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From DDO wiki
Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.
[edit] Level Progression
| LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Paladin Item Defense | | | I | | | | II | | | | III | | | | | | | | |
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| Paladin Toughness | I | | | II | | | III | | | IV | | | | | | | | | |
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| Blade | I | | | | | II | | | | | | | | | | | | | |
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| Silver Flame | I | | | | | II | | | | | | | | | | | | | |
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| Sovereign Host | I | | | | | II | | | | | | | | | | | | | |
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| Undying Court | I | | | | | II | | | | | | | | | | | | | |
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| Vulkoor | I | | | | | II | | | | | | | | | | | | | |
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| Paladin Charisma | | I | | | | II | | | | III | | | | | | | | | |
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| Paladin Extra Turning | | | | I | | | | II | | | | III | | | | | | | |
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| Paladin Improved Turning | | | | | I | | | | II | | | | III | | | | | | |
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| Paladin Rally | | | | | | | | | | I | | | | | | | | | |
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| Paladin Redemption | | | | | | | | | I | | | | | II | | | | | III |
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| Paladin Resistance of Good | | | I | | | | II | | | | III | | | | | | | | |
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| Paladin Concentration | I | | | II | | | | III | | | | IV | | | | | | | |
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| Paladin Diplomacy | I | | | II | | | | III | | | | IV | | | | | | | |
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| Paladin Heal | I | | | II | | | | III | | | | IV | | | | | | | |
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| Paladin Armor Class Boost | I | | | II | | | III | | | IV | | | | | | | | | |
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| Paladin Attack Boost | I | | | II | | | III | | | IV | | | | | | | | | |
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| Paladin Extra Action Boost | | | | | | | | | | | I | | | II | | | | | |
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| Paladin Saves Boost | I | | | II | | | III | | | IV | | | | | | | | | |
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| Paladin Bulwark of Good | | | I | | | | II | | | | III | | | | IV | | | | |
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| Paladin Courage of Good | | | I | | | | II | | | | III | | | | | | | | |
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| Paladin Divine Light | | | | | | I | | | | II | | | | III | | | | | |
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| Paladin Divine Might | | | | | I | | | | | II | | | | | III | | | | | IV
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| Pal. Divine Righteousness | | | | | | I | | | | | | | | | | | | | |
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| Paladin Divine Sacrifice | | | | | I | | | | | | | II | | | | | | | III |
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| Paladin Exalted Smite | | | | | | I | | | | II | | | | III | | | | IV | |
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| Paladin Extra Smite Evil | I | | | II | | | III | | | IV | | | | | | | | | |
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| Paladin Focus of Good | I | | | | II | | | | III | | | | | | | | | | |
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| Pal. Energy of the Templar | | | | I | | | | II | | | | III | | | | | | | |
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| Paladin Devotion | I | | | II | | | III | | | IV | | | | | | | | | |
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| Paladin Extra Lay on Hands | | | I | | | | | II | | | | | III | | | | | | |
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| Pal. Extra Remove Disease | | | | | | I | | | | II | | | | III | | | | | |
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| Paladin Defender of Siberys | | | | | | I | | | | | | II | | | | | | III | |
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| Paladin Hunter of the Dead | | | | | | I | | | | | | II | | | | | | III | |
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| Pal. Knight Of The Chalice | | | | | | I | | | | | | II | | | | | | III | |
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| Paladin Weapons of Good | | | | | | | | | | | | | | | | | | | | I
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| LV | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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[edit] General Enhancements
[edit] Class Enhancements
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| AP Cost: 2
| Level: 1
| Progression: 0
| Requires: Warforged
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| Bladesworn Transformation: +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, simple weapon proficiency feat, martial weapon proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Cleric level, and 10 minutes cooldown.
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| AP Cost: 4
| Level: 6
| Progression: 16
| Requires: Follower of the Lord of the Blades
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| AP Cost: 2
| Level: 1
| Progression: 0
| No requirements
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| Silver Flame Exorcism: Use this ability to banish extraplanar creatures. Creatures must success a will save against a DC of (10 + Cleric Level + Charisma modifier) or removed from this plane. If the creature success their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC than previously), and if successful they only take half damage. 10 minutes cooldown.
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| AP Cost: 4
| Level: 6
| Progression: 16
| Requires: Follower of the Silver Flame
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| AP Cost: 2
| Level: 1
| Progression: 0
| No requirements
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| Unyielding Sovereignty: Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown.
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| AP Cost: 4
| Level: 6
| Progression: 16
| Requires: Follower of the Sovereign Host
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| Paladin Redemption I: Activate this ability and expend one use of Lay on Hands to raise the dead, returning your target to life at 10% health.
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| AP Cost: 4
| Level: 9
| Progression: 28
| Requires: Paladin Extra Lay on Hands I, and one of Paladin Devotion II, or Paladin Heal II
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| Paladin Redemption II: Activate this ability and expend one use of Lay on Hands to resurrect the dead, returning your target to life at 50% health.
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| AP Cost: 2
| Level: 14
| Progression: 50
| Requires: Paladin Extra Lay on Hands II, Paladin Redemption I, and one of Paladin Devotion III, or Paladin Heal III
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| Paladin Redemption III: You can activate this ability and expend one use of Lay on Hands to true resurrect the dead, returning your target to life at 100% health.
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| AP Cost: 2
| Level: 19
| Progression: 70
| Requires: Paladin Extra Lay on Hands III, Paladin Redemption II, and one of Paladin Devotion IV, or Paladin Heal IV
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[edit] Skill Enhancements
[edit] Action Boost Enhancements
Boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown. (Shared by all action boosts.)
[edit] Combat Enhancements
| Paladin Divine Light I: Activate this ability to deal 6d6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)
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| AP Cost: 1
| Level: 6
| Progression: 19
| No requirements
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| Paladin Divine Light II: Activate this ability to deal 12d6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)
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| AP Cost: 2
| Level: 10
| Progression: 34
| Requires: Paladin Divine Light I
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| Paladin Divine Light III: Activate this ability to deal 18d6 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of turn undead. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)
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| AP Cost: 3
| Level: 14
| Progression: 49
| Requires: Paladin Divine Light II
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| Paladin Divine Sacrifice I: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 5d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful.
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| AP Cost: 1
| Level: 5
| Progression: 15
| Requires: Paladin Extra Smite Evil II
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| Paladin Divine Sacrifice II: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 7d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful.
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| AP Cost: 2
| Level: 12
| Progression: 42
| Requires: Paladin Divine Sacrifice I, Paladin Extra Smite Evil III
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| Paladin Divine Sacrifice III: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 9d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful.
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| AP Cost: 3
| Level: 19
| Progression: 69
| Requires: Paladin Divine Sacrifice II, Paladin Extra Smite Evil IV
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| Paladin Exalted Smite I: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin levelx3, and +1 to your weapon's critical damage multiplier. 6 second cool down, uses smites per day.
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| AP Cost: 1
| Level: 6
| Progression: 19
| Requires: Paladin Extra Smite Evil II
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| Paladin Exalted Smite II: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin levelx3, and +1 to your weapon's critical threat range and damage multiplier. Uses smites per day.
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| AP Cost: 2
| Level: 10
| Progression: 34
| Requires: Paladin Extra Smite Evil III, Paladin Exalted Smite I
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| Paladin Exalted Smite III: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin levelx3, and +1 to your weapon's critical threat range and +2 to your weapon's critical damage multiplier. Uses smites per day.
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| AP Cost: 3
| Level: 14
| Progression: 49
| Requires: Paladin Extra Smite Evil IV, Paladin Exalted Smite II
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| Paladin Exalted Smite IV: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, a damage bonus based on your paladin levelx3, and +2 to your weapon's critical threat range and damage multiplier. Uses smites per day.
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| AP Cost: 4
| Level: 18
| Progression: 64
| Requires: Paladin Exalted Smite III
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[edit] Spell Enhancements
[edit] Healing Enhancements
[edit] Resist Enhancements
[edit] Prestige Enhancements
A character can train only in one Paladin Prestige path at a time. Each has both passive benefits and active benefits. All requirements must be taken from Paladin class enhancements.
| Paladin Defender of Siberys I: Passive Benefit: this prestige enhancement grants you 2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1. Active Benefit: you also can enter a defensive stance, by expending 1 Paladin Armor Class boost or create a Magic Circle Against Evil effect, by expending 1 turn undead.
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| AP Cost: 4
| Level: 6
| Progression: 16
| Requires: Paladin Armor Class Boost I, Paladin Bulwark of Good I, Paladin Courage of Good I, Paladin Focus of Good I, Paladin Resistance of Good I, and one of Combat Expertise,Diehard, Shield Mastery, Tower Shield Proficiency
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| Paladin Defender of Siberys II: Passive Benefit: this prestige enhancement grants you an additional Lay on Hands use per rest, 25% increased hate generation, and further increases the maximum dexterity bonus allowed by tower shields and heavy armor by 1. Active Benefit: you also can enter an improved defensive stance, by expending 1 Paladin Armor Class boost or produce a Mass Shield of Faith effect, by expending 1 turn undead.
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| AP Cost: 2
| Level: 12
| Progression: 42
| Requires: Paladin Bulwark of Good II, Paladin Resistance of Good II, Paladin Defender of Siberys I, and one of Paladin Divine Righteousness I, Paladin Rally, Paladin Toughness II
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| Paladin Defender of Siberys III: Passive Benefit: this prestige enhancement increases the strength of all of your defensive auras, and further increases the maximum dexterity bonus allowed by tower shields and medium or heavy armor by an additional 1. Active Benefit: you also can enter a superior defensive stance, by expending 1 Paladin Armor Class boost or defy your enemies in a glorious stand against evil, by expending 1 turn undead.
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| AP Cost: 2
| Level: 18
| Progression: 66
| Requires: Paladin Bulwark of Good III, Paladin Resistance of Good III, Paladin Defender of Siberys II, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar
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| Paladin Hunter of the Dead I: Passive Benefit: you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all of your attacks are considered Ghost Touch, ignoring the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. Active Benefit: you also can produce a Lesser Restoration effect, by expending 1 use of your Paladin Remove Disease ability.
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| AP Cost: 4
| Level: 6
| Progression: 16
| Requires: Paladin Extra Turning I, Paladin Improved Turning I, and one of Paladin Divine Light I, Paladin Extra Lay on Hands I
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| Paladin Hunter of the Dead II: Passive Benefit: you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and your spirit is sealed - you are now immune to energy drain from any source. Positive energy effects heal you for more and you take less damage from negative energy effects. Active Benefit: you also can produce a Restoration effect, by expending 1 use of your Paladin Remove Disease ability.
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| AP Cost: 2
| Level: 12
| Progression: 42
| Requires: Paladin Extra Turning II, Paladin Improved Turning II, Paladin Hunter of the Dead I, and one of Paladin Divine Light II, Paladin Extra Lay on Hands II
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| Paladin Hunter of the Dead III: Passive Benefit: you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, a +2 bonus on saving throws against spells and effects produced by undead, and all attacks you make (melee, ranged, or unarmed) have a chance of destroying undead instantly on a natural 20 followed by a critical hit confirmation, Will DC: 30 partial, deals Light damage to targets immune to instant destruction effects or save. Positive energy effects heal you for more and you take less damage from negative energy effects. Active Benefit: you also can produce a Greater Restoration effect, by expending 1 use of your Paladin Remove Disease ability.
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| AP Cost: 2
| Level: 18
| Progression: 66
| Requires: Paladin Extra Turning III, Paladin Improved Turning III, Paladin Hunter of the Dead II, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar
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| Paladin Knight Of The Chalice I: Passive Benefit: your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.
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| AP Cost: 4
| Level: 6
| Progression: 16
| Requires: Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II, and one of Paladin Divine Might I, Paladin Divine Sacrifice I, Paladin Exalted Smite I
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| Paladin Knight Of The Chalice II: Passive Benefit: you are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. Active Benefit: you also can try to stun a targeted demon or other Chaotic Evil outsider, by expending 1 turn undead.
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| AP Cost: 2
| Level: 12
| Progression: 42
| Requires: Paladin Courage of Good II, Paladin Energy of the Templar II, Paladin Knight of the Chalice I
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| Paladin Knight Of The Chalice III: Passive Benefit: your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders.
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| AP Cost: 2
| Level: 18
| Progression: 66
| Requires: Paladin Knight of the Chalice II, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar
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[edit] Capstone
A character can train only in one Paladin Capstone at a time.
| Paladin Weapons of Good: Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction, deal 1d6 additional holy damage against all evil opponents and an additional 2d6 light damage against evil undead or evil outsiders.
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| AP Cost: 2
| Level: 20
| Progression: 74
| No requirements
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