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Tomb of the Burning Heart

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The martial strategists that built this tomb made it nigh impenetrable. Its legions serve as eternal guards, vigilant and deadly.

The Necropolis, Part 1 adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: The Necropolis, Part 1
Tomb of the Burning Heart
Heroic level: 5
Epic level: None
Duration: Medium
Heroic XP:  ♣762Icon tooltip.pngSolo/Casual ♦1,360Icon tooltip.pngNormal ♥1,450Icon tooltip.pngHard ♠1,540Icon tooltip.pngElite
Epic XP: N/A
Takes place in: Tomb of the Burning Heart
Bestowed by: Skorn
NPC contact: Skorn
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 3
Free to Play: No
Extreme Challenge: No
M tomb of the burning heart.png
DPM Tomb of the Burning Heart.jpg
Loading screen


Skorn, a taciturn warforged in the service of the Emerald Claw, dispatched you to an ancient tomb in the hopes of killing its guardian.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Slay Bekenkhonsu
  • Open the passage to Bekenkhonsu
  • (Optional) Slay the Priest of the Burning Heart — Bonus (20%): Heroic( ♣152 ♦272 ♥290 ♠308 )
  • (Optional) Shatter the Burning Brigade — Bonus (20%): Heroic( ♣152 ♦272 ♥290 ♠308 )
  • (Optional) Slay Lieutenant Keating — Bonus (20%): Heroic( ♣152 ♦272 ♥290 ♠308 )
  • (Optional) Slay Captain Davion — Bonus (20%): Heroic( ♣152 ♦272 ♥290 ♠308 )

What to Expect

  • Traps (fixed, they don't require rogue skills to be disarmed)
  • Multiple quest entrances (2)
  • Spawning/respawning monsters
  • Contains the entrance to another instance (to Bloody Crypt Junction)
  • Requires extra player(s)/hireling(s) (mandatory: 4 pressure plates have to be stepped on simultaneously) (See Tips, below)

Known Traps

Secret door DC

  • Multiple dart, disabled by ranged lever

Tips and Misc

  • This can be the longest, or be the shortest of the 4 tombs required to unlock The Bloody Crypt.
  • As soon as you enter, the hallway will split in two directions with 2 pressure plates on each side.
    • Four bodies standing simultaneously on top of them is required to progress further into the dungeon.
      • This part can be solo'd with a total combination of 3 hirelings, pets, or Charmed enemies, plus yourself. However, with the lack of control of pets and charms, hirelings may be preferred, as they may be commanded to remain stationary. Enemy corpses, though temporary, can also trigger the plates.
      • Some classes can solo this dungeon without gold seal hirelings. To cover all four pressure pads, station a hireling and class-controlled pet (Pale Master's Skeletal Knight, Druid's Wolf Companion, or Artificer's Iron Defender) on the right hand corridor pads, while you go to the left corridor. Stand on one pad and summon a monster directly on to the other pad, or run to the other pad just as your summons appears where you were standing. Note that Flame Turrets are stationary and as such can therefore be used more reliably than other summons.
      • If you can cast Flesh to Stone, lure some spawned undeads to stand on a left-side plate and then cast the spell. Do it again with another undead in the remaining left-side plate. Now, go to the right-side plates, where you can turn another undead to stone on a plate or place either a hireling or class-controlled pet. With this third plate active, turn on the last plate by standing on it.
      • Another easy way to solo this part is to get a cleric hireling with "turn undead" command. First, lure some wights onto one of left-side plates, make hireling turn them so they are standing on it, then make hireling stand on another left-side plate. Go to right-side plates, kill one of the wights on one plate and quickly stand on the other.
        • Flower, level 7 Cleric hireling, can turn undead cowering on the plates. Seela Mooncrest, level 9 bard hireling, can fascinate undead on the plates; Zefyn Kurimas, level 16 sorcerer hireling, can turn undead to stone on a plate.
      • If(!) you manage to kill wights when they are on the pressure plates, they will activate that one. You must get 3 plates activated quick enough to step on the 4th before the corpses dissipate.
    • Once the pressure plates are activated, the party is separated for the first half of the dungeon, and will be reunited near the central shrine switch rooms. It is not necessary to clear both wings; however, it is possible to enter the other wing from the central shrine room.
    • From there the whole party will progress north through another skeletal archer gauntlet (however, this one has dart traps shooting down the path).
    • After you clear this room, you will enter Bekenkhonsu's Tomb.
    • Once Bekenkhonsu is killed, the quest is completed.
  • There are 2 secret rooms on both paths, right after the large square rooms with many Skeleton archers. The entrances are inside the chambers where Wights swarm out. Inside the secret rooms, you may find Lieutenant Keating and Captain Davion.
  • Inside the large square rooms, there can be secret doors (not searchable) with sarcophagi inside. The doors open when you kill the skeleton archers or when you kill the wights that come for you at the end of the room.

Bonus XP

  • Aggression bonus: 75 or more monsters killed +10% Bonus.( ♣76 ♦136 ♥145 ♠154 )
  • Onslaught bonus: 97 or more monsters killed +15% Bonus.( ♣114 ♦204 ♥218 ♠231 )
  • Conquest bonus: 120 or more monsters killed +25% Bonus.( ♣191 ♦340 ♥363 ♠385 )
  • Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣61 ♦109 ♥116 ♠123 )
  • Perception bonus: 4 or more secret doors discovered +10% Bonus.( ♣76 ♦136 ♥145 ♠154 )
  • Vigilant Sight bonus: 5 or more secret doors discovered +15% Bonus.( ♣114 ♦204 ♥218 ♠231 )
  • Mischief bonus: 56 or more breakables smashed +8% Bonus.( ♣61 ♦109 ♥116 ♠123 )
  • Vandal bonus: 73 or more breakables smashed +10% Bonus.( ♣76 ♦136 ♥145 ♠154 )
  • Ransack bonus: 89 or more breakables smashed +15% Bonus.( ♣114 ♦204 ♥218 ♠231 )


  • Chests: 3; 1 at end, plus 2 randomly placed behind secret doors
  • Collectables:
  • NPC rewards: Standard.


Name(picture) CR Type Race
 ♠12Icon tooltip.pngElite Undead Mummy
Captain Davion(NoPic)
No pic.jpg
CRs missing! Undead Wight
Lieutenant Keating(NoPic)
No pic.jpg
CRs missing! Undead Wight
Priest of the Burning Heart(view)
Priest of the Burning Heart.jpg
 ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite Humanoid Human
Carrion Feeder(view)
Carrion Feeder.jpg
 ♦1Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠5Icon tooltip.pngElite Undead Ghoul
Charnel Wight(view)
Charnel Wight.jpg
 ♦5Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠9Icon tooltip.pngElite Undead Wight
Gallows Wight(view)
Gallows Wight.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠7Icon tooltip.pngElite Undead Wight
Skeleton Archer(view)
Skeleton Archer.jpeg
 ♦2Icon tooltip.pngNormal ♥3Icon tooltip.pngHard ♠5Icon tooltip.pngElite ♦25Icon tooltip.pngEpic Normal ♥29 - 31Icon tooltip.pngEpic Hard ♠45Icon tooltip.pngEpic Elite Undead Skeleton

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