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Ruined Halls
Once a storage facility for the dwarves of Stormreach, these halls have fallen into disrepair, attracting new and sinister occupants.
Ruined Halls | |
Heroic level: | 6 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣765Solo/Casual ♦1,360Normal ♥1,444Hard ♠1,528Elite |
Epic XP: | N/A |
Takes place in: | Ruined Halls |
Bestowed by: | Edvag Goodgold |
NPC contact: | Edvag Goodgold |
Quest acquired in: | Ever Full Flagon |
Patron: | House Kundarak |
Base favor: | 4 |
Purchase: | Free to Play |
Extreme Challenge: | No |
Overview
Explore the Ruined halls for Edvag Goodgold.
Spoiler Warning: Spoiler material below this point!
Objectives
- Explore the Ruined Halls.
- Slay Agent Westbrooke.
- (Optional) Slay Chief Makka — Bonus (25%): Heroic( ♣191 ♦340 ♥361 ♠382 )
- (Optional) Slay Bram Brimstone — Bonus (25%): Heroic( ♣191 ♦340 ♥361 ♠382 )
- (Optional) Slay Gwydion Dogbane — Bonus (25%): Heroic( ♣191 ♦340 ♥361 ♠382 )
- (Optional) Slay Quarion Stormbringer — Bonus (25%): Heroic( ♣191 ♦340 ♥361 ♠382 )
What to Expect
- Respawning monsters
- Point of no return
- Runes (optional: require CHA, INT and WIS checks)
Known Traps
- Lightning trap in first hall after gargoyles, just before the room; control panel is on the east wall before the trap.
- Lightning trap at first left turn, before gargoyles; control panel is on the south wall before the trap.
- Cold jets behind the western secret door down the first western passage, with the ice mephits; no control panel.
- Two sets of sonic traps down the second western passage; control panel is on the south wall just before the first trap.
- Sonic trap on the second flight of stairs past the curvy corridor; control panel is on the south wall before the stairs.
Tips and Misc
- This dungeon is filled with crates and barrels of various sizes, most of which contain monsters in stasis (until you or another monster breaks them!). The size of the container scales with the strength of the contained monster. Small crates or barrels may contain weak monsters such as oozes or kobolds, and the largest crates (named 'Precious Crate') contain powerful monsters such as Minotaur Lords. Explosive Barrels are also mixed in with everything else, making stray shots capable of spawning multiple creatures. It is important to note that different varieties of creatures do not always get along with others, occasionally making your dungeon dive somewhat easier.
- Behind the locked door, several bugbears will be attacking a box; even if you can't open the door, it's worth going up to the door if you're going for the XP bonuses – anything that gets broken or killed in there will count.
- The corridor west of the locked door has four secret doors. The eastern door gets you into the central chamber; the other doors all have mephits behind them. Fire mephits south, ice mephits west, and air mephits north.
- The Charisma rune requires a 16 CHA check. Intelligence rune requires 14 INT. The Wisdom rune requires 16 WIS. You need to activate all three to get to the second set of shrines.
- Once you go past the curved corridor past Quarian Stormbringer, a portcullis drops behind you, preventing you from going back. Sometimes the portcullis fails to be visible, but still blocks your movement.
- Chief Makka will appear behind the locked door, down the first eastern corridor. Note that you can still get the optional if he gets killed by other monsters, even if you can't open the door.
- Bram Brimstone will appear in the central chamber found behind the first secret door down the first western corridor.
- Gwydion Dogbane will appear in the room past the Intelligence rune.
- Quarion Stormbringer will appear north of the Intelligence rune.
Bonus XP
- Aggression bonus: 31 or more monsters killed +10% Bonus.( ♣77 ♦136 ♥144 ♠153 )
- Onslaught bonus: 61 or more monsters killed +15% Bonus.( ♣115 ♦204 ♥217 ♠229 )
- Conquest bonus: 92 or more monsters killed +25% Bonus.( ♣191 ♦340 ♥361 ♠382 )
- Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣77 ♦136 ♥144 ♠153 )
- Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣153 ♦272 ♥289 ♠306 )
- Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣230 ♦408 ♥433 ♠458 )
- Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣61 ♦109 ♥116 ♠122 )
- Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣115 ♦204 ♥217 ♠229 )
- Mischief bonus: 43 or more breakables smashed +8% Bonus.( ♣61 ♦109 ♥116 ♠122 )
- Vandal bonus: 55 or more breakables smashed +10% Bonus.( ♣77 ♦136 ♥144 ♠153 )
- Notes: Note that the Kills and Breakables bonuses aren't achievable without smashing some of the containers in the warehouse.
External Links
Loot
- Chests: 5
- Two chests behind the locked door
- One in the room with Bram Brimstone, locked until you kill all the mephits in the adjoining chambers.
