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Tomb of the Crimson Heart
Tomb of the Crimson Heart is the 2nd quest in the Litany of the Dead Part 1 story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock The Bloody Crypt. |
Tomb of the Burning Heart • Tomb of the Crimson Heart • Tomb of the Immortal Heart • Tomb of the Sanguine Heart • The Bloody Crypt |
Outlaws and penitents languish for all time in this place of torture and vile darkness.
Requires access to adventure pack
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Tomb of the Crimson Heart | |
Heroic level: | 5 |
Epic level: | None |
Duration: | Long |
Heroic XP: | ♣871Solo/Casual ♦1,556Normal ♥1,660Hard ♠1,764Elite |
Epic XP: | N/A |
Takes place in: | Tomb of the Crimson Heart |
Bestowed by: | Fram Redbones |
NPC contact: | Fram Redbones |
Quest acquired in: | The Necropolis |
Patron: | The Silver Flame |
Base favor: | 4 |
Purchase: | The Necropolis, Part 1 or VIP |
Extreme Challenge: | No |
Overview
After consulting the halfling Fram Redbones, you learn of a guardian in an ancient tomb within the Necropolis. Enter the Tomb of the Crimson Heart and destroy that guardian.
Spoiler Warning: Spoiler material below this point!
Objectives
- Destroy the guardian, Khnumhotep
- Open the way using the runed skulls
- (Optional) Free the survivors of the Silver Flame expedition (Free 2) — Bonus (20%): Heroic( ♣174 ♦311 ♥332 ♠353 )
- (Optional) Slay Priest of the Crimson Heart (Human) — Bonus (20%): Heroic( ♣174 ♦311 ♥332 ♠353 )
- (Optional) Slay Shrouded Terror (Wraith) — Bonus (20%): Heroic( ♣174 ♦311 ♥332 ♠353 )
- (Optional) Slay Gullet the Famished One (Rare Wight) — Bonus (20%): Heroic( ♣174 ♦311 ♥332 ♠353 )
- (Optional) Slay Atraktos the Leper (Rare Wight) — Bonus (20%): Heroic( ♣174 ♦311 ♥332 ♠353 )
- (Optional) Slay Kabran the Vile (Rare Ghast) — Bonus (20%): Heroic( ♣174 ♦311 ♥332 ♠353 )
What to Expect
- Multiple quest entrances (2)
- Randomly placed collectables
- Randomly placed NPCs (optional: 2)
- Randomly placed runes (mandatory: 4, require an 8 Constitution check)
- Contains the entrance to another instance (to Bloody Crypt Junction)
- Randomly placed shrine (the northern shrine can be found either north-west or north-east)
Known Traps
- 3 flaming dart traps
- 2 blade traps
- 1 cold trap
Tips and Misc
- This quest can be very quick XP per minute if you can complete it quickly and get the optionals. Doing so efficiently can be difficult, however, as the quest features MANY random elements: named wights, the location of the runes and chests, and one of the shrines may or may not appear. Therefore, it will require a lot of practice learning where the possible locations are for each.
- Slay Priest of the Crimson Heart is a very easy optional since you need only kill one, and there are many of these in the quest.
- There are three shrines in this adventure. One is located directly west, while the other two are behind hidden Secret doors in the north-west and north-east – usually only one will be there in an instance, but rarely both will appear.
- You need to find 4 runes that are on skulls to open the end of the quest. The runes are very small and can be high or low – keep your eyes open. They spawn randomly throughout the quest. To help keep a careful eye out for these runes; Q (the default key for selecting interactables) is your friend.
- Hirelings can also be used to successfully interact with the runes; if you focus on the rune, command the Hireling to interact. The Hireling will usually try to reach the rune, which can be useful if you cannot clearly see the path to its location, but have it in focus.
- Also, there are three locked (require Crimson key) breakable doors that can be broken down, but you'll possibly need someone with Strength of 20 (19:Fail; 20:Success), although a fireball (or thrown weapon) is just as effective, without the need to reach the Strength requirement (U46.2). The doors can also be unlocked by a rogue using Open Lock.
- The Silver Flame survivors are behind a secret door in the passage to the western shrine room.
- After defeating the end Boss, clicking on the exit Sarcophagus will move you from the quest instance without any additional confirmation (as with many other quests), which will prevent you from looting the end chests if you did not do so. In this quest the end chests are placed very near to the exit Sarcophagus, so beware of misclicks.
Bonus XP
- Aggression bonus: 24 or more monsters killed +10% Bonus.( ♣87 ♦156 ♥166 ♠176 )
- Onslaught bonus: 47 or more monsters killed +15% Bonus.( ♣131 ♦233 ♥249 ♠265 )
- Tamper bonus: 71 or more traps disarmed +10% Bonus.( ♣87 ♦156 ♥166 ♠176 )
- Neutralization bonus: 7 or more traps disarmed +20% Bonus.( ♣174 ♦311 ♥332 ♠353 )
- Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus.( ♣261 ♦467 ♥498 ♠529 )
- Observance bonus: 2 or more secret doors discovered +8% Bonus.( ♣70 ♦124 ♥133 ♠141 )
- Perception bonus: 3 or more secret doors discovered +10% Bonus.( ♣87 ♦156 ♥166 ♠176 )
- Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣131 ♦233 ♥249 ♠265 )
- Mischief bonus: 21 or more breakables smashed +8% Bonus.( ♣70 ♦124 ♥133 ♠141 )
- Vandal bonus: 27 or more breakables smashed +10% Bonus.( ♣87 ♦156 ♥166 ♠176 )
- Ransack bonus: 33 or more breakables smashed +15% Bonus.( ♣131 ♦233 ♥249 ♠265 )
External Links
Loot
- Chests: 5-8
- 1 for slaying the Shrouded Terror (Random location)
- 1 in the west prison guarded by a Priest of the Crimson Heart
- 1 in the east prison, south wing guarded by a Priest of the Crimson Heart
- 2 after end fight; one of the chests always contains a Crimson Scarab in addition to random loot.
- 1 additional possible in west prison if one of the named wights appear
- 1 possible in west secret prison if one of the named wights appear
- 1 possible in east prison, north wing if one of the named wights appear
- Collectables: 14 out of
- Crude Altar — south-east room, alcove
- Crude Altar — east wing, east alcove
- Crude Altar — north-east room, alcove
- Crude Altar — at the west cells
- Crude Altar — on the path towards the west shrines
- Crude Altar — behind the west secret door
- Crude Altar — in the room north of the first rune
- Rubble — at north-east shrine location
- Rubble — at north-west shrine location
- Adventurer's Pack — east wing, one of the cells
- Adventurer's Pack — behind north secret door
- Moss — near north central room
- Moss — in a corner towards west cells
- Moss — at the south-west corner
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Monsters
- Litany of the Dead Part 1 chain quests
- Long quests
- Tomb of the Crimson Heart quests
- The Necropolis quests
- The Silver Flame patron quests
- Pay to Play quests
- Links to YouTube
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Compendium:Level 5 quests
- Level 5 quests
- Quests with 4 base favor reward
- The Necropolis, Part 1 quests
- Quests with collectables/14