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Reason: #Enhancements refers to historic enhancements

Hate is the calculation of how much damage you've dealt to an NPC.

The player having dealt the most damage to that NPC will be the target of his attacks and spells. At first, the NPC attacks are directed to the first one he saw, but as soon as he has been dealt damage by a player, the NPC may redirect his attack to the one at the top of his hate list. Unlike other MMOs, healing or buffing does not generate hate in DDO - only damage generates hate.

The ability to generate and retain hate of an enemy (whether you want the attention or not) is often known as "aggro".

Each NPC has its own hate list of each known enemy, paired with the degree to which it hates that character. The list is constantly sorted by hate, and whoever is at the top of the list is chased and attacked. Any character who drops below 1 HP is removed from the list.

Types of Hate[edit]

There are three distinctly different channels of hate: Melee, Missile (aka "Ranged"), and Magic*.

(* Magic attacks that are made from a distance are still "Magic", not "Ranged")

If something that alters hate generation specifies one or two of those but not the third it should be assumed to specifically not affect all three. If something generically states that it "Increases/Decreases Hate generation", then it should be assumed to affect all three (unless there is a bug either with the text or the actual effect). (ref)

Managing hate[edit]

When two players are attacking the same NPC, the one dealing the most damage will be the target of its attacks. However, the character dealing more damage is not always the one which would be best fit to withstand these attacks. The most obvious way to manage the monster's hate is obviously to stop swinging at him. However, there are other ways that have been implemented to manage it. The exact way those factors stack together is not known, although it is apparent they stack somehow (either additively or multiplicatively).


A few enhancements have been introduced to either increase the hate you do per damage dealt or to reduce the hate per damage dealt. Characters that are better suited to withstand attacks and/or spells may be attracted to those which increase the hate. Characters less suited for it, mostly for low hit points or low Armor Class reasons, may be attracted to those which reduces hate.

Increases hate[edit]

Bug: Only provides +100% threat to ranged combat and spellcasting; offers no threat increase to melee combat.

Reduces hate[edit]


Increases hate[edit]

Reduces hate[edit]


In addition, skills can temporarily override the hate sorting:

  • A successful Intimidate check on a monster will bring you to the top of the hate list.
  • A successful Diplomacy check will bring you to the bottom of the hate list.
  • A successful Bluff check will reduce hate generated and opens the target for sneak damage.

Special cases[edit]

Although most monsters use the hate system as described, there are some exceptions:

  • The Warforged Titan's hate is either partly or completely randomized.[UnverifiedIcon tooltip.png"The Warforged Titan's hate is either partly or completely randomized." has not been verified in-game. Please verify it!]
  • The Stormreaver clears his hate list each time he casts Reverse Gravity.
  • Flesh Golems are chaotic and have randomized hate. They do not consider the damage dealt; they simply attack anyone in sight and change the target very often.
  • Rust monsters prefer to attack Warforged.
  • Maruts have special hate for level 20 Rogues with the Cheat Death capstone (Which currently doesn't exist in game)
  • Bearded Devils, Horned Devils, and Orthons seem to have random hate when there is a lack of Intimidate, especially Named monsters.
  • Monsters that can Teleport (e.g. Orthons), Burrow (e.g. Scorpions) or otherwise become briefly intangible (e.g. Ogre Magi) tend to reset aggro when they arrive. This can be especially problematic when said opponent is a raid boss such as Suulomades - be careful hitting these enemies with Damage over Time effects, as when they arrive back, they often take all of this damage at once, putting you straight at the top of the list.
  • Raid bosses have unique detection scripting to prevent indefinite hiding.DDO Forums

See also[edit]