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Tomb of the Unhallowed

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Tomb of the Unhallowed is the 1st quest in the Litany of the Dead Part 3 story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
The first four quests can be completed in any order to unlock The Cursed Crypt.
Tomb of the Unhallowed • Tomb of the Forbidden • Tomb of the Blighted • Tomb of the Tormented • The Cursed Crypt

The Tomb of the Unhallowed is a junction point between Necropolis and Dolurrh, the plane of the dead.

"Dolurrh must become coterminous with the tomb to bring forth Amahte. This can be achieved by attuning the four altars found within. When an altar is attuned to the plane of Dolurrh, one of its guardians comes forth to protect the portal." — Dungeon Master

The Necropolis, Part 3 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 3
Tomb of the Unhallowed
Heroic level: 11
Epic level: None
Duration: Long
Heroic XP:  ♣2,385Solo/Casual ♦4,180Normal ♥4,384Hard ♠4,588Elite
Epic XP: N/A
Takes place in: Tomb of the Unhallowed
Bestowed by: Lady Vienne
NPC contact: Lady Vienne
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Purchase: The Necropolis, Part 3 or VIP
Extreme Challenge: No
M tomb of the unhallowed.png
Loading screen


Lady Vienne has informed you that you must bring the plane of death, Dolurrh, to Necropolis in order to summon the Tomb of the Unhallowed guardian, Amahte. You will need to attune the four altars scattered throughout the tomb to enable the plane to be coterminous with the tomb.

Spoiler Warning: Spoiler material below this point!


  • Explore the north corridor
  • Attune the North Altar
  • Find the first guardian
  • Slay Guardian Brack
  • Explore the east corridor
  • Attune the East Altar
  • Find the second guardian
  • Slay Guardian Muertasmo
  • Explore the south corridor
  • Attune the South Altar
  • Find the third guardian
  • Slay Guardian Callum
  • Explore the west corridor
  • Attune the West Altar
  • Find the fourth guardian
  • Slay Guardian Alazraki
  • Summon Amahte
  • Slay Amahte
  • (Optional) Slay the Eternal Wizards — Bonus (25%): Heroic( ♣596 ♦1,045 ♥1,096 ♠1,147 )
  • (Optional) Slay the Zombies — Bonus (25%): Heroic( ♣596 ♦1,045 ♥1,096 ♠1,147 )
  • (Optional) Slay the Gloaming Spirits — Bonus (25%): Heroic( ♣596 ♦1,045 ♥1,096 ♠1,147 )
  • (Optional) Slay the Undying Goetics — Bonus (25%): Heroic( ♣596 ♦1,045 ♥1,096 ♠1,147 )

What to Expect

  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Trap protecting chest behind secret door.
  • Spikes on the floor

Tips and Misc

  • Can be soloed, though a high STR may be needed to bash down some doors; Open Lock / Knock will also open doors.
  • Disruption weapons are very useful.

Walkthrough (thanks in large part to DDO Forums)

The layout of this tomb is a large diamond, with an altar set at the end of each point. The doors of each hall only open when you kill everything in the hallway, so no running to the ends. You can only travel in one direction, and follow the doors as they open, starting north and working clockwise. Watch out for blade and spike traps while you are on the move.

As you enter, most of the fighting is against cultists and other living enemies. When you reach the end of the first hall, you must activate the altar. Activating this altar begins the process of bringing the temple into coterminous existence with the plane of Dolurrh. Layman's translation: you are turning it into a place the undead like to hang out. As you might expect, the halls are suddenly flooded with undead. Luckily the undead are no friends to the surviving cultists. Continue on, fighting your way back down the hall.

Clearing out hallways will continue to open up doors. This will effectively shuttle you in the correct direction. About halfway through will see you to a shrine. One early secret passage will lead to a bedchamber with a locked tablestand style chest. It is not trapped.

After you clear all four halls and activate the four shrines, it is time to head in to the center of the tomb. The doors slam shut behind you, and you are trapped in the room with the mummy and several of his undead, skeletal guards. There are many archers up above which will snipe you from a high position.

Bonus XP

  • Aggression bonus: 134 or more monsters killed +10% Bonus.( ♣239 ♦418 ♥438 ♠459 )
  • Onslaught bonus: 175 or more monsters killed +15% Bonus.( ♣358 ♦627 ♥658 ♠688 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣239 ♦418 ♥438 ♠459 )
  • Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣477 ♦836 ♥877 ♠918 )
  • Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣716 ♦1,254 ♥1,315 ♠1,376 )
  • Mischief bonus: 44 or more breakables smashed +8% Bonus.( ♣191 ♦334 ♥351 ♠367 )
  • Vandal bonus: 57 or more breakables smashed +10% Bonus.( ♣239 ♦418 ♥438 ♠459 )
  • Ransack bonus: 70 or more breakables smashed +15% Bonus.( ♣358 ♦627 ♥658 ♠688 )


  • Chests: 4
    • 1 Chests after killing the 3rd guardian (Callum)
    • 1 Chest in the north west hallways
    • 1 Locked Chest behind hidden door at east altar
    • 1 End Chest
  • Collectables: 6
    • Bookshelf in the hall North of the entrance
    • Bookshelf in the hall to the North altar
    • Crude Altar in the hall to the East altar
    • Bookshelf in the secret room at the East altar
    • Crude Altar in the South-west room
    • Bookshelf in the hall to the West altar
  • NPC rewards: Random item


Name ( picture ) CR Type Race
Alazraki( view
 • edit )
 ♠21Elite Undead Vampire
Amahte( view
 • edit )
 ♠19Elite Undead Mummy
Black Wolf( view
Black Wolf.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Animal Wolf
Brack( view
 • edit )
 ♠18Elite Undead Skeleton
Callum( view
 • edit )
 ♠18Elite Undead Quell
Carcass Eater( view
Carcass Eater.png
 • edit )
 ♦7Normal ♥11Hard ♠14Elite Animal Rat
Cultist Sentry( view
Cultist Sentry.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Elf Elf
Dread Wraith Wizard( view
Dread Wraith Wizard.png
 • edit )
 ♥14Hard ♠18Elite Undead Wraith
Dread Wraith( view
Dread Wraith.jpg
 • edit )
 ♠18Elite ♦25Epic Normal Undead Wraith
Eternal Hunter( view
Eternal Hunter.jpeg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Undead Skeleton
Eternal Warrior( view
Eternal Warrior.jpeg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Undead Skeleton
Eternal Wizard( view
Eternal Wizard.jpeg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Undead Skeleton
Fallow Ghoul( view
Fallow Ghoul.jpg
 • edit )
 ♦10Normal ♠15Elite Undead Ghoul
Fiendish Troll Enforcer( view
Fiendish Troll Enforcer.png
 • edit )
 ♦12Normal Giant Troll
Gloaming Spirit( view
Gloaming Spirit.png
 • edit )
 ♥17Hard ♠20Elite Undead Spectre
Muertasmo( view
 • edit )
 ♠18Elite Construct Golem
Ogre Mage Cultist( view
Ogre Mage Cultist.png
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Giant Ogre
Shuffling Cadaver( view
Shuffling Cadaver.png
 • edit )
 ♠16Elite Undead Zombie
Shuffling Dwarf Cadaver( view
Shuffling Dwarf Cadaver.png
 • edit )
 ♠16Elite Undead Zombie
Shuffling Elf Cadaver( view
Shuffling Elf Cadaver.png
 • edit )
 ♠16Elite Undead Zombie
Shuffling Halfling Cadaver( view
Shuffling Halfling Cadaver.png
 • edit )
 ♥13Hard ♠16Elite Undead Zombie
Skeleton Knight( view
Skeleton Knight.jpg
 • edit )
 ♦4Normal ♥6Hard ♠8Elite ♦25Epic Normal ♥31Epic Hard ♠45Epic Elite Undead Skeleton
Undying Goetic( view
Undying Goetic.png
 • edit )
 ♦13Normal ♠18Elite Undead Wight
Undying Legionnaire( view
Undying Legionnaire.png
 • edit )
 ♥15Hard ♠18Elite Undead Wight
Undying Ripper( view
Undying Ripper.jpg
 • edit )
 ♦11Normal ♠16Elite Undead Wight
Unholy Friar( view
Unholy Friar.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Humanoid Human
Warrior Cultist( view
Warrior Cultist.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Humanoid Human
Wight Priest( view
Wight Priest.jpeg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦25Epic Normal ♥31Epic Hard Undead Wight