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Feats/Metamagic
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< Feats(Redirected from Metamagic Feat)
Metamagic feats are available to spellcasters and are used to increase the efficiency of spells, either by making them easier to cast, giving them longer durations or imbuing them with extra power. Wizards and Artificers may choose Metamagic feats as bonus class feats.
Prerequisite for all metamagic feats is the ability to cast spells.
[edit] Metamagic Feats
| Icon | Feat Name | Type | Description | Prerequisites |
|---|---|---|---|---|
| Empower Healing Spell | Metamagic | Positive energy spells gain 75 Spell Power and costs an extra 10 spell points per spell. | Bard 1, Cleric 1, Druid 1, Favored Soul 1, Paladin 4, Ranger 8 | |
| Empower Spell | Metamagic | Increases the Spell Power by 75, but increases the spell point cost of casting the spell by 15. | Artificer 1, Bard 1, Cleric 1, Druid 1, Favored Soul 1, Paladin 4, Ranger 4, Sorcerer 1, Wizard 1 | |
| Enlarge Spell | Metamagic | Doubles the range of a spell, but increases the amount of spell points needed to cast the spell by 10. | Artificer 1, Bard 1, Cleric 1, Druid 1, Favored Soul 1, Paladin 4, Ranger 4, Sorcerer 1, Wizard 1 | |
| Eschew Materials | Metamagic | Allows the caster to cast a spell without its material component. Using this feat increases the spell points consumed by the spell by 2. | Artificer 1, Bard 1, Cleric 1, Druid 1, Favored Soul 1, Paladin 4, Ranger 4, Sorcerer 1, Wizard 1 | |
| Extend Spell | Metamagic | Doubles the duration of a spell, but increases the amount of spell points needed to cast the spell by 10. | Artificer 1, Bard 1, Cleric 1, Druid 1, Favored Soul 1, Paladin 4, Ranger 4, Sorcerer 1, Wizard 1 | |
| Heighten Spell | Metamagic | While this spell is active, spells are raised to the highest spell level your character can cast, but the spells cost 5 more spell points per level raised. | Cast 2nd Level Spells, Artificer 4, Bard 4, Cleric 3, Druid 1, Favored Soul 4, Paladin 8, Ranger 8, Sorcerer 4, Wizard 3 | |
| Maximize Spell | Metamagic | Increases the Spell Power by 150. Spells will cost 25 more spell points while this feat is active. | Ability to cast spells | |
| Quicken Spell | Metamagic | While this feat is activated, spells cast twice as fast and cannot be interrupted by enemy attacks, though all spells will cost 10 more spell points to cast. | Artificer 1, Bard 1, Cleric 1, Druid 1, Favored Soul 1, Paladin 4, Ranger 4, Sorcerer 1, Wizard 1 |

