: 0
| Requires: being Drow
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| Follower of the Lord of Blades: You are a Blade, a true believer in the cult of the Lord of Blades. Warforged were made to rule Eberron, the other races are weak. Grants a +1 bonus to hit with greatswords, the favored weapon of the cultists of the Lord of Blades.
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| AP Cost: 2
| Level: 1
| Progression: 0
| Requires: being Warforged
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| Follower of the Silver Flame: You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.
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| AP Cost: 2
| Level: 1
| Progression: 0
| No requirements
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| Follower of the Sovereign Host: You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.
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| AP Cost: 2
| Level: 1
| Progression: 0
| No requirements
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| Follower of the Undying Court: You are guided by the wisdom of the deathless of Aerenal, and are a true believer in the ways of the Undying Court. Existence is a spiritual journey requiring far longer than a single lifetime. Only the Undying can ever truly learn what great wonders lie at its end. Grants a +1 bonus to hit with scimitars, the favored weapon of the clergy of the Undying Court.
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| AP Cost: 2
| Level: 1
| Progression: 0
| Requires: being Elf
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Advanced Belief
| Bladesworn Transformation: You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. (You have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.)
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| AP Cost: 4
| Level: 6
| Progression: 28
| Requires: Follower of the Lord of Blades, being Warforged
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| Silver Flame Exorcism: You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame partially resisted by a Fortitude save.
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| AP Cost: 4
| Level: 6
| Progression: 28
| Requires: Follower of the Silver Flame
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| Undying Call: You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
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| AP Cost: 4
| Level: 6
| Progression: 28
| Requires: Follower of the Undying Court, being Elf
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| Unyielding Sovereignty: You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to yourself or a targetted ally (1000HP), removes all negative levels, ability damage, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Also removes all death penalties on target.
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| AP Cost: 4
| Level: 6
| Progression: 28
| Requires: Follower of the Sovereign Host
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| Vulkoor's Avatar: You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies. (Summons a Drow Scorpion to crush your enemies.)
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| AP Cost: 4
| Level: 6
| Progression: 28
| Requires: Follower of Vulkoor, being Drow
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