Alignment: True Neutral
Organization: Solitary or gang (2-4)
- A Relic of a Sovereign Past
- Desecrated Temple of Vol — In the room you jump down
- Escort the Expedition — At the last cavern room before the ruins
- Haunted Library — First enemy you see
- Made to Order
- Tempest's Spine — Always guard a chest.
- The Chamber of Raiyum
- The Tear of Dhakaan — In the secret room on the top of the waterfall, guarding the Lapis Shard
- Legendary Tempest's Spine
Description: This golem has a humanoid body made from clay. A clay golem wears no clothing except for a metal or stiff leather garment around its hips. A clay golem golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds. To bypass their DR, your weapons need to be Adamantine/Metalline and Bludgeoning. They have immunity to magic (See below for details).
Recommended Spells/Weaponry to fight them
- Disintegrate (works quite well)
- Ice Storm (Bludgeonining portion is essentially considered untyped and hits them fully, they take half damage from cold)
- Construct Bane weaponry
- Smiting weaponry
When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem gains the effects of haste, and goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control.
Cursed Wound (Ex)
When a clay golem lands a critical hit, the target is inflicted with cursed wounds. Cursed wounds cannot be healed naturally and must be removed by a Remove Curse spell before the target can receive any positive energy healing.
Immunity to Magic (Ex)
A clay golem is immune to any spell or spell-like ability that allows Spell Resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A Disintegrate spell deals full damage, and clay golems have lower then average Fortitude saves for a construct.
Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. A clay golem golem gets no saving throw against magical attacks that deal acid damage.
Unlike in Pen-and-Paper D&D rules, in DDO most damage spells are not affected by Spell Resistance. To combat this, Clay Golems instead have massive elemental absorption, 50% Absorption for all Energy types except those specifically noted above as otherwise. This includes but is not limited to: Electric, Fire, Sonic, Light, Alignment, and even Force damage. Untyped spells that do not allow a Spell Restistance check bypasses this immunity.