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Light spells
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A form of energy with the properties of light. Some creatures are weak against some light attacks.
Light spells[edit]
| Name | Description | Classes | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alc | Art | Brd | Clr | DDM | Drd | FvS | Pal | Rgr | Sor | Wiz | War | |||
| Divine Punishment | Focuses the power of the gods upon the target, inflicting 1d6 light damage + 1 per caster level (max 1d6+20 at caster level 20) every 2 seconds (no initial tick) for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. | |||||||||||||
| Divine Wrath | You call down divine wrath on your foes, dealing 1d6+9 light damage per caster level. Damage is halved on a Will save. Allies caught within the blast are healed for 1d6 positive energy damage per caster level. | |||||||||||||
| Nimbus of Light | A glittering corona of light coalesces around your outstretched arm, dealing 1d6 points of light damage for every caster level. Max Caster Level 15. This ray has double spell range. | |||||||||||||
| Searing Light | Focuses divine power like a ray of the sun, causing a blast of light to do 1d6+6 light damage per caster level (max 10d6+60 at caster level 10). Undead creatures take 2d6+12 light damage per caster level (max 20d6+120). Constructs take 1d3+3 light damage per caster level (max 10d3+30). Ray spells have double range. | |||||||||||||
| Sun Bolt | A powerful bolt of light deals 1d6+3 light damage per caster level (max 15d6+45 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. | |||||||||||||
| Sunbeam | Deals 1d6+7 light damage per caster level with a mighty beam of sunlight, and temporarily blinds targets. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double range and no maximum caster level. | |||||||||||||
| Sunburst | Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all creatures 1d6+4 points of light damage per caster level (Maximum caster level 25) in addition to blinding them. Oozes and Undead take double damage. A successful Reflex save reduces the damage by half and negates the condition Blinded. Light-fearing Undead |
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