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Wood Elf

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Overview[edit]

Wood Elves are a racial variant of Elf with distinct look and mildly modified racial enhancement tree. Most notable, they are not eligible for the Dragonmark.

Racial Variants:

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Wood Elves do not have their own racial past life, but rather can complete an Elven past life.

For an at-a-glance summary of the differences between Elves and Wood Elves, see Racial Variant differences.

Racial Traits[edit]

  • +2 Dexterity, -2 Intelligence
  • TBD

Deities[edit]

Further information: Deity feats

Feats[edit]

TBD.

Enhancements[edit]

Wood Elf enhancements tree

Differences to regular Elf enhancements tree are highlighted.

Core abilities[edit]

Icon Enhancement Elven Accuracy.png
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost: 1 Level: 1 Progression: 0 Requires: Elf
DexterityColored.png
Nature I: +1 Dexterity or +1 Strength
AP Cost: 2 Level: 4 Progression: 0 Requires: Elven Accuracy I
Icon Enhancement Elven Accuracy.png
Elven Accuracy II: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 7 Progression: 0 Requires: Nature I
DexterityColored.png
Nature II: +1 Dexterity or +1 Strength
AP Cost: 2 Level: 11 Progression: 0 Requires: Elven Accuracy II
Icon Enhancement Elven Accuracy.png
Elven Accuracy III: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 16 Progression: 0 Requires: Nature II

Tier One[edit]

Requires Elven Accuracy

WoodElfAdeptOfTrees.png
Adept of Trees: +1/2/3 to Tumble and Hide, +1/2/3 to Saves vs. Poison and Disease.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Child of Nature.png
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training I: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

WoodElfWildStep.png
Wild Step: Passive: +5 to Tumble. When you Tumble, you gain a +10% Action Boost bonus to movement speed, and a 10% Action Boost bonus to Missile Deflection for 10 seconds. This can only occur once every 30 seconds.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Enchantment Lore.png
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Keen Senses
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training II: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Elven Weapon Training (Tier 1)
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

WoodElfForestOrigins.png
Forest Origins: Multiselector
  • Rugged Upbringing: While Raging, gain +5% Doublestrike with Longswords, Rapiers, Scimitars, and Falchions.
  • Oath of the Wild: You take an oath to forego metal armor, metal shields, and Rune Arms. As long as you do not have these equipped, you gain +10 Physical Resistance Rating.
  • Faith of the Forest: You now count Rapiers, Falchions, and Shortbows as Favored Weapons, regardless of your Diety.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Feywild Tap.png
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Enchantment Lore
Icon Feat Favored Enemy Elf.png
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Fey Energy Tap
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training III: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Elven Weapon Training (Tier 2)
Icon Enhancement Arcane Archer.png
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
(The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
AP Cost: 4 Ranks: 1 Progression: 10 Requires: Arcanum

Tier Four[edit]

Requires 15 APs spent in tree

WoodElfForestsVersatility.png
Forest's Versatility: Multiselector
  • Wild Swings: +5% Offhand Strike Chance
  • Drive Them Back: +10% Chance of Shield Bash with non-metal shields.
  • Ferocity: +3 to damage while using Two-handed Weapons.
  • Like a Leaf: +2 to hit and damage while Single Weapon Fighting.
  • Through the Branches: +3% Doubleshot with Longbows and Shortbows.
  • Vigor SLA: 10 Spell Points, 20 second cooldown.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
WoodElfForestsFinesse.png
Forest's Finesse: You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions.[Unverified"You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions." has not been verified in-game. Please verify it!]
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training IV: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Elven Weapon Training III
Icon Enhancement Elf Skill.png
Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV

PnP information and traits[edit]

3.5 Edition SRD
  • Ability Adjustments: +2 Str, +2 Dex, –2 Int, –2 Con
  • Favored Class: Ranger
4th Edition Wiki
  • Ability Adjustments: +2 Dex, +2 Wis
5th Edition Wiki
  • Ability Adjustments: +2 Dex, +1 Wis