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The Temple of Elemental Evil

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The Temple of Elemental Evil adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Temple of Elemental Evil
Alatra the Gatekeeper in the Eberron Hall of Heroes is trying to learn more about Mysterious Remnants. The Gatekeepers have constructed a portal to The Temple of Elemental Evil, where a high concentration of remnants can be found.

Use the portal and explore the Temple of Elemental Evil.

650 DDO Points DP

This adventure pack contains a quest chain composed of two quests:

Quests By Favor[edit]

Quest Name Quest Level Total Favor Patron
Temple of Elemental Evil Part One 7, 30 15 The Gatekeepers
Temple of Elemental Evil Part Two 7, 30 15 The Gatekeepers
Total 2 Quests 30 Favor

Quests are narrated by renowned actor Wil Wheaton.

  • Alatra the Gatekeeper is the questgiver of the Heroic version of the Temple.
  • Bagnam the Gatekeeper is the questgiver of the Epic version of the Temple.
  • After your first completion, it is possible to play the quests in any order, but you will receive no end reward until you complete both parts. Rewards for completing both parts include random ToEE crafting weapons.

In-quest mechanics[edit]

Mysterious altars[edit]

The quests feature randomly spawning mysterious altars. Clicking the altar buffs your character and hirelings if they are ordered to use it. The buffs act like the classic ship buffs in that they cannot be dispelled, persist though rest, disappear on death/leaving quest, and have a 1-hour duration. Altars have a (?) minutes cooldown (per person) before they can be used again; all group members (including hirelings) can benefit from the effect at the same time. Also there is a lockbox near any altar containing ToEE Crafting ingredients.

Offense
33 Melee, Ranged and Spell Power
Sword
Defense
PRR, MRR, HP (Heroic: ~10 PRR and MRR and HP depends on your level; Epic: 610-852HP, ~83MRR, 56-81PRR)
Shield
<<Element>>
elemental absorption, additional elemental damage equal to double your character level on attacks and spells, additional spell power (did not see any on heroics) (elemental absorbtion is probably 20% (heroics))
FireWaterEarthAir
Fountain of Wonder 
as Potion of Wonder

Named items[edit]

Named items drop from this module do not follow traditional one item per one location rule.

Crafting[edit]

The Temple of Elemental Evil reward list[edit]

The reward list will contain a choice of base ToEE Crafting weapons and the below item. It will not contain Heart Seeds or Commendations of Valor

See also[edit]

The Temple of Elemental Evil, AD&D 1st edition module
Dungeons and Dragons: The Temple of Elemental Evil is another CRPG based on the same module developed by now-defunct Troika Games and released in 2003

Quotes[edit]

Quote:
Originally Posted by Knockback Source on November 11, 2014
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:

The Temple of Elemental Evil.

Yep, we will be creating our own version of the original, classic Temple inside DDO. We’re very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.

Quote:
Originally Posted by (executive producer) Severlin Source on November 12, 2014
~ The Temple of Elemental Evil, as a classic dungeon set in another world, with be accessed magically and directly. The epic version will be level 30, and the heroic version will start at level 7 as the original was level 1-8.

~ We won't be creating the villages as part of the Temple of Elemental Evil. Yes, it makes us sad as well. Our estimates of the time it would take to run that pre-content was very low, and the development time estimates were so high we didn't feel that the additional play experience would be worth pushing the update out by months.

Instead players will get right to the heart of the adventure.

~ The Temple is very large, and we want players to have a reason to explore it even on subsequent runs. We want to find a fun system to reward exploring the temple rather than just running the most efficient path to finish the quests, and plan on having some rewarding optional objectives that randomly spawn and give out good XP and treasure.

Quote:
Originally Posted by (executive producer) Severlin Source on March 9, 2015
We are planning on having Hard mode for ToEE be hard, and Elite to be really hard. A much larger ramp up than the content you are used to. Our plan for end game folk who want hard content that promotes teamwork is giving that to them for the new content we are introducing.