DDO Server Transfers 2025
New 64-bit servers will go live on July 9th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years. edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Mining for Ancient Secrets

From DDO wiki
Jump to navigation Jump to search
Mining for Ancient Secrets is the 4th quest in The Dreaming Dark story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
Eye of the Titan • Reclaiming Memories • Raiding the Giants' Vault (solo quest) • Mining for Ancient Secrets • The Dreaming Dark


This mine dates back to the ancient Giant empire. But the Path of Inspiration cult has recently sent miners into its depths, delving for some hidden treasure.

Requires access to adventure pack: The Dreaming Dark
Mining for Ancient Secrets
Heroic level: 19
Epic level: None
Duration: Medium
Heroic XP:  ♣1,651Solo/Casual ♦2,850Normal ♥2,948Hard ♠3,046Elite
Epic XP: N/A
Takes place in: Aspect Mine
Bestowed by: Velrath
NPC contact: Velrath
Quest acquired in: Isle of Forgotten Dreams
Patron: The Coin Lords
Base favor: 6
Purchase: The Dreaming Dark, individual purchase, or VIP
Extreme Challenge: No
Loading screen

Overview

In order to repair the Stormreaver's Interdiction Lens, you will need to retrieve a piece of Aspect Crystal.

Velrath believes that the ancient giants mined this crystal from an Aspect Mine on the Isle of Forgotten Dreams.

To flag for the final Dreaming Dark quest in this chain, you may choose to enter this adventure as a party, or run Raiding the Giants' Vault as a solo player.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Collect the Aspect Crystal
  • Destroy the psionic Control Crystals (2)
  • (Optional) Slay Larazgl — Bonus (14.5%): Heroic( ♣239 ♦413 ♥427 ♠442 )

What to Expect

  • Spawning/respawning monsters
  • Randomly placed shrine (the north shrine appears only on hard and elite difficulties)

Tips and Misc

The adventure is linear. Go south to find the crest, and then make your way back north and east to use the crest to enter the end fight.

Left (north from the first T-intersection) beyond a Secret door (Secret door DC) are some undead, a shrine and a chance for the rare skeleton mage Larazgl (chest not on map).

As with other quests in this chain, the adventure is a relatively quick one. You enter a mine with many Inspired fighters and Clerics that try to stop you. Warpriests are nastiest and heal the allies often. The mine halls are narrow, so it is difficult for casters with lots of area-of-effect attacks to avoid attacks on the Wildmen slaves, who will attack you as well if provoked. For smaller parties that can pinpoint attacks and have no need for Conquest bonus, you might choose to leave the Wildmen alone.

The boss and several minions guard two Control Crystals that keep the nearby Aspect Crystal guarded by a force field. Slay the boss and destroy the crystals.

The Control Crystals have DR2/- and (as with many other crystals of their type) are more vulnerable to sonic and force damage. Don't destroy the Control Crystal without first engaging the end boss or you may not get credit for the crystal's destruction and will be unable to finish the quest.

Some minions will respawn on destruction of the first crystal. Pick up the Aspect Crystal to complete the quest.

Once you have finished the quest, talk to Velrath for end-reward, and then speak to Channa d'Cannith and also Venge to advance to quest.

Bonus XP

  • Aggression bonus: 18 or more monsters killed +10% Bonus.( ♣165 ♦285 ♥295 ♠305 )
  • Onslaught bonus: 35 or more monsters killed +15% Bonus.( ♣248 ♦428 ♥442 ♠457 )
  • Conquest bonus: 53 or more monsters killed +25% Bonus.( ♣413 ♦713 ♥737 ♠762 )
Notes: For conquest some of the wildmen have to be killed.

External Links

Aldbar's Solo Walkthrough & Guide

Loot

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Blackfang Bat( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Animal Bat
Control Crystal( view
 • edit )
0.00 Construct Inanimate Object
Dar Qat Archer( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite Humanoid Human
Dar Qat Captain( view
 • edit )
 ♦20Normal ♥24Hard ♠30Elite Humanoid Human
Dar Qat Soldier( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite Humanoid Human
Elite Skeleton Archer( view
 • edit )
 ♦18Normal ♥21Hard ♠26Elite Undead Skeleton
Elite Skeleton Knight( view
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Undead Skeleton
Elite Skeleton Sorcerer( view
 • edit )
 ♦18Normal ♥21Hard ♠26Elite Undead Skeleton
Glasvryn Tal( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Humanoid Human
Inspired Dar Qat Warpriest( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite Humanoid Human
Inspired Mender( view
 • edit )
 ♦20Normal ♥24Hard ♠30Elite Humanoid Human
Larazgl( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Undead Skeleton
Wildman Slave( view
 • edit )
 ♦17Normal ♥21Hard ♠27Elite Monstrous Humanoid Wildman