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Clay Golem sub-race

Overview[edit]
Clay golems are Construct type monsters.
Description[edit]
This golem has a humanoid body made from clay. A clay golem wears no clothing except for a metal or stiff leather garment around its hips. A clay golem golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 600 pounds. To bypass their DR, your weapons need to be Adamantine/Metalline and Bludgeoning. They have immunity to magic (See below for details).
Combat[edit]
Recommended Spells/Weaponry to fight them
- Disintegrate (works quite well)
- Ice Storm (Bludgeonining portion is essentially considered untyped and hits them fully, they take half damage from cold)
- Construct Bane weaponry
- Smiting weaponry
Qualities[edit]
- Damage Reduction /Adamantine and Bludgeoning
- Healed by acid
- Immunity to magic (see below)
Cursed Wound
When a clay golem lands a critical hit, the target is inflicted with cursed wounds. Cursed wounds cannot be healed naturally and must be removed by a remove curse spell before the target can receive any positive energy healing.
Immunity to Magic
A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A disintegrate spell deals full damage, and clay golems have lower than average fortitude saves for a construct.
Unlike in PnP, most damage spells in DDO do not allow spell resistance. To combat this, Clay Golems instead have massive elemental absorption. 50% Absorption for all Energy types except those specifically noted above as otherwise. This includes but not limited to: Electric, Fire, Sonic, Light, Alignment damage and even force damage. This is new as of Update 9. Previously they were simply immune to all these damage types. Untyped spells that do not allow an SR check bypasses this immunity.