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Made to Order

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Haywire is renowned as a genius artificer. He's equally well-known as a source of headaches for those who must work with him.

Made to Order
Heroic level: 11
Epic level: None
Duration: Long
Heroic XP:  ♣1,838Icon tooltip.pngSolo/Casual ♦3,220Icon tooltip.pngNormal ♥3,375Icon tooltip.pngHard ♠3,532Icon tooltip.pngElite
Epic XP: N/A
Takes place in: Haywire Grotto
Bestowed by: Hazra d'Kundarak
NPC contact: Hazra d'Kundarak
Quest acquired in: House Kundarak
Patron: House Kundarak
Base favor: 6
Free to Play: Yes
Extreme Challenge: No
M made to order.png
Loading screen


Hazra d'Kundarak asked you to travel to the Black Anvil Forest and seek out the artificer named 'Haywire'. She hired him to create golems for her house and it's been too long since she's heard from him.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find and deactivate ARN-01D
  • Speak with Haywire
  • (Optional) Slay Goethe — Bonus (30%): Heroic( ♣551 ♦966 ♥1,013 ♠1,060 )
  • (Optional) Slay 6 (Baked Clay Golem) — Bonus (20%): Heroic( ♣368 ♦644 ♥675 ♠706 )
  • (Optional) Slay 6 (Tempered Iron Golem) — Bonus (20%): Heroic( ♣368 ♦644 ♥675 ♠706 )

What to Expect

  • Mandatory item collection: 4 crests
  • Traps (random) - on elite, 9 in the main corridors, 2 in the final.

Known Traps

Trap DCs

There are many, many traps on the ground. They look like gems lying in the corridors, but are landmines which cause fire/cold/acid/electric/sonic damage (Color of switch represents damage type). Make sure all party members have all kind of elemental resist, and do not run past your rogue when he/she is trying to search or disarm them. This kind of behavior quite often activates traps and disturbs his/her job.

The traps are triggered by proximity, and a trap will continue to fire until no one is next to it or until it has been disabled.

Some of the rail segments are electrified. They have an electric burst type effect, with a reflex save.

Tips and Misc

Unless you (literally) fall off the rails, the quest is very linear. There are some siderooms that you want to grab for crests/chests, but otherwise just follow the tracks/corridors and you'll pass two shrines on the way to the end room. The one exception is when you first hit the lower/lava level, the rail splits - go north to grab that crest first, then come back and take the northeast loop back up and on to the end.

There are heaps of Duergar to fight, with a few clay golems and iron golems thrown in along the way.

The final boss (ARN-01D, a Marut, which is a type of Inevitable) is very tough and requires chaotic aligned weapons (True Chaos or Anarchic typically) to bypass his damage resistance. He does Thunder Punch (which blinds/stuns you - wear blindness immunity and sonic resistance), casts Order's Wrath, and will try to Hold you.

  • Get Freedom of Movement if possible or have a light monk perform the Grasp the Earth Dragon finisher to prevent stuns.
  • He also has four golems with him, which are a mix of clay golems and iron golems - the mix seems to depend on the difficulty of the quest. For example; it's 2 of each on normal, (It appears to be 2 of each on Elite/Reaper 1 as well.) Nothing in the room can be attacked until ARN-01D is able to be targeted, which is achieved by walking up to him. Once the fight begins, the door to the boss room slams shut and will not open for about a minute or two.
  • One strategy is to kill his minions, kite the boss until the door opens, then pull the boss back to the large open room of the dungeon. The boss will stop at the end of the tunnel and will not walk on the rails. Once there you can safely range him without taking any damage. This also lets you be much closer to the shrine in case something goes wrong.

Bonus XP

  • Aggression bonus: 98 or more monsters killed +10% Bonus.( ♣184 ♦322 ♥338 ♠353 )
  • Tamper bonus: 6 or more traps disarmed +10% Bonus.( ♣184 ♦322 ♥338 ♠353 )
  • Neutralization bonus: 8 or more traps disarmed +20% Bonus.( ♣368 ♦644 ♥675 ♠706 )
  • Ingenious Debilitation bonus: 9 or more traps disarmed +30% Bonus.( ♣551 ♦966 ♥1,013 ♠1,060 )
  • Mischief bonus: 84 or more breakables smashed +8% Bonus.( ♣147 ♦258 ♥270 ♠283 )
  • Vandal bonus: 109 or more breakables smashed +10% Bonus.( ♣184 ♦322 ♥338 ♠353 )
  • Ransack bonus: 135 or more breakables smashed +15% Bonus.( ♣276 ♦483 ♥506 ♠530 )


  • Chests: 4
    • 2 in the northeast tunnels
    • 2 at the end
  • NPC rewards: Random item


Name(picture) CR Type Race
 ♠21Icon tooltip.pngElite Construct Inevitable
Baked Clay Golem(view)
Baked Clay Golem.jpg
 ♠18Icon tooltip.pngElite Construct Golem
Clay Golem(view)
Clay Golem.jpg
 ♦10Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite ♦21Icon tooltip.pngEpic Normal ♥29Icon tooltip.pngEpic Hard ♠44Icon tooltip.pngEpic Elite Construct Golem
Duergar Acolyte(view)
Duergar Acolyte.jpg
 ♥12Icon tooltip.pngHard ♠15Icon tooltip.pngElite Dwarf Dwarf
Duergar Apprentice(view)
Duergar Apprentice.jpg
 ♠14Icon tooltip.pngElite Dwarf Dwarf
Duergar Barbarian(view)
Duergar Barbarian.jpg
 ♦11Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite Dwarf Dwarf
Duergar Blacksmith(view)
Duergar Blacksmith.jpg
 ♦11Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite Dwarf Dwarf
Duergar Engineer(view)
Duergar Engineer.png
 ♥12Icon tooltip.pngHard ♠15Icon tooltip.pngElite Dwarf Dwarf
Duergar Guard(view)
Duergar Guard.jpg
 ♦11Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite Dwarf Dwarf
Duergar Laborer(view)
Duergar Laborer.png
 ♦8Icon tooltip.pngNormal ♠13Icon tooltip.pngElite Dwarf Dwarf
Duergar Surveyor(view)
Duergar Surveyor.png
 ♦11Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite Dwarf Dwarf
Goethe Grimiron(view)
Goethe Grimiron.jpg
 ♠17Icon tooltip.pngElite Dwarf Dwarf
Iron Golem(view)
Iron Golem.jpg
 ♦13Icon tooltip.pngNormal ♥15Icon tooltip.pngHard ♠18Icon tooltip.pngElite Construct Golem
Tempered Iron Golem(NoPic)
No pic.jpg
 ♠20Icon tooltip.pngElite Construct Golem