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Made to Order

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Haywire is renowned as a genius artificer. He's equally well-known as a source of headaches for those who must work with him.

Made to Order
Heroic level: 11
Epic level: None
Duration: Long
Heroic XP:  ♣1,838Solo/Casual ♦3,220Normal ♥3,375Hard ♠3,532Elite
Epic XP: N/A
Takes place in: Haywire Grotto
Bestowed by: Hazra d'Kundarak
NPC contact: Hazra d'Kundarak
Quest acquired in: House Kundarak
Patron: House Kundarak
Base favor: 6
Purchase: Free to Play
Extreme Challenge: No
M made to order.png
Loading screen

Overview

Hazra d'Kundarak asked you to travel to the Black Anvil Forest and seek out the artificer named 'Haywire'. She hired him to create golems for her house and it's been too long since she's heard from him.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find and deactivate ARN-01D
  • Speak with Haywire
  • (Optional) Slay Goethe — Bonus (30%): Heroic( ♣551 ♦966 ♥1,013 ♠1,060 )
  • (Optional) Slay 6 (Baked Clay Golem) — Bonus (20%): Heroic( ♣368 ♦644 ♥675 ♠706 )
  • (Optional) Slay 6 (Tempered Iron Golem) — Bonus (20%): Heroic( ♣368 ♦644 ♥675 ♠706 )

What to Expect

  • Mandatory item collection: 4 crests

Known Traps

Trap DCs There are many, many traps on the ground. They look like gems lying in the corridors, but are landmines which cause fire/cold/acid/electric/sonic damage (Color of switch represents damage type). Make sure all party members have all kind of elemental resist, and do not run past your rogue when they're trying to search or disarm them. This kind of behavior quite often activates traps and disturbs their job.

The traps are triggered by proximity, and a trap will continue to fire until no one is next to it or until it has been disabled.

Some of the rail segments are electrified. They have an electric burst type effect, saved against with a Reflex save.

Tips and Misc

Unless you (literally) fall off the rails, the quest is very linear. There are some side rooms that you want to grab for crests/chests, but otherwise just follow the tracks/corridors and you'll pass two shrines on the way to the end room. The one exception is when you first hit the lower/lava level, the rail splits – go north to grab that crest first, then come back and take the northeast loop back up and on to the end.

There are heaps of Duergar to fight, with a few clay golems and iron golems (see articles) thrown in along the way.

The final boss (ARN-01D, a Marut, which is a type of Inevitable) is very tough and requires chaotic aligned weapons (True Chaos or Anarchic typically) to bypass his damage resistance. He does Thunder Punch (which blinds/stuns you – wear blindness immunity and sonic resistance), casts Order's Wrath, and will try to Hold you.

  • Get Freedom of Movement if possible or have a light monk perform the Grasp the Earth Dragon finisher to prevent stuns.
  • He also has four golems with him, which are a mix of clay golems and iron golems. Nothing in the room can be attacked until ARN-01D is able to be targeted, which is achieved by walking up to him. Once the fight begins, the door to the boss room slams shut and will not open for about a minute or two.
  • One strategy is to kill his minions, kite the boss until the door opens, then pull the boss back to the large open room of the dungeon. The boss will stop at the end of the tunnel and will not walk on the rails. Once there you can safely range him without taking any damage. This also lets you be much closer to the shrine in case something goes wrong.

Bonus XP

  • Aggression bonus: 28 or more monsters killed +10% Bonus.( ♣184 ♦322 ♥338 ♠353 )
  • Onslaught bonus: 56 or more monsters killed +15% Bonus.( ♣276 ♦483 ♥506 ♠530 )
  • Conquest bonus: 84 or more monsters killed +25% Bonus.( ♣460 ♦805 ♥844 ♠883 )
  • Tamper bonus: 6 or more traps disarmed +10% Bonus.( ♣184 ♦322 ♥338 ♠353 )
  • Neutralization bonus: 8 or more traps disarmed +20% Bonus.( ♣368 ♦644 ♥675 ♠706 )
  • Ingenious Debilitation bonus: 9 or more traps disarmed +30% Bonus.( ♣551 ♦966 ♥1,013 ♠1,060 )
  • Mischief bonus: 84 or more breakables smashed +8% Bonus.( ♣147 ♦258 ♥270 ♠283 )
  • Vandal bonus: 109 or more breakables smashed +10% Bonus.( ♣184 ♦322 ♥338 ♠353 )
  • Ransack bonus: 134 or more breakables smashed +15% Bonus.( ♣276 ♦483 ♥506 ♠530 )

External Links

Loot

  • Chests: 4
    • Two in the northeast tunnels
    • Two at the end
  • Collectables: 5

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
ARN-01D( view
ARN-01D.jpg
 • edit )
 ♠21Elite Construct Golem
Baked Clay Golem( view
Baked Clay Golem.jpg
 • edit )
 ♦13Normal ♠18Elite Construct Golem
Clay Golem( view
Clay Golem.jpg
 • edit )
 ♦10Normal ♥13Hard ♠16Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Construct Golem
Duergar Acolyte( view
Duergar Acolyte.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Dwarf Dwarf
Duergar Apprentice( view
Duergar Apprentice.jpg
 • edit )
 ♦9Normal ♠14Elite Dwarf Dwarf
Duergar Barbarian( view
Duergar Barbarian.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Dwarf Dwarf
Duergar Blacksmith( view
Duergar Blacksmith.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Dwarf Dwarf
Duergar Engineer( view
Duergar Engineer.png
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Dwarf Dwarf
Duergar Guard( view
Duergar Guard.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Dwarf Dwarf
Duergar Laborer( view
Duergar Laborer.png
 • edit )
 ♦8Normal ♠13Elite Dwarf Dwarf
Duergar Surveyor( view
Duergar Surveyor.png
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Dwarf Dwarf
Goethe Grimiron( view
Goethe Grimiron.jpg
 • edit )
 ♠17Elite Dwarf Dwarf
Iron Golem( view
Iron Golem.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♥30Epic Hard Construct Golem
Tempered Iron Golem( view
Tempered Iron Golem.png
 • edit )
 ♦15Normal ♥17Hard ♠20Elite Construct Golem