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A form of energy with the properties of light. Some creatures are weak against some light attacks.
|Divine Punishment||Focuses the power of the gods upon the target, inflicting 1d6 +1 light damage every 2 seconds (no initial tic) for a duration of 16 seconds (at CL1). This damage scales by +1 per caster level light damage up to a maximum 1d6+20 at caster level 20.|
|Nimbus of Light||A glittering corona of light coalesces around your outstretched arm, dealing 1d4+4 points of light damage plus 1 additional damage for every caster level. This ray has double spell range.|
|Searing Light||Focuses divine power like a ray of the sun, causing a blast of light to deal 1d4+4 light damage per 2 caster levels (Maximum damage 5d4+20.), or deals 1d3+3 light damage per caster level to Undead. (Maximum damage 10d3+30.)|
|Sunbeam||Deals 1d3+3 light damage per caster level with a mighty beam of sunlight, and temporarily blinds targets. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double range.|
|Sun Bolt||A powerful bolt of light deals 1d4+4 light damage per caster level (max 15d4+60) to targets in its path. A successful Reflex save reduces the damage by half.|
|Sunburst||Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all creatures 6d6 points of light damage in addition to blinding them. Oozes and Undead take 1d3+3 light damage per caster level (Maximum caster level 25). A successful Reflex save reduces the damage by half and negates the condition Blinded. Light fearing Undead may be instantly destroyed by this spell if it fails its save.|