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Temporary item enchantments

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Temporary item enchantments are a class of spell that apply to a character's weapons, armor or equipment, rather than directly buffing the character themselves. Nearly all temporary item enchantments are spells, most of which are found on the Alchemist or Artificer spell lists, but two items also count - the Oil of Incandescence and Caustic Oil.

Items can only have one temporary enchantment at a time, so most temporary item enchantments will dispel other enchantments on the same item. Two exceptions exist - the Artificer's two self-only weapon buffs, Personal Augmentation: Insightful Damage and Personal Augmentation: Insightful Strikes, stack with everything except each other, and Holy Sword stacks with everything.

Note that Master's Touch does not qualify as a temporary item enchantment, and can be used in conjunction with temporary weapon enchantments. Similarly, spells which conjure items, like Thorn Blade, do not quality, as their purpose is to create items, not modify them.

Temporary Armor Enchantments

Icon Name School Description S.C. Metamagics
Armor of Speed Transmutation Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition, the recipient gains +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and reflex saves. An item can only have one temporary item enchantment at a time. Yes Eschew Quicken
Enchant Armor Transmutation Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Thundering Armor Evocation Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time. Yes Eschew Quicken

Temporary Cloak Enchantments

Icon Name School Description S.C. Metamagics
Lucky Cape Transmutation Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken

Temporary Weapon Enchantments

Icon Name School Description S.C. Metamagics
Adamantine Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Align Fang Transmutation Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An time can have only one temporary item enchantment at a time. Yes Eschew Quicken
Byeshk Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Cold Iron Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Deadly Weapons Transmutation Your target's currently equipped weapons gain +1[W] (weapon dice multiplier) of damage. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Elemental Weapons Evocation Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Enchant Weapons Transmutation Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Fires of Purity Evocation Valid Forms: Fire Elemental. Enchants your target's weapons (or shield) with fires of purity. They deal an extra 2d4 fire damage, and enemies that strike them take a 10% Vulnerability penalty to fire. An item can have only one temporary item enchantment at a time. Quicken
Greater Elemental Weapons Evocation Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Greater Heartseeker Poison Imbue Evocation Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -2 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vorpal: 1 stack of Vulnerability. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Greater Ice Chill Poison Imbue Evocation Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vorpal: 1 stack of Vulnerability. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Greater Soulshatter Poison Imbue Evocation Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vorpal: 1 stack of Vulnerability. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Greater Voidmind Poison Imbue Evocation Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vorpal: 1 stack of Vulnerability. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Heartseeker Poison Imbue Evocation Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fortitude save per stack, stacks 3 times. On Crit: 1d6 Constitution damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Holy Sword Evocation While you are enchanted with Holy Sword, any weapons in your hands gain +1 to their Enhancement bonus and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms. Extend Quicken
Ice Chill Poison Imbue Evocation Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex save per stack, stacks 3 times. On Crit: 1d6 Dexterity damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Lesser Heartseeker Poison Imbue Transmutation Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fortitude save (does not stack) for 10 seconds. On Crit: 1d6 Constitution Damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Lesser Ice Chill Poison Imbue Transmutation Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex save (does not stack) for 10 seconds. On Crit: 1d6 Dexterity Damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Lesser Soulshatter Poison Imbue Transmutation Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will save (does not stack) for 10 seconds. On Crit: 1d6 Wisdom Damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Lesser Voidmind Poison Imbue Transmutation Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack) for 10 seconds. On Crit: 1d6 Intelligence Damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Magic Fang Transmutation Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey. Yes Eschew Quicken
Personal Augmentation: Insightful Damage Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. Yes Eschew Quicken
Personal Augmentation: Insightful Strikes Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. Yes Eschew Quicken
Planar Weapons Transmutation Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can only have one temporary item enchantment on it at a time. Yes Eschew Quicken
Silver Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. Yes Eschew Quicken
Soulshatter Poison Imbue Evocation Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken
Voidmind Poison Imbue Evocation Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can only have one temporary item enchantment at a time. Yes Eschew Extend Quicken

See also:

  • Imbue with Shadow: This effect changes your equipped weapons, shields & orbs to the Force material type, causes them to be treated as implements, and grants a +1 enhancement bonus.
  • Oil of Incandescence and Caustic Oil, potions from the Night Revels and Mimic Hunt respectively that provide a temporary weapon enchantment that adds extra magical damage (light and acid respectively) to a weapon.