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Light spells
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A form of energy with the properties of light. Some creatures are weak against some light attacks.
Light spells[edit]
Name | Description | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alc | Art | Brd | Clr | Drd | FvS | Pal | Rgr | Sor | Wiz | War | |||
Divine Punishment | Focuses the power of the gods upon the target, inflicting 1d6 light damage + 1 per caster level (max 1d6+20 at caster level 20) every 2 seconds (no initial tick) for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. | ||||||||||||
Divine Wrath | You call down divine wrath on your foes, dealing 1d6+9 light damage per caster level. Damage is halved on a Will save. Allies caught within the blast are healed for 1d6 positive energy damage per caster level. | ||||||||||||
Nimbus of Light | A glittering corona of light coalesces around your outstretched arm, dealing 1d6 points of light damage for every caster level. Max Caster Level 15. This ray has double spell range. | ||||||||||||
Searing Light | Focuses divine power like a ray of the sun, causing a blast of light to do 1d6+6 light damage per caster level (max 10d6+60 at caster level 10). Undead creatures take 2d6+12 light damage per caster level (max 20d6+120). Constructs take 1d3+3 light damage per caster level (max 10d3+30). Ray spells have double range. | ||||||||||||
Sun Bolt | A powerful bolt of light deals 1d6+3 light damage per caster level (max 15d6+45 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. | ||||||||||||
Sunbeam | Deals 1d6+7 light damage per caster level with a mighty beam of sunlight, and temporarily blinds targets. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double range and no maximum caster level. | ||||||||||||
Sunburst | Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all creatures 1d6+4 points of light damage per caster level (Maximum caster level 25) in addition to blinding them. Oozes and Undead take double damage. A successful Reflex save reduces the damage by half and negates the condition Blinded. Light-fearing UndeadLight-fearing undead in DDO include: Vampires, Shadows, Spectres, Wraiths, and Forgewraiths. Although some other undead do take increased damage from light they will not be instantly destroyed by this spell. may be instantly destroyed by this spell if it fails its save. |