- One after killing Gwydion Dogbane
- One after killing Agent Westbrooke
- Collectables: 6
- Cabinet — in the room past the locked door down the eastern corridor
- Mushroom — behind the western secret door down the first western corridor (with the ice mephits)
- Bookshelf — down the second western corridor
- Alchemy Table — west in the room behind the Intelligence rune
- Alchemy Table — east in the room behind the Intelligence rune
- Adventurer's Pack — near Agent Westbrooke's chest
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Agent Westbrooke ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Humanoid | Human |
Air Mephit ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite | Air Outsider | Mephit |
Arcane Skeleton ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite ●♦27Epic Normal ●♥31Epic Hard | Undead | Skeleton |
Baby Glass Spider ( view • edit ) | ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite; | Vermin | Spider |
Bram Brimstone ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Dwarf | Dwarf |
Brown Spider Prince ( view • edit ) | ♦5Normal ♥8Hard ♠10Elite | Vermin | Spider |
Bugbear Assassin ( view • edit ) | ♦5Normal ♥7Hard ♠10Elite | Goblinoid | Bugbear |
Bugbear Warrior ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Goblinoid | Bugbear |
Bugbear ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite | Goblinoid | Bugbear |
Chief Makka ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Goblinoid | Hobgoblin |
Desert Scorpion ( view • edit ) | ♦2Normal ♥4Hard ♠8Elite ●♦16Epic Normal ●♥22Epic Hard ●♠33Epic Elite | Vermin | Scorpion |
Dwarf Thug ( view • edit ) | ♦2Normal ♥3Hard ♠6Elite | Dwarf | Dwarf |
Elf Footpad ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite | Elf | Elf |
Fire Mephit ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite | Fire Outsider | Mephit |
Gargoyle (Eberron) ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Monstrous Humanoid | Gargoyle |
Glass Spider ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Vermin | Spider |
Gray Ooze ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Ooze | Gray Ooze |
Greater Air Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦22Epic Normal ●♥27Epic Hard ●♠40Epic Elite OR Summoned by another mephit: ♠6Elite | Air Outsider | Mephit |
Greater Fire Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦22Epic Normal ●♥27Epic Hard OR Summoned by another mephit: ♠6Elite | Fire Outsider | Mephit |
Greater Ice Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite | Air Outsider | Mephit |
Gwydion Dogbane ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Halfling | Halfling |
Halfling Bandit ( view • edit ) | ♦2Normal ♥3Hard ♠5Elite | Halfling | Halfling |
Hell Hound ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Evil Outsider | Hellhound |
Hobgoblin Cleric ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Goblinoid | Hobgoblin |
Hobgoblin Guard ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Goblinoid | Hobgoblin |
Hobgoblin Infiltrator ( view • edit ) | ♦2Normal ♥4Hard ♠7Elite | Goblinoid | Hobgoblin |
Hobgoblin Slayer ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Goblinoid | Hobgoblin |
Ice Mephit ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite | Air Outsider | Mephit |
Kobold Chieftain ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite | Reptilian | Kobold |
Kobold Shaman ( view • edit ) | ♦1Normal ♥3Hard ♠5Elite | Reptilian | Kobold |
Kobold ( view • edit ) | ♦0.25Normal ♥1Hard ♠3Elite | Reptilian | Kobold |
Large Monstrous Scorpion ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite | Vermin | Scorpion |
Lesser Gray Ooze ( view • edit ) | ♦2Normal ♥4Hard ♠6Elite | Ooze | Gray Ooze |
Medium Earth Elemental ( view • edit ) | ♦3Normal ♥5Hard ♠7Elite | Elemental | Earth Elemental |
Medium Monstrous Scorpion ( view • edit ) | ♦1Normal ♥2Hard ♠5Elite | Vermin | Scorpion |
Minotaur Lord ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite ●♦22Epic Normal ●♠45Epic Elite | Monstrous Humanoid | Minotaur |
Night Scorpion ( view • edit ) | ♦4Normal ♥6Hard ♠10Elite | Vermin | Scorpion |
Ochre Jelly ( view • edit ) | ♦5Normal ♥8Hard ♠10Elite ●♦22Epic Normal | Ooze | Ochre Jelly |
Precious Crate ( view • edit ) | 0 | Construct | Inanimate Object |
Quarion Stormbringer ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Elf | Elf |
Troglodyte Warlock ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite | Reptilian | Troglodyte |
Troll ( view • edit ) | ♦5Normal ♥7Hard ♠10Elite | Giant | Troll |
Violet Slime ( view • edit ) | ♦1Normal ♥3Hard ♠6Elite | Ooze | Violet Slime |
Wight Priest ( view • edit ) | ♦5Normal ♥7Hard ♠9Elite ●♦25Epic Normal ●♥31Epic Hard | Undead | Wight |
Wight ( view • edit ) | ♦3Normal ♥5Hard ♠7Elite ●♦25Epic Normal | Undead | Wight |
Zombie ( view • edit ) | ♦0.25Normal ♥1Hard ♠3Elite | Undead | Zombie |