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The Sanctum: Quench the Flames
The Sanctum: Quench the Flames is the 5th quest in the Cult of the Six story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The Temple Outpost: Captives of the Cult • The Temple Outpost: The Libram of the Six • The Fane of the Six: Cleansing the Temple • The Fane of the Six: Fall of the Prelate • The Sanctum: Quench the Flames • The Sanctum: Church of the Fury |
The Dark Six are powerful gods of evil. Cast out of the Sovereign Host, they bide their time, waiting to plunge Xen'drik into horror.
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The Sanctum: Quench the Flames | |
Heroic level: | 10 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣1,161Solo/Casual ♦2,038Normal ♥2,140Hard ♠2,242Elite |
Epic XP: | N/A |
Takes place in: | Fane of the Six |
Bestowed by: | Lord Hragg of Grey Moon |
NPC contact: | Lord Hragg of Grey Moon |
Quest acquired in: | Sorrowdusk Isle |
Patron: | House Deneith |
Base favor: | 4 |
Purchase: | Sorrowdusk Isle or VIP |
Extreme Challenge: | No |
Overview
Return to the temple through either entrance. In the inner sanctum, destroy the fires the cult is using to summon its mephits.
Spoiler Warning: Spoiler material below this point!
Objectives
- Destroy all the summoning fires in the inner temple.
What to Expect
- Spawning/respawning monsters
Known Traps
- Dart trap just in the first corridor to the west; control panel is on the northern face of the center pillar on the far side
- Blade trap in the second corridor to the west; control panel is on the eastern face (near side) of the center wall
- Fire trap in the eastern corridor, on the rise; control panel is on the eastern face of the center pillar entering the corridor
- One-shot fire trap guarding the chest; cannot be disarmed.
Tips and Misc
- Fire Resistance is a must in this quest; Electricity Resistance can also be extremely helpful. Blindness Ward can also be useful against the air mephits.
- Without appropriate resistances, this is the hardest quest of the chain.
- Despite the doorway not being active yellow, the side entrance is able to be used; both entrances bring you to the same spot.
- Upon entering the first doorway after beginning the quest, be prepared for a serious Mephit ambush.
- Summoning fires are easier to destroy when standing on them (well, floating above them, actually). The mephits guarding them will respawn until the fire is destroyed.
- Several sarcophagi in the central room to the west will burst open, releasing wight myrmidons.
- No breakables bonus is possible, even if you range these sarcophagi before the ambush.
Bonus XP
- Discreet bonus: 8 or fewer monsters killed +5% Bonus.( ♣58 ♦102 ♥107 ♠112 )
- Aggression bonus: 16 or more monsters killed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
- Onslaught bonus: 31 or more monsters killed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )
- Conquest bonus: 47 or more monsters killed +25% Bonus.( ♣290 ♦510 ♥535 ♠561 )
- Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣232 ♦408 ♥428 ♠448 )
Loot
- Chests: 1
- 1 trapped in the second alcove to the south, down the eastern hallway
- Collectables: 5
- Bookshelf — in the south-west area of the central room
- Alchemy Table — in the north-west area of the central room
- Adventurer's Pack — near the western summoning fire
- Mushroom — on a ledge up high near the south-east summoning fire
- Mushroom — on a ledge just south of the easternmost summoning fire
- Bookshelf — in the south-west area of the central room
NPC end rewards
No reward when turning in the quest.
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Air Mephit Warrior ( view • edit ) | ♦14Normal ♥14Hard ♠17Elite ●♦17Epic Normal ●♥18Epic Hard | Air Outsider | Mephit |
Cultist of the Six ( view • edit ) | ♦7Normal ♥9Hard ♠11Elite | Humanoid | Human |
Greater Fire Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦22Epic Normal ●♥27Epic Hard OR Summoned by another mephit: ♠6Elite | Fire Outsider | Mephit |
High Cultist ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite | Humanoid | Human |
Mephit of Fernia ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Fire Outsider | Mephit |
Mephit of Lamannia ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦22Epic Normal ●♠46Epic Elite | Air Outsider | Mephit |
Summoning Fire ( view • edit ) | ♠8Elite | Construct | Inanimate Object |
Wight Myrmidon ( view • edit ) | ♠7Elite | Undead | Wight |
Wight Priest ( view • edit ) | ♦5Normal ♥7Hard ♠9Elite ●♦25Epic Normal ●♥31Epic Hard | Undead | Wight |