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The Church of the Silver Flame maintains a Sanctuary for the insane within the boundaries of Stormreach's Market ward. Stormreach denizens refer to it as "The Catacombs"
The Catacombs is an area found on the eastern part of The Marketplace, by the fountain near the entrance to House Cannith.
The CatacombsMap of CatacombsLoading Screen
It is best known for housing a series of 8 quests that make up a story arc most commonly referred to as "The Catacombs", from the name of the zone that contains all of the quests. The first seven of the quests are base Level 3 with a Level 4 end-quest, so this is often one of the first story arcs done when entering the Marketplace.
While working through this story arc, you'll complete a couple of chapters along the way. When you complete a chapter, you'll be given a reward from Archbishop Dryden or Thaddeus Graylight and receive the next quest in the story arc. Many a team has been slowed down due to having to repeat portions of the story arc because someone didn't advance the story properly.
Since Update 45, the quests are now available on epic difficulty (level 23).
The Catacombs story arc can be begun by talking to Friar Renau in the far eastern part of the Marketplace. Below are more details about the quests that make up the story arc.
Located in the topmost hallway leading to Archbishop Dryden's reception area, she sells all reagents for Clerics/Favored Souls, Druids, and Rangers. She also sells select potions (elemental resist 20, Lesser Restoration, Neutralize Poison, and Remove Curse).
Ghostbane 1Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Ghostbane 1Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Silver ThreadedSilver Threaded: A complex process involving metallurgy and alchemy can weave silver into cloth so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Unnatural Bane 5Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
Ghostbane 5Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Unnatural Bane 5Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
Ghostbane 5Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Silver ThreadedSilver Threaded: A complex process involving metallurgy and alchemy can weave silver into cloth so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Hallowed +11Hallowed: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +11 Enhancement bonus to the maximum Hit Dice of undead turned.
Sacred +11Sacred +11: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +11 Enhancement bonus to your effective level for Turning Undead.
Holy 1Holy 1: This weapon is wielded by the pure to smite the wicked, dealing an additional 1d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Armor Bonus +11Armor Bonus +11: This item surrounds the wearer with an invisible but tangible field of force, granting +11 armor bonus to AC, just as though he were wearing armor.
Shield +11Shield +11: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +11 Shield bonus to Armor Class. It does not stack with an equipped shield.
Improved Quelling StrikesImproved Quelling Strikes: On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown).
Maiming 5Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +5d8 damage.
Bleeding 5Bleeding 5: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 5d8 bleeding damage to those that are vulnerable to it.
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Web ImmunityWeb Immunity: This item grants the wearer the ability to move and attack freely through webs of all kinds.
Undead BaneUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
MithralMithral:Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.
AngerAnger: This will increase the total number of Rages you can use by 3. However, these additional Rages will only take effect after the wielder rests.
Ghostbane 1Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Unnatural Bane 5Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
Ghostbane 5Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Minor AngerMinor Anger: This will increase the total number of Rages you can use by 1. However, these additional Rages will only take effect after the wielder rests.
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Unnatural Bane 5Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
Ghostbane 5Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , alchemical
Ghostbane 1Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical