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Hate

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Reason: #EnhancementsReferences to calculations are out of date

Hate is the calculation of how much damage you've dealt to an NPC. In more recent updates, this is often referred to as Threat.

The player having dealt the most damage to that NPC will be the target of his attacks and spells. At first, the NPC attacks are directed to the first one he saw, but as soon as he has been dealt damage by a player, the NPC may redirect his attack to the one at the top of his hate list.


Each NPC has its own hate list of each known enemy, paired with the degree to which it hates that character. The list is constantly sorted by hate, and whoever is at the top of the list is chased and attacked. Any character who drops below 1 HP is removed from the list.

The ability to generate and retain hate of an enemy (whether you want the attention or not) is often known as "aggro".

Types of Hate[edit]

There are three distinctly different channels of hate: Melee, Missile (aka "Ranged"), and Magic*.

(* Magic attacks that are made from a distance are still "Magic", not "Ranged")

If something that alters hate generation specifies one or two of those but not the third it should be assumed to specifically not affect all three. If something generically states that it "Increases/Decreases Hate generation", then it should be assumed to affect all three (unless there is a bug either with the text or the actual effect). (DDO Forums ARCHIVE ME!)

Managing hate[edit]

When two players are attacking the same NPC, with no other factors in play, the one dealing the most damage will be the target of its attacks. However, the character dealing the most damage is often not best equipped to withstand these attacks. For this reason, enhancements exist to allow characters with high health and low damage to draw more attention from monsters, and more fragile players to draw less. These factors stack additively - your exact bonus can be seen in the Melee Combat tab of the character tab. A negative score indicates you attract less hate than usual; a positive score, more.


Enhancements[edit]

A few enhancements have been introduced to either increase the hate you do per damage dealt or to reduce the hate per damage dealt. Characters that are better suited to withstand attacks and/or spells may be attracted to those which increase the hate. Characters less suited for it, mostly for low hit points or low Armor Class reasons, may be attracted to those which reduce hate.

Increases hate[edit]

Races

Classes

Bug: Only provides +100% threat to ranged combat and spellcasting; offers no threat increase to melee combat.

Reduces hate[edit]

Epic Destinies[edit]

Increases hate[edit]

  • Machrotechnic: Flash Drive - Increases all threat by 150/300/450%

Decreases hate[edit]

  • Exalted Angel: Subtle Flame - Decreases spell threat by 10/20/30%
  • Magus of the Eclipse: Imperceptible Casting - Decreases spell threat by 10/20/30% (Doubled if you have Discipline feat).
  • Shadowdancer: Cover of Darkness -10/20/30% less threat from all sources.
  • Fatesinger: The Rhythm to Reign - You generate 15/25/35% less threat from all sources.
  • Shiradi: Queen's Diplomacy: 30% less threat from all sources.

Equipment[edit]

Increases hate[edit]

Reduces hate[edit]

Skills[edit]

In addition, skills can temporarily override the hate sorting:

  • A successful Intimidate check on a monster will bring you to the top of the hate list.
  • A successful Diplomacy check will bring you to the bottom of the hate list.
    • A character with a Subtle Target item also gains -100% threat reduction for 60 seconds after a successful diplomacy roll.
  • A successful Bluff check will reduce hate generated and opens the target for sneak damage.

Special cases[edit]

Although most monsters use the hate system as described, there are some exceptions:

  • Several raid bosses have their own unique hate system.
    • The Warforged Titan randomly cycles between attacking each visible target. Notably, it is also completely immune to being intimidated.
    • The Stormreaver clears his hate list each time he casts Reverse Gravity.
    • The Forgewraith Titan will occasionally break from its hate target to fire Forgewraith Doom Skulls at any visible player not on the main platform.
    • Aurgloroasa takes umbrage to anyone in her vision healing from negative damage, and will briefly break aggro to fire a negative healing debuff and a couple of blasts at them.
    • Similarly, The Ghost Flame's unwarded form will ignore melee targets in favor of nearby spellcasters. Her warded form attacks randomly.
    • The warded form of Death's Teeth doesn't have a hate list at all, picking the nearest target whenever it teleports and pursuing it relentlessly until it dies or Death's Teeth teleports again.
  • Flesh Golems are chaotic and have randomized hate. They do not consider the damage dealt; they simply attack anyone in sight and change the target very often.
  • Rust monsters prefer to attack Warforged.
  • Maruts have special hate for level 20 Rogues with the old Cheat Death capstone (as the capstone was removed, this no longer has an in-game effect.)
  • Bearded Devils, Horned Devils, and Orthons seem to have random hate when there is a lack of Intimidate, especially Named monsters.
  • Monsters that can Teleport (e.g. Orthons), Burrow (e.g. Scorpions) or otherwise become briefly intangible (e.g. Ogre Magi) tend to reset aggro when they arrive. This can be especially problematic when said opponent is a raid boss or powerful enemy such as Suulomades, Zweilanar, or Zulkis Crowspire in Project Nemesis - be careful hitting these enemies with Damage over Time effects, as when they arrive back, they often take all of this damage at once, putting you straight at the top of the list.
  • Raid bosses have unique detection scripting to prevent indefinite hiding.DDO Forums ARCHIVE ME!

Tests with 100% thread reduction[edit]

Quote:
Originally Posted by vryxnr Source

it did completely reduce threat from spells like greater ruin
it did completely reduce threat from initial damage of weapons (front numbers)
it did completely reduce threat from sneak attacks
it did completely reduce threat from special attacks such as Arrow of Discord, Leg Shot, Shoot Later, Hunts End, The Pluck of a String, etc)

it did NOT apply to Law on your Side Imbue damage
it did NOT apply to Prism stance extra damage or effects
it did NOT apply to the extra damage or procs from Inexorable Advance epic moment
it did NOT apply to weapon extra damage such as Holy +6d6 good damage, etc.

See also[edit]