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Force Missiles

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Name: Force Missiles
School: Evocation (Force)
Spell Level: Sor/Wiz 4
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Spell Point Cost: 8
Metamagic: Empower, Enlarge, Maximize, Quicken
Target: Foe
Range: Standard
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Cooldown: 4 seconds (Wiz), 2.25 seconds (Sor)


A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage.

You fire one additional missile for every four caster levels, up to a maximum of four missiles are caster level 12.

*Two Missiles at caster level 4 (However the spell only becomes available at 7)

  • Three Missiles at caster level 8
  • Four Missiles at caster level 12 (Maximum)

This spell can be negated by the Shield or Nightshield spell.

Note that unlike the PnP version, there is a chance the spell will miss. By breaking line of sight or the target moving out of range.. However as of update 9 this is very unlikely to occur, as the missile speed was increased to make this far less likely to happen.