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Tomb of the Forbidden

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The Tomb of the Forbidden has been plunged into a deep freeze by a powerful, mysterious force.

The Necropolis, Part 3 adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: The Necropolis, Part 3
Tomb of the Forbidden
Heroic level: 11
Epic level: None
Duration: Long
Heroic XP:  ♣2,659Icon tooltip.pngSolo/Casual ♦4,660Icon tooltip.pngNormal ♥4,888Icon tooltip.pngHard ♠5,116Icon tooltip.pngElite
Epic XP: N/A
Takes place in: Tomb of the Forbidden
Bestowed by: Dessenau
NPC contact: Dessenau
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Free to Play: No
Extreme Challenge: No
M tomb of the forbidden.png
Loading screen

Overview

Dessenau informed you of a mysterious cold that has plagued the Tomb of the Forbidden. You are to weather the climate and breach the three gates that keep Menetnashte locked up tight. Slay him and look for clues along the way to crack the mystery of the frozen tomb.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Explore the tomb
  • Acquire the first gear
  • Breach the first gate
  • Explore beyond the first gate
  • Slay Aneirin
  • Acquire the second gear
  • Breach the second gate
  • Explore beyond the second gate
  • Acquire the key
  • Breach the third gate
  • Slay Menetnashte
  • (Optional) Retrieve the journal
    +20% Bonus.( ♣532 ♦932 ♥978 ♠1,023 )
  • (Optional) Retrieve the letter
    +20% Bonus.( ♣532 ♦932 ♥978 ♠1,023 )
  • (Optional) Retrieve the wanted poster
    +20% Bonus.( ♣532 ♦932 ♥978 ♠1,023 )
  • (Optionai) Slay Tessa Vanderkliefe +30% Bonus.( ♣798 ♦1,398 ♥1,466 ♠1,535 )

What to Expect

  • Traps (random, some undisarmable)
  • Collapsible floor
  • Point of no return
  • Spawning/respawning monsters
  • Requires extra player(s)/hireling(s) (mandatory: At two different points in the quest, pairs of levers that have to be pulled simultaneously)

Known Traps

Trap DCs

  • One of which can't be disabled.
  • Some doors are trapped and cannot be disarmed, announced with the message "This particular trap will detonate when struck with significant force." Unlocking these doors instead of bashing them down will prevent the traps from going off.
  • Two hidden doors

Tips and Misc

  • Journal can be collected from the ground, as well as the letter.
  • To open the first gate, you must pass the Red Gear through the bars.
  • To open the arrow gate, you need to shoot the skull on the ceiling (dungeon master points out "arrow" [tiny blue arrow] symbol pointing up).
  • Fire spells are a must-have. Cold protection and resistance is welcome.
  • You must split up your party twice, to pull levers simultaneously. On those occasions the doors deeper into the quest will open after you kill everything that spawns.
    • The pair of levers to the first gate are visible above it, accessed via stairs to the sides. The pair of levers to the second gate are not visible, accessed via side passages that wind down on either side.
    • Can be done with a hireling/pet:
      • Go to one lever, begin to pull it then back away to interrupt the action. There is an unlocking "click" on these levers (from using the gear) that you hear instantly when you first use the lever... then lever is actually "pulled". You need to unlock the lever and then immediately move (to interrupt the action, so you do not pull it all the way down) for the hireling.
      • Order the hireling to stay near that lever then go to the other lever.
      • Highlight the hireling's lever, command the hireling to pull the lever and as soon as you see or hear the hireling's lever move, pull your lever.
      • Kill the monsters that spawned on your side, wait for the other door to open, kill the monsters that spawned on the hireling's side and then you can proceed further. The monsters for the second gate spawn slowly - don't hurry back to the gate, make sure you kill them all!
        • The doors open with time; unfortunately, it can be a fairly long time, over 2 minutes - be patient! Possibly a quest mechanic to prevent an un-winable condition if the party members behind the gate are defeated.
  • In the first shrine room there is an arrow pointing up to a skull on the ceiling with the same arrow symbol. You need to hit the skull with a ranged weapon to proceed.
  • The door to the southwest chest requires a Strength check to bash down (DC = ?, 19 Fail, 21 Success). Hirelings may be used for this task if they decide to attack through the door. A fireball or Rogue Mechanic's Time Bomb will also work.
  • The final room (to the northwest) requires a jump down, and has no return (except via Dimension Door, etc.) - use the shrine if you need to before this point.
  • The boss will spawn when you try to open the right-hand chest (and both will be locked until he is defeated).

Bonus XP

  • Aggression bonus: 72 or more monsters killed +10% Bonus.( ♣266 ♦466 ♥489 ♠512 )
  • Onslaught bonus: 93 or more monsters killed +15% Bonus.( ♣399 ♦699 ♥733 ♠767 )
  • Conquest bonus: 115 or more monsters killed +25% Bonus.( ♣665 ♦1,165 ♥1,222 ♠1,279 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣266 ♦466 ♥489 ♠512 )
  • Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣532 ♦932 ♥978 ♠1,023 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣798 ♦1,398 ♥1,466 ♠1,535 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣213 ♦373 ♥391 ♠409 )
  • Mischief bonus: 41 or more breakables smashed +8% Bonus.( ♣213 ♦373 ♥391 ♠409 )
  • Vandal bonus: 54 or more breakables smashed +10% Bonus.( ♣266 ♦466 ♥489 ♠512 )

Loot

  • Chests: 4

One locked

  • NPC rewards: Random item

Monsters

Name(picture) CR Type Race
Menetnashte(view)
Menetnashte.jpg
 ♦14Icon tooltip.pngNormal ♠19Icon tooltip.pngElite Undead Mummy
Aneirin(view)
Aneirin.jpg
 ♦16Icon tooltip.pngNormal ♠21Icon tooltip.pngElite Evil Outsider Demon
Arcane Ooze(view)
Arcane Ooze.jpg
 ♦9Icon tooltip.pngNormal ♠21Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Ooze Arcane Ooze
Baby Glass Spider(view)
Baby Glass Spider.jpg
 ♦1Icon tooltip.pngNormal ♥2Icon tooltip.pngHard ♠5Icon tooltip.pngElite OR From Egg: ♦1Icon tooltip.pngNormal ♥1Icon tooltip.pngHard ♠1Icon tooltip.pngElite; Vermin Spider
Cultist Sentry(view)
Cultist Sentry.jpg
 ♦11Icon tooltip.pngNormal ♠16Icon tooltip.pngElite Elf Elf
Fiendish Troll Enforcer(view)
Fiendish Troll Enforcer.png
 ♦12Icon tooltip.pngNormal Giant Troll
Frostmarrow Evoker(view)
Frostmarrow Evoker.jpg
 ♦14Icon tooltip.pngNormal ♥16Icon tooltip.pngHard ♠19Icon tooltip.pngElite Undead Skeleton
Frostmarrow Huntsman(view)
Frostmarrow Huntsman.jpg
 ♦13Icon tooltip.pngNormal ♥15Icon tooltip.pngHard ♠18Icon tooltip.pngElite Undead Skeleton
Frostmarrow Sellsword(view)
Frostmarrow Sellsword.jpg
 ♦12Icon tooltip.pngNormal ♥14Icon tooltip.pngHard ♠17Icon tooltip.pngElite Undead Skeleton
Frostmarrow Shambler(view)
Frostmarrow Shambler.jpg
 ♦11Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite Undead Skeleton
Glacier Wolf(view)
Glacier Wolf.jpg
 ♦9Icon tooltip.pngNormal ♠14Icon tooltip.pngElite ♥28Icon tooltip.pngEpic Hard Magical Beast Wolf
Hyaline Matriarch(view)
Hyaline Matriarch.jpg
 ♦8Icon tooltip.pngNormal Vermin Spider
Ice Flenser(view)
Ice Flenser.png
 ♦14Icon tooltip.pngNormal ♠19Icon tooltip.pngElite Evil Outsider Demon
Ice Mephit Warrior(view)
Ice Mephit Warrior.png
 ♦12Icon tooltip.pngNormal ♥14Icon tooltip.pngHard ♠17Icon tooltip.pngElite Air Outsider Mephit
Mummy Guardian(view)
Mummy Guardian.jpeg
 ♦10Icon tooltip.pngNormal ♥12Icon tooltip.pngHard ♠15Icon tooltip.pngElite Undead Mummy
Ogre Mage Cultist(view)
Ogre Mage Cultist.png
 ♦12Icon tooltip.pngNormal Giant Ogre
Tessa Vanderkliefe(view)
Tessa Vanderkliefe.png
 ♠18Icon tooltip.pngElite Humanoid Human
Unholy Friar(view)
Unholy Friar.jpg
 ♦11Icon tooltip.pngNormal ♠16Icon tooltip.pngElite Humanoid Human
Warrior Cultist(view)
Warrior Cultist.jpg
 ♦11Icon tooltip.pngNormal ♠16Icon tooltip.pngElite Humanoid Human

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