DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Come one, come all to the DDO Wiki 20th Anniversary Giveaway! Until March 24, editors with accounts created before February 26 may enter into a selection of competitions to win DDO goodies!
| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 7 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Category:Monk class feats
Jump to navigation
Jump to search
Level 1[edit]
- Hidden feat (passive): While unencumbered, unarmored and not wielding a shield: +3 Wisdom bonus to AC.
- Flurry of Blows (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: The monk is treated as if they had a full Base Attack Bonus for all monk levels, additional gets a 2% dodge bonus at monk levels 1, 2, and 4 for a total of 6%.
- Unarmed Strike (passive): +5 Melee Power while Centered and wielding Handwraps.
- Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
- Monks get access to Monk stances. Must be centered to be active.
Level 2[edit]
- Hidden feat (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC.
- Evasion (passive): Successful Reflex save to avoid damage: suffer no damage instead of half damage.
- Meditation (active): Twice per rest, monks can meditate to slowly regain Ki.
- Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
Level 3[edit]
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: 5% base plus an additional 5% bonus to run speed.
- Still Mind (passive): +2 bonus on saving throws against enchantments.
- Choice of Philosophy: Path of Harmonious Balance (light) or Path of Inevitable Dominion (darkness). This choice will affect available Monk enhancements
Level 4[edit]
- Ki Strike: Magic (passive): Unarmed and handwrap melee attacks are considered magical for damage reduction purposes.
- Slow Fall (active): While centered: Reduce gravity's effect on fall speed. This feat can be turned off.
- Unarmed Strike (passive): +5 (10 total) Melee Power while Centered and wielding Handwraps.
Level 5[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC.
- Purity of Body (passive): Unaffected by all natural diseases.
Level 6[edit]
- Adept of Forms: First upgrade to the level 1 Monk stances and elemental strikes.
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 7[edit]
- Wholeness of Body (active): Heal HP (Monk level)/2 + Wisdom modifier every 2 seconds for 30 seconds).
Level 8[edit]
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): +5 (15 total) Melee Power while Centered and wielding Handwraps.
Level 9[edit]
- Improved Evasion (passive): Failed Reflex save to avoid damage: suffer only half damage.
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
Level 10[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC.
- Ki Strike: Lawful (passive): Unarmed and handwrap melee attacks are considered Lawful for damage reduction purposes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 11[edit]
- Diamond Body (passive): Grants immunity to poison.
Level 12[edit]
- Abundant Step (active): Use this ability to make horizontal leaps, closing to targets, traversing chasms, or zipping past enemies.
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Master of Forms: Second upgrade to the level 1 Monk stances and elemental strikes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): +5 (20 total) Melee Power while Centered and wielding Handwraps.
Level 13[edit]
- Diamond Soul (passive): Gain Spell Resistance equal to Monk Level + 10.
Level 14[edit]
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 15[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Quivering Palm (active): Ki attack: Targets must make a Fortitude Save (DC: 10 + monk level + highest of dexterity/wisdom modifier + assassinate bonuses) after being struck or die instantly.
Level 16[edit]
- Ki Strike: Adamantine (passive): Unarmed and handwrap melee attacks are considered Adamantine for damage reduction purposes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): +5 (25 total) Melee Power while Centered and wielding Handwraps.
Level 17[edit]
- Timeless Body (passive): Immune to the spawn effect of most undead.
Level 18[edit]
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Grandmaster of Forms: Third upgrade to the level 1 Monk stances and elemental strikes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 19[edit]
- Empty Body (active): Shadow Walk SLA. You move much faster than normal and you are harder to hit. Attacking or otherwise interacting with objects ends the effect.
Level 20[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC
- Perfect Self (passive): Now considered a Lawful Outsider. Gains damage reduction 10 / epic.
- Perfect Slow Fall (active): Never take damage from falling.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): +5 (30 total) Melee Power while Centered and wielding Handwraps.
Pages in category "Monk class feats"
The following 60 pages are in this category, out of 60 total